Medieval Engineers

Medieval Engineers

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ABANDONED, DEAD MOD: Automatic Log Exchange
   
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Type: Mod
Mod category: block, script
File Size
Posted
350.370 KB
21 Jun, 2017 @ 6:14am
1 Change Note ( view )

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ABANDONED, DEAD MOD: Automatic Log Exchange

Description
MOD DEAD. This text remains just for history.



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Log Exchanger where you can trade bags of food & axes and get logs delivered to you automatically.

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Hi all! This new mod comes from a chat that Deepflame and I had a couple weeks ago. We were looking for ways to make his "magic" log creator feel more realistic in the game. So we came up with this Log Exchange! I made the models, hitboxes, and definitions; Deepflame did all of the scripting to make this actually work!

The idea is very simple. Instead of having to go to a forest and cut your own trees, you can pay to have them cut for you. You simply create a Woodcutter Bag, and then place it in the Log Exchange's inventory. The Exchange will then take the bag, "hire" a woodcutter, and return logs to the Exchange.

You can make:
-- Low-grade bags from 1 salad + 1 stone axe. These return 3 logs over 60 seconds.
-- High-grade bags from 1 goulash + 1 iron axe + 1 bandage. These return 15 logs over 60 seconds!

OPEN SCRIPTING: Deepflame has made all of the scripts in this mod open to use & reuse by -anybody- who wants to use them. This mod makes use of a great new addition to the vanilla game: Multiple inventories in one block. It has really endless possibilities for turning one item into another automatically, without having to use a crafting screen or interact manually. Take the scripts, play with them, have fun! I've already got a half-dozen ideas for how this could be used.

MULTIPLAYER NOTE: There is a minor sync'ing bug in MP. The Exchange works in MP, but you have to open the inventory manually to get it to start. DF is scratching his head to figure out what's going on. If he and the team can solve it, we'll update the mod so it works 100% automatically in MP as well as single-player.

As always, thanks all for the support, and we hope you love this!
14 Comments
TheBoot 29 Nov, 2017 @ 7:02pm 
Hey STORI3D. Any plans to update this one to 0.6? Remember when I asked about a Stonecutter mod based off this one? I think that might be even more useful than the Log Exchange in the new world.
Jaipers Larsa 14 Aug, 2017 @ 8:42pm 
That script is way too dense for my personal reading c# level. Great work, btw!

Have you considered some more elaborate construction sequences such as multiple sources and multiple destinations (A+B=1) or (A+B+C=2+1) instead of the current (D=1) scenario. The reason I ask is I had dreams of making a sawmill and other survival\cosmetic, crafting and trading mods.

Thx again I hope you continue with this!
TheBoot 6 Aug, 2017 @ 10:02am 
Anyone who's ever tried building in Survival mode away from a forest should see the utility of this mod. A bit of planning ahead to create wood-cutting bags and you can build without having to stop to harvest logs constantly!
As for a Stone version,I agree, it would (and should) need a new model for a stone repository which means more work of course which I totally understand and respect. I meant concept-wise it would work pretty much the same. Before Keen added the shovel you could get stone practically by just sneezing! Now it's actually a bit more work which honestly doesn't bother me but puts stone quarrying on par with logging. Until they add AI workers you can direct to do these things (not holding my breath there!), mods like this one are very useful.
STORI3D PAST Productions  [author] 6 Aug, 2017 @ 7:49am 
Hey TheBoot! Thanks much for the note, and I'm glad you're getting use out of it. The mod never really took off when I launched it, and I was afraid it was dead-on-arrival. A version that did this for stone would be great. It's trickier than it may seem though, because the stones would stack very stupidly if I just switched it out one-to-one. I'd have to create a new model for it, test it, etc. But I like the idea.
TheBoot 5 Aug, 2017 @ 7:40pm 
Just added this mod. It's incredibly useful. Have you thought about making a similar mod for stone? I'm currently building in an area where it's farther to go to harvest stone than it is to get logs. Hiring a stonecutter would be really helpful too I think. Same inventory size would be fine... 15 slots (x5 stone per slot). I think all you'd have to so is substitute an iron pickaxe for the iron hammer for the max harvest.
STORI3D PAST Productions  [author] 21 Jun, 2017 @ 11:25am 
Glad it works! Yeah, this mod is meant to be like a different route to get the same thing. Give players a choice, if their chests are overflowing with food they want to get rid of, or have built far from a forest and it's a pain to go collect logs. For some maybe it's awesome, for others "meh!"
Köbi 21 Jun, 2017 @ 9:05am 
I really hope NPCs will comeback too. I tried the Mod. Works like a charm. This multiple inventory is brilliant! I am pretty excited about that. But I don't think I will really use this mod for playing much, I enjoy going to the forest and live really close to it :)
STORI3D PAST Productions  [author] 21 Jun, 2017 @ 8:48am 
Hey Köbi! Thanks a lot. Chickens & dwarfs maybe in the next update :D. This mod doesn't mean really say anything one way or the other re future bots. I know players & devs both really want to find ways to get good NPCs into the game. I think they'd add a whole lot to the world. If they can be done right! I hope they do come back at some point.
Köbi 21 Jun, 2017 @ 8:16am 
Well hello! Nice work. No chickens and dwarfs though... And does this (especially dfs help) mean bots are never coming back?
wolfgar7474 21 Jun, 2017 @ 7:32am 
Just a thought. That sounds way to difficult. I keep forgetting they have that wierd pose.