Starbound

Starbound

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GoodTradeGoods
   
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740.643 KB
25 Jun, 2017 @ 6:51am
3 Jul, 2017 @ 5:56am
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GoodTradeGoods

Description
It's Good Trade Goods Mod!

The mod's purpose is to make trade goods useful even for those who do not like merchant roleplaying. It adds 4 crafting table(made by using the Inventor's Table) for each trade goods and many useful but not overpowered(except the augments... gotta get some feedback about that.) recipes. Just to be sure, they are all vanilla items.

Each table has the author's personal favored items and other minor but not worthless recipes. Below are summary of that.

1. Armory Table (Weapon Parts)
- Random Weapon Bags!
- Ammo using Weapons (Thanks to 'Guns N Ammo' Mod by GTG3000!)
- Ammos
- Consumables: Bombs and Throwing Items. (Requires Titanium Bar(Tier 3), Durasteel Bar(Tier 4), Solarium Star(Tier 6) to unlock all recipes. Just for the consumables.)

2. Electronics Table (Electronic Parts)
- Augments(Considering the cost increase for the Legendaries)
- Mech Materials(Only Tier related ones.)
- Mech Blueprints(Just basics.)

3. Farming Table (Food Rations)
- Foods (Very Few)
- Ingrediants (Very Basic)
- Seeds (All the Vanilla Seeds)

4. Medical Table (Medical Supplies)
- Bandages
- Medicines
- Others (Healing Water, Poison)

5. How to use Ammo using Weapons
- Make a gun and ammo (I suggest making 'x 10's for easy ammo reloading)
- Stuff your ammo into the gun by picking up the ammo then right clicking the gun. Just like using augments.
- Just fire it till the ammo/energy depletes. For two-handed weapons, right-click is the pierce shot(no bullet consuming).

Since Frackin' Universe uses its own goods item as currency type, I added the FU compatible one. This is the FU NON-compatible one. For FU users, check out the link below. (BTW, thanks for alerting me about the typo!)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1363595896

Other than that, from what I know, it will be compatible with most mods since it's not that complicated mod.

Also, I'm not planning to add other mods' item recipes since that would make the game too easy. Even if I add something, that would be about the Farming Table or the Medical Table.


That's all. Have fun playing and please feel free to give feedbacks!
(I really need feedbacks especially for the augments...)
10 Comments
Devious Scottsman 8 Oct, 2020 @ 12:58pm 
hello it's me again, are you able to craft the goods in this version? and if so how?
reiskocher 3 May, 2020 @ 10:03pm 
is there a patch for manufacturer's touch?
Fantasyworm  [author] 14 Jun, 2019 @ 5:35am 
@KiwiSensei Thanks for alerting me that. I fixed it! ...... one year later lol...
KiwiSensei 18 Jun, 2018 @ 2:39pm 
"Since Frackin' Universe uses its own goods item as currency type, I added the FU compatible one. This is the FU compatible one. For non-FU users, check out the link below." <-- Might want to change your copy-paste there, this*is* the non-FU version if I'm not mistaken ;p
Link117 21 Apr, 2018 @ 6:13am 
keeping a eye on this for now i need to tell some friends who will like this
Star-X 17 Apr, 2018 @ 2:00pm 
I do like how this just adds onto the vanilla trade good system, rather than outright replacing it.
ItsJustDance 23 Dec, 2017 @ 11:10pm 
I'd use this if the weapons were just from randomized in game loot tables and not the ammo-ized weapons.
Xaliber 1 Aug, 2017 @ 12:06am 
Tracking the mod for future updates. Looks really neat. :)
Laharl 18 Jul, 2017 @ 10:19pm 
This looks really awesome. I do hope to see it update and keep going! No seriously this has some awesome potential; you could overhaul and make amazing the entire barebones trade goods system.
dmn 30 Jun, 2017 @ 8:07am 
underrated stuff right there. Textures look glourious. One thing though are the guns and ammo. I think there was a reason chucklefish made the guns use energy instead of ammo.