ARK: Survival Evolved

ARK: Survival Evolved

Tranq Railgun
87 Comments
nathanrapanamens 3 Aug @ 5:54am 
this gun doesn't do topor only do damge
mostafa1564390 6 Feb @ 3:36pm 
its damge gun not ko
segregorio 17 Nov, 2024 @ 1:45am 
where do i paste

[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0

into the game user settings btw?
Evolved 12 Oct, 2024 @ 1:44am 
great mod, spent 11k narcotics just for it to do no torpor all bullets shot at a giga
jaceburrows0521 16 Mar, 2024 @ 6:51pm 
a carcha that is almost lvl 10,000 can only take 11 hits
Jbb22207 20 Sep, 2022 @ 1:11am 
this should be calnned the giga tranq rail gun cause a max level giga has best survival rates from this
Niphorox 11 Aug, 2022 @ 11:56pm 
Making a tranq gun but set it to do dmg on default instead of torpor, oh yeah that totally make sense xD
Onkel Benz 31 May, 2022 @ 3:23am 
@RidleyLongnose
The following lines need to be added to change settings (if they are not present, default values will be used):

[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0

DamageAmt (Integer): sets the amount of damage to the target. The amount of torpor applied is TorporPreset Corresponding Amount * DamageAmt
PreventFireUnderwater (Boolean): setting the value to True will prevent firing the weapon underwater.
TorporPreset (Integer between 0 and 7): sets the torpor multiplier used with the damage amount. For example, setting this to 3 and DamageAmt to 20 give 2000 torpor per shot.
Values that can be used for TorporPreset (any other value defaults to 1.25x):
0 - 1.25x
1 - 10x
2 - 50x
3 - 100x
4 - 1,000x
5 - 10,000x
6 - 100,000x
7 - 1,000,000x
Betrex 22 Jan, 2022 @ 9:58am 
your description is amazing thank you for making this sharpTEK
Promarouano 2 Jan, 2022 @ 6:45am 
bro its 10000k metal, what
RidleyLongnose 12 Jul, 2021 @ 9:36pm 
Does this just do 0 torpor or something? I've tried to use it, but it doesn't seem to do any torpor. Any thoughts?
MeerMeneer 29 Jun, 2021 @ 2:05am 
can this knock rock elementals and karkinos out?
Draztraz 25 Apr, 2021 @ 7:13am 
@Nokz just use ini setings
Sordros 26 Dec, 2020 @ 5:32pm 
does this work in late 2020 early 2021?
Reina Rosetta Sovetskaya Rossiya 26 Aug, 2020 @ 5:55pm 
this thing one shot every animal i shot
Damien Nightmares 20 Mar, 2020 @ 6:09am 
i dont think u need the word tranq but i guess it helps with more people seeing your mod cuz this literally just a Rail gun of concussive force not really a energy thing but defiently something that was made to destroy like a boss in 4 or 6 hits x3
FBI 7 Jan, 2020 @ 5:52pm 
dud this is too over powered in damage to tranq a Quetzal
Marauder 23 Nov, 2019 @ 12:36am 
This ''Tranq'' mod is over powered for killing Dinos
Typhon Plume 14 Jun, 2019 @ 5:47pm 
Ah yes the weapon no one wanted, yet folks use... as taming something other then a giga is kinda moot.
Galactic 6 Apr, 2019 @ 8:08pm 
today i was looking for a tranq gun big does alot of torpor cost alot of resorses and has a long reload and now im hopeing it's this gun let's see Sorry for bad spelling XD
Gangsta Squirrel #5 6 Apr, 2019 @ 9:46am 
can this tranq manicores
JackDaZipper 8 Dec, 2018 @ 3:56pm 
Can we get a nontranq version of this?
Real_name_hidden 15 Sep, 2018 @ 8:10am 
Will this work on players? Also is there a simple mod to wake things up again if used?
DracoSword7 2 Sep, 2018 @ 4:50am 
Thank you very much.
Marinesharp  [author] 31 Aug, 2018 @ 5:15am 
You can check out the wiki page here to see all options for GameUserSettings.ini as well as other files: https://ark.gamepedia.com/Server_Configuration

The options I listed in the GameUserSettings.ini are things that I coded so I'm not sure if built-in items give you options like this. From skimming the link above I didn't see anything. Think the best you can do with other items is overwrite their engram costs which I have an explanation of how to do in my Steam Group .
DracoSword7 30 Aug, 2018 @ 7:26pm 
Hi so I was wondering if I could use the GameUserSettings.ini Options with other weapons like the compound bow?
Kaedys 19 Jan, 2018 @ 9:16am 
Any chance we can get a second type of ammo for this gun that does a large (identical) amount of *negative* torpor? Basically ammo that you can use to instantly wake a dino back up, to reset taming effectiveness if it got damaged or something?
Marinesharp  [author] 5 Nov, 2017 @ 8:43am 
@w.hawk, the plan is to make a SharpTEK Manufacturing Station that is crafted in the inventory and where all SharpTEK mod items can be crafted. Unfortunately I don't have time to make mods at the moment but likely by January I'll have that mod on the workshop.
Thal Osia 5 Nov, 2017 @ 1:37am 
@Marinesharp
Could you make the "Blueprints" craftable in the player inventory? I have only little knowledge of modding so I don't know if it is a lot of work I am asking for. But since not many people are able to use this mod on top of the loading order it would be a nice way to get around the bug/comaptibility-issue of the blueprints not showing up in the fabricator.
I use a lot of cosmetic mods (Body-sliders, skins for clothing) that need to be on top as well.
Would it be possible for you to make the blueprints available this way?
Non the less awesome detail and and effects, as with your other mods so far, great work!
Marinesharp  [author] 24 Sep, 2017 @ 7:15am 
Honestly, this one is meant to be OP. I've released three tranq weapons at varying degrees of OPness. Check out my Auto Tranq Needler for a more balanced weapon that can still be customized.

That being said, here are some presets you can put into the GameUserSettings.ini for your server to water it down (with these settings it does 200 damage and 1000 torpor per shot):

[SharptekRailgun]
DamageAmt=200
TorporPreset=2
KimROOOOGER 22 Sep, 2017 @ 4:48pm 
Can you please set up a guide to make it more balanced? I really love the model and idea of this mod so i really want to add it to my server but i think now its a bit OP.
Night 11 Sep, 2017 @ 9:07pm 
It seems to work on everything except the Titanosaur. Why does it not work for titanosaur?
The Nameless 31 Aug, 2017 @ 6:07pm 
Thanks :) I love the idea of railguns and can't wait for companies like Patriot Ordinance Factory to start making them in real life. Awesome to have one in the game... once I can tweak it a bit. :D
Marinesharp  [author] 30 Aug, 2017 @ 3:58am 
@dc040583, I'll look into adding those to the ini when I get a chance, but I tried to do something involving the actual item in the inventory before and I ran into the problem that most of the values cannot be changed once set in the editor. So weight and durability might not be possible. I'll see what I can do.
Marinesharp  [author] 30 Aug, 2017 @ 3:54am 
First copy the following 4 lines to the bottom of your GameUserSettings.ini:
[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0


If you are not interested in DamageAmt or PreventFireUnderwater, you can remove those 2 lines. Then change TorporPreset=0 to one of the values given in the desciption above. For example, TorporPreset=7 sets the torpor multiple to 1 million.
123 29 Aug, 2017 @ 6:25pm 
how do i improve the torpor do i have to command it or put it in the ini and what do i type
The Nameless 26 Aug, 2017 @ 5:25pm 
Ok, with the impact particles fixed, it looks ok. Now for the stuff I want to tweak for my personal enjoyment, and that you haven't included details for (I play singleplayer only):

1. Bullet speed. The railgun bullet should move faster than anything, which means it should have the same zero travel time as the other firearms.
2. Bullet weight. 5 per bullet? Really? NOPE. I understand it's a PvP balance thing. It's also immersion-breakingly un-lifelike (the recoil from firing a five-kilogram bullet at railgun speeds would take your arm off at the shoulder) and I don't need it for SP.
3. The weapon's durability. Sick and tired of taking things back to the stupid fabricator every 5 minutes. Yes, things wear out and need maintenance in real life. No, not every five darn minutes. One of the stupidest things about the whole game and I'd like to tweak it for this one thing.

Are there GameUserIni settings for these things too?
Jynx2700 26 Aug, 2017 @ 5:16pm 
Love your mod, really fun to work with, but I am looking for one thing... Is there any way to modify this to knock out Rock Elementals? I wanted to do an entire episode in a lets play about grinding out this big massive weapon that can knock out anything. Alas this thing does plenty of damage but no torpor to RE's -_-
Marinesharp  [author] 26 Aug, 2017 @ 6:45am 
An update has been released to address most of the issues.

First and most important (probably) a new ini command has been added to allow you to choose a preset torpor multiple that is used with the damage amount. This ranges from the default 1.25x to 1,000,000x. Please check the description above in the ini section for details on how to use this new ini command.

Next there was an issue with the PreventFireUnderwater ini command that was discovered on my new Auto Tranq Needler mod where it would have no effect in MP. I've added the fix from there to here.

Lastly, a game update broke the bullet impact particle system. I fixed that and made sure it would not happen again (most likely...).

Enjoy!
PinDaD SS2 18 Aug, 2017 @ 11:44pm 
._________. bUff It ITzz ToO WEak... NoOb CaN OnlY kIlLL AnyTHIng WeaKUr ThuN A GiGoSuarUss
Bruno 18 Aug, 2017 @ 4:47am 
Hello friend, look at the description of the mod and you can not change it. Just the torpor of the gun. You can help. Thanks.
Marinesharp  [author] 13 Aug, 2017 @ 10:10am 
@warlover63, torpor/damage and crafting costs can be modified. Please check the description above to see how to do this. I do my best to try to balance things out but not everyone agrees with the final decisions so I do my best to make it customizable.
TheZetifate1745 7 Aug, 2017 @ 6:32pm 
way to expensive for torpor and damage other mods more balanced
Sol Mundus 4 Aug, 2017 @ 12:11am 
nevermind : EngramEntry_RailgunBullet_C
EngramEntry_TranqRailgun_C
Sol Mundus 3 Aug, 2017 @ 7:11pm 
what code do you use for the EngramEntry code ? (for the change of engram level)
joe lasagna 31 Jul, 2017 @ 12:00pm 
Great but a little misleading it doesnt tranq at all it just kills amazingly well
Rikimaru55 28 Jul, 2017 @ 3:07pm 
Thanks but problem is it makes to much damage and to little torpor for me now.
Marinesharp  [author] 25 Jul, 2017 @ 11:08am 
If you do not like the crafting requirements I setup, please check above in the description for the names of the items in this mod and a tutorial on how to modify the crafting requirements.

From now on I will provide this information on every mod I release.
Rikimaru55 22 Jul, 2017 @ 12:57pm 
Yes way to expensive and does to much damage compared to torpor, torpor should be 3-5 times more.
Quaggz++ 20 Jul, 2017 @ 12:37pm 
The ammo is infinitely over-expensive.