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[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0
into the game user settings btw?
The following lines need to be added to change settings (if they are not present, default values will be used):
[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0
DamageAmt (Integer): sets the amount of damage to the target. The amount of torpor applied is TorporPreset Corresponding Amount * DamageAmt
PreventFireUnderwater (Boolean): setting the value to True will prevent firing the weapon underwater.
TorporPreset (Integer between 0 and 7): sets the torpor multiplier used with the damage amount. For example, setting this to 3 and DamageAmt to 20 give 2000 torpor per shot.
Values that can be used for TorporPreset (any other value defaults to 1.25x):
0 - 1.25x
1 - 10x
2 - 50x
3 - 100x
4 - 1,000x
5 - 10,000x
6 - 100,000x
7 - 1,000,000x
The options I listed in the GameUserSettings.ini are things that I coded so I'm not sure if built-in items give you options like this. From skimming the link above I didn't see anything. Think the best you can do with other items is overwrite their engram costs which I have an explanation of how to do in my Steam Group .
Could you make the "Blueprints" craftable in the player inventory? I have only little knowledge of modding so I don't know if it is a lot of work I am asking for. But since not many people are able to use this mod on top of the loading order it would be a nice way to get around the bug/comaptibility-issue of the blueprints not showing up in the fabricator.
I use a lot of cosmetic mods (Body-sliders, skins for clothing) that need to be on top as well.
Would it be possible for you to make the blueprints available this way?
Non the less awesome detail and and effects, as with your other mods so far, great work!
That being said, here are some presets you can put into the GameUserSettings.ini for your server to water it down (with these settings it does 200 damage and 1000 torpor per shot):
[SharptekRailgun]
DamageAmt=200
TorporPreset=2
[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0
If you are not interested in DamageAmt or PreventFireUnderwater, you can remove those 2 lines. Then change TorporPreset=0 to one of the values given in the desciption above. For example, TorporPreset=7 sets the torpor multiple to 1 million.
1. Bullet speed. The railgun bullet should move faster than anything, which means it should have the same zero travel time as the other firearms.
2. Bullet weight. 5 per bullet? Really? NOPE. I understand it's a PvP balance thing. It's also immersion-breakingly un-lifelike (the recoil from firing a five-kilogram bullet at railgun speeds would take your arm off at the shoulder) and I don't need it for SP.
3. The weapon's durability. Sick and tired of taking things back to the stupid fabricator every 5 minutes. Yes, things wear out and need maintenance in real life. No, not every five darn minutes. One of the stupidest things about the whole game and I'd like to tweak it for this one thing.
Are there GameUserIni settings for these things too?
First and most important (probably) a new ini command has been added to allow you to choose a preset torpor multiple that is used with the damage amount. This ranges from the default 1.25x to 1,000,000x. Please check the description above in the ini section for details on how to use this new ini command.
Next there was an issue with the PreventFireUnderwater ini command that was discovered on my new Auto Tranq Needler mod where it would have no effect in MP. I've added the fix from there to here.
Lastly, a game update broke the bullet impact particle system. I fixed that and made sure it would not happen again (most likely...).
Enjoy!
EngramEntry_TranqRailgun_C
From now on I will provide this information on every mod I release.