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its not decompiled so the only thing i could change was messing with entity values to change the farz
to further extend on Szymon's points 2 years ago:
1. the source was lost when Drakehawke's laptop was stolen during a burglary, it was never recovered, backed up or given to anyone else prior to the incident.
2. indeed, a map trigger was placed on the stairs leading out from the train station which checks for the presence of a certain debugoverlay variable. if this variable is not present or incorrectly set, any player walking into the trigger will crash you and everyone else.
3. i see no reason to keep the map key a secret anymore. if you want to bypass the protection, you need to enter into your console the following:
lua_run debugoverlay.MAP_KEY_Q = "gvpFxLWLMKWtXHfM"
ideally the variable would be set automatically on server start (which is how we did it before).