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I considered it back when I was producing this mod, but passed for two reasons.
The first is the number of cosmetics. There's about as many as there are functional armor, and at the time I didn't want twice as much work. I'm still not sure I ever want to make another collection this big again.
The second is that Chucklefish is lazy as hell. There are tons of cosmetics in the assets that players cannot access or that have been removed from play but are still in the assets with no denotation, and Starbounder is woefully inaccurate in those terms. It would be extremely hard to create a collection without accurately knowing what items can actually be found.
Yeah, but tedious shit like this is what I thrive on. Like the spreadsheet I just completed for the mobile game Gumballs & Dungeons
Also, thank you for reminding me that I promised to fix a minor bug in my Armor Descriptions mod :P
Possibly. We'll see. For now I'm taking a break from all but small-scale mods at least until 1.4 releases.
I really don't know how to judge between client-side and server-side, and I'm not willing to hazard a guess.