ARK: Survival Evolved

ARK: Survival Evolved

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Pokeballs - Dino Storage (Discontinued)
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Content Types: Mod
File Size
Posted
Updated
68.879 MB
25 Jun, 2017 @ 3:35pm
8 Feb, 2021 @ 4:57pm
65 Change Notes ( view )

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Pokeballs - Dino Storage (Discontinued)

Description
This mod brings the concept of Pokeballs into the world of ARK.
Mod ID: 955655993

Important:
This mod is, for all intents and purposes, is discontinued. It may be updated in the future, but I don't play this game anymore, nor have the motivation to continue development on it. My plan was to update it after ARK gets its final updates and stops being updated, but I'm not even sure if it's worth it at that point anymore.

I intend this to be a fun alternative to the standard KO-and-feed method.
Simply craft a Pokeball, equip it, and throw it at your target dino.

Each Pokeball type (Pokeball, Greatball, Ultraball, Masterball) has its own catch rate, with Master ball being 100%.
Calculation is based off of a few important factors:
- The dino\'s missing health
- The dino\'s max health
- The Pokeball\'s Type
- A random factor (1-5%)
- The Pokeball\'s Capture Failed debuff (more on this below)
- Whether the dino is unconscious

If your target dino is unconscious, you have a 30% chance of greater success. The lower the dino\'s health, the better your chances are at capturing them. For balance, the chance drops by 2% per 1,000 max health a dino has, making stronger dinos and better breeding dinos harder to catch. This system also makes it so the Giganotosaurus and Titanosaur can only be caught with the Master ball due to their excessive health pool.

When a Pokeball fails to capture a dino, it gains a -10% capture chance for 10 seconds. Should you fail another capture in that time it will increase by 10 seconds and 10%. This will continue until a cap of 60 seconds and 60% detriment to your capture rate. This was put in to balance out time and effort. Do you put in that little bit of extra effort for a better Pokeball or take longer with weaker ones?

Capturing a dino at full health has a 0% chance for all but the Masterball, which will always capture the dino. So, it is recommended to:
- Get it low health
- Knock it out
- Hope that RNG is on your side

Pokeballs will NOT work under the following conditions:
- The target dino has a rider.
- The target dino is not a part of your tribe.
- The target dino is not tameable; the ball will bounce off of these cases.
- The target dino is a minion (a Boss minion, Queen Bee\'s workers, etc.)
- The target dino needs to be awake to be tamed, but the attempt is while they\'re knocked out.

Features:
- Capture your dinos and store them away.
- Release a captured dino near an enemy target dino to have your dino target and attack them.
- Tames have max-effectiveness: extra levels are 50% of the base level of the captured dino.
- Pokeball PC for storing your captured dinos.
- Dinos are protected from death after being released from a Pokeball. If a dino is about to die, they will go unconscious and be returned to a Pokeball in your inventory, saving them.
- Pokeball Healing Console for healing your captured dinos.
- Server Configuation. Check the Discussions area for more info.
- Pokeball Trading Console for trading your captured dinos between tribe-mates or even with those outside of Tribe.

Please check the Bug Reports Discussion section for Known Bugs and report any new ones you find, there.

Check the To-Do List Discussion to see any of the things I\\\'m currently working on and/or have completed for the next update.

Credits:
- French Grandpa. His Pocket Cages mod gave me inspiration to take the idea in my own direction
- Mystic Academy for taking the time to discuss some finer points of his Pokemon Evolved mod and for models
- Mezzo from the forums/Discord for general help
- Impulse for some help with the hit detection logic
- Fate (-{SoH}-) for his extremely helpful beta testing and ideas
- DrathDragoon33 and Laharl for support and in-depth testing
Popular Discussions View All (55)
735
31 Mar @ 6:47am
PINNED: Bug Reports
Aleksey
180
25 Jan, 2021 @ 2:49am
PINNED: Ideas and Suggestions
Aleksey
39
10 Nov, 2024 @ 7:23am
PINNED: Frequently Asked Questions
Aleksey
1,477 Comments
Greendam 2 Jul @ 3:00am 
豪!
1755032587 25 Jun @ 12:01pm 
都是国人?!
想问下如何修改放出龙时,是否可以默认使用其他的行为方式?
0916 23 May @ 6:38am 
为啥只能用红色的球,其他的没办法制作
一kwe 31 Mar @ 6:44am 
有一个bug就是吸收后放出来的阿根廷巨鹰不能叼动物了,希望能修复一下,虽然重新进去也可以叼
FoxyDot™ 1 Mar @ 7:56pm 
dont use these for glow pets. it messes up their ability to light up when you clap, messes up their recharge, and removes the light buff altogether (so when you fight a reaper you wont debuff it)
18477542548 27 Feb @ 7:47am 
有时候恐龙背包东西太多,收进去再放出来,鞍具就不见了,背包里也没有
嚣张的我 27 Nov, 2024 @ 7:39pm 
由于生命值一下子改变过大,就导致之前被精灵球抓过的恐龙直接判定为受到致命伤害,就都缩回精灵球里面去了。但是,因为我本人在雪山野外,不在家里,所以这些缩回精灵球的恐龙直接人间蒸发!只剩下了一地的盒子!除了我身上携带的一只无齿翼龙和南巨,以及还没用精灵球捕捉的鲨齿龙,其他恐龙全没了。
请大家引以为诫,对恐龙使用这个MOD之后,不要像我一样随意去改生命值。
嚣张的我 27 Nov, 2024 @ 7:39pm 
刚刚发现的一个很重要的问题。由于之前收服南巨的时候有个经验,就是南巨和鲨齿龙收服过后,各种属性会削弱很多。今天刚刚收服了一条鲨齿龙,我就想,南巨和鲨齿龙这么具有视觉震撼的龙种,在我手里起码得厉害一点吧。又因为我是玩的单机孤岛,所以我打算调一下恐龙的属性加成,打算把这俩属性值改得夸张一点,特别是生命值,我直接点了个每级增加30。
然后就出事了。