Starbound

Starbound

Armor Collections
20 Comments
Pesto Posta 29 Jul, 2019 @ 2:43pm 
... would you do it for interweb hugs? XD
Azure Fang  [author] 2 Jul, 2019 @ 8:40am 
@Ziggy
I considered it back when I was producing this mod, but passed for two reasons.

The first is the number of cosmetics. There's about as many as there are functional armor, and at the time I didn't want twice as much work. I'm still not sure I ever want to make another collection this big again.

The second is that Chucklefish is lazy as hell. There are tons of cosmetics in the assets that players cannot access or that have been removed from play but are still in the assets with no denotation, and Starbounder is woefully inaccurate in those terms. It would be extremely hard to create a collection without accurately knowing what items can actually be found.
OperatorAss 2 Jul, 2019 @ 1:13am 
have you thought to make it so there's a section for cosmetic only armor collection?
Azure Fang  [author] 10 Jul, 2018 @ 4:53am 
@Lex
Yeah, but tedious shit like this is what I thrive on. Like the spreadsheet I just completed for the mobile game Gumballs & Dungeons :squirtooh:

Also, thank you for reminding me that I promised to fix a minor bug in my Armor Descriptions mod :P
Lex 10 Jul, 2018 @ 12:56am 
Heh, the main reason why I never bothered to create an armor collection is exactly that "create patch files for 200+... different... assets, wait, it's HOW late in the day now?!"
RandomHoneySlime 2 May, 2018 @ 1:30am 
Nice Description :P gotta avoid those Nintento B*stards and their love of claming everything that sells well as thiers o-o
Azure Fang  [author] 31 Aug, 2017 @ 4:01pm 
@LordBlade
Possibly. We'll see. For now I'm taking a break from all but small-scale mods at least until 1.4 releases.
LordBlade 31 Aug, 2017 @ 12:11pm 
Think you could put together a collection page for all the cosmetic items?
Wopadingo 28 Aug, 2017 @ 1:02am 
hi
Azure Fang  [author] 12 Jul, 2017 @ 1:22am 
@Sapphyre
I really don't know how to judge between client-side and server-side, and I'm not willing to hazard a guess.
Azure Fang  [author] 10 Jul, 2017 @ 1:09pm 
All sets fully colorized. Finally.
Azure Fang  [author] 7 Jul, 2017 @ 11:09am 
@Seyjin
Take a look at the discussion. I've found a way without needing to create new item files.
Plushymanceress 7 Jul, 2017 @ 11:07am 
Ho great. I thought it was not possible :SBpanda:
Azure Fang  [author] 7 Jul, 2017 @ 10:32am 
Icon colorization has begun without needing to deploy dummied items.
Azure Fang  [author] 7 Jul, 2017 @ 1:41am 
@Seyjin
I understand. It's not that I don't want to do it at all. I just don't have the time to do recolor work for 242 sprites at the moment. When I get off work, I'm going to investigate whether or not the .collection accepts gradient data, though.
Plushymanceress 7 Jul, 2017 @ 1:33am 
I update Plushies if you would see. I used screenshot for recolor the icons. But it was easy, there were only 4.
Azure Fang  [author] 7 Jul, 2017 @ 1:24am 
@Seyjin
Creating new items, in terms of graphical assets, is a little beyond me, or at the very least beyond anything I have time for. That would require isolating the gradient(sp?) data from every piece of armor, recoloring (or possibly easier, palette swapping) each item to match the data, then creating dummied .armor files for the .collection tables to call. A definite solution, but not one I see myself being able to implement in the forseeable future.
Plushymanceress 7 Jul, 2017 @ 12:51am 
But I almost copy everything on Lex :pooboo:

I just found a way to get the right colors. Just creat new items.
Azure Fang  [author] 7 Jul, 2017 @ 12:44am 
@Seyjin
And thank you :happymeat:
To be perfectly honest, I unpacked your plushie collection as a learning aide for creating the collections, so you deserve an extra round of thanks.
Plushymanceress 6 Jul, 2017 @ 11:43pm 
Wow! Thank you :SBpanda: