ARK: Survival Evolved

ARK: Survival Evolved

Pokeballs - Dino Storage (Discontinued)
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Update: 8 Feb, 2021 @ 4:57pm

- Dino Item Storage has a dynamic max item limit implemented now. This is in hopes to solve people\'s items dissappearing.

Update: 28 Jan, 2021 @ 2:36pm

- Recompile of PokeballCaptured classes to fix corrupted items that might have made it into the last update.

Update: 27 Jan, 2021 @ 3:15pm

- Changes the way that equipped items on dinos are stored to prevent a crash that people were having. Now equipped items are handled like the other items in the dino\'s inventory.
- Saddle Structures are picked up and stored in the dino\'s inventory upon capture. Unfortunately, there\'s no way to reliably place the structures back on the saddle platform. I tried and didn\'t like results at all.
- Added preventative measures for those who use the InfiniteStats cheat

Update: 22 Jan, 2021 @ 2:34am

- Reverted the logic for configuring key inputs. Sorry, folks. This just isn\'t possible with this version of the ADK.

Update: 21 Jan, 2021 @ 6:11pm

- Addresses a crash that could occur while using the CustomUI
- The CustomUI now closes slots when it can\'t find the dino assigned to it. This occurs when the Pokeball is in midair after being thrown and certain other situations.
- Fixes a bug where CustomUI slots would be active with invalid data if you added a dino to a slot under an empty one
- Fixes a bug where CustomUI slots would sometimes show blank data on a slot
- Fixes a bug where the CustomUI\'s Party Manager couldn\'t load previously saved slots, allowing you to save a new set of slots with bad data
- Attempts to fix a crash that could occur when you release a dino with one or more equipped items
- Adds support for four new configuration options that allow for the customization of CustomUI controls

Update: 18 Jan, 2021 @ 1:37pm

- The ADK likes to remove things and break things on its own. One of the things it removed was the delete panel from the PokeballPC. That\'s back now, and it\'s there to stay.
- REINST somehow made it into the cooked mod... Let\'s just say that the ADK renamed important classes and even though they were fixed, it did it again, and again, and again. That\'s also solved, which will fix any crashes that may have occurred with certain UIs.
- In a short time, many have voiced their opinions of the new way that items had to be handled that were in the dino\'s inventory. My original solution was to drop the items on the ground, but it was clear that no one really liked that. Truthfully, I didn\'t either. I went back to the drawing board and came up with a solution that I think you\'ll like.

Update: 17 Jan, 2021 @ 4:16pm

- Refactored the entirety of the mod, which changes how the core of its functionality works. Dinos are now destroyed and stored in the ball, then recreated and spawned in. This means that your dino cannot be hurt and is nowhere on the map anymore while in a Pokeball. This also means that if you lose the ball, you lose the dino along with it. The Pokeball Restorative can only see and rescue your dinos that are on the map.
- Removes the DinoCaptured, DinoReleased, and DinoAggro buffs from the mod as they are no longer needed
- Captured dinos are tamed after release as opposed to at the time of capture
- Fixes a bug where Return to Pokeball and Remove Pokeball Protection options were not working
- Removed support for the DropItemsUponCapture config option. There\'s no feasible way to handle keeping all items in the dino\'s inventory, so they have to be dropped. Any hats, saddles, and costumes are kept equipped, however
- Makes the rescue logic fire immediately when a Dino is detected to have been severely injured. This should protect from more deaths, but it still may not protect from everything.

Update: 2 Jan, 2021 @ 2:37pm

ADK updated. Re-cook and upload

Update: 31 Dec, 2020 @ 10:21am

Re-cook and re-upload to test for bad cook

Update: 30 Dec, 2020 @ 11:15am

- Fixed a bug where the Escape key would - more often than not - return control to the player, having the PokeballPC UI still active
- Adjusting settings across all Widgets and UI elements to prevent the Esc bug from occuring there too
- Re-cook and upload with new version of the ADK to hopefully fix crashing issues with newer versions of ARK since the last time the mod was uploaded