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Thanks to take interest my mod.
Unfortunately, my current status is focus on reality.
So recently, i just do update bug fix only.
I also interested upgrade new model instead original model (original is not mine).
But this reason, i difficult to communicated with you often.
One more thank you to interest my mod.
recipe test
it is my test video.
in my case, mod is still working.
if you want to solution it, i need more information about your case.
normally problem case:
mods conflict.
> check mod list that runnable mod both.
> if some mod is conflict, check mod compatibility.
wrong config file.
> it need reset mod setting.
i found bug and fix it.
in my case, when change tool before animation end, then game crashed.
(mauser range attack > replace other tool > animation end (crash))
so i fixed that case.
your case also same as my case?
i need feedback about still happen your case or not.
[00:00:04]: open the console from a logged-in game
[00:00:04]: client with the tilda key (~ / ù) and type:
[00:00:04]: TheNet:GenerateClusterToken()
[00:00:04]: This will create 'cluster_token.txt' in
[00:00:04]: your client settings directory. Copy this
[00:00:04]: into your cluster settings directory.
[00:00:04]: [Connect] PendingConnection::Reset(true)
[00:00:04]: ... FilesExistAsyncThread complete
[00:00:27]: Collecting garbage...
[00:00:27]: lua_gc took 0.05 seconds
[00:00:27]: ~ShardLuaProxy()
[00:00:27]: ~cEventLeaderboardProxy()
[00:00:27]: ~ItemServerLuaProxy()
[00:00:27]: ~InventoryLuaProxy()
[00:00:27]: ~NetworkLuaProxy()
[00:00:27]: ~SimLuaProxy()
[00:00:27]: lua_close took 0.05 seconds
[00:00:27]: CurlRequestManager::ClientThread::Main() complete
[00:00:27]: HttpClient2 discarded 0 callbacks.
[00:00:27]: Shutting down