Garry's Mod

Garry's Mod

rp_downtown_srh_optimized
24 Comments
when he saw the gyatt 16 Sep, 2022 @ 3:41am 
can you stop unlocking my core memories?
VILIλNλD 4 Jun, 2022 @ 9:39am 
it crashes on the train station stairs
LegendofRobbo  [author] 12 May, 2021 @ 7:02pm 
oh true, soz i read that in the wrong tone lol
its not decompiled so the only thing i could change was messing with entity values to change the farz
Kackalack 12 May, 2021 @ 11:05am 
I was wondering if you did more is all. I get down to a lower fps in parts of the map than when I played on the original.
LegendofRobbo  [author] 12 May, 2021 @ 1:07am 
read the description rarted
Kackalack 11 May, 2021 @ 4:50pm 
How is this optimized?
OutfraggedU 15 Apr, 2021 @ 1:47am 
Well, in general, can I take it, redo it and recompile it?
LegendofRobbo  [author] 15 Apr, 2021 @ 12:28am 
wut? defense?
OutfraggedU 14 Apr, 2021 @ 11:11pm 
Hello @LegendofRobbo, is there a defense on this map or not?
Shock 11 Aug, 2020 @ 7:33pm 
well, this is certainly a blast from the past.

to further extend on Szymon's points 2 years ago:

1. the source was lost when Drakehawke's laptop was stolen during a burglary, it was never recovered, backed up or given to anyone else prior to the incident.

2. indeed, a map trigger was placed on the stairs leading out from the train station which checks for the presence of a certain debugoverlay variable. if this variable is not present or incorrectly set, any player walking into the trigger will crash you and everyone else.

3. i see no reason to keep the map key a secret anymore. if you want to bypass the protection, you need to enter into your console the following:

lua_run debugoverlay.MAP_KEY_Q = "gvpFxLWLMKWtXHfM"

ideally the variable would be set automatically on server start (which is how we did it before).
Ira Tenebrarum 6 Feb, 2019 @ 3:54am 
srh is back and using this map! <3
Szymon 3 Sep, 2018 @ 3:43pm 
I did a bit of the mapping but Drakehawke did the final compile of it he did say that he added somthing into the map so it couldn't be used on other servers. Also I do belive the original uncompiled version is gone.
CosmicRay25 2 Sep, 2018 @ 4:34pm 
I don't know if you're still supporting this map or not, but taking the stairs to leave the spawnpoint crashes Gmod entirely. It's a problem with the stairs, as I was able to get out of the spawnpoint area by turning on No-Clip without problems.
Szymon 10 Apr, 2018 @ 3:35pm 
This brings back memories :steamhappy:
I had a feeling this may not work mind.
Von-Reaper 20 Feb, 2018 @ 2:56pm 
Crashes apon leaving spawn
AlienDevil ~ Pyroh 22 Jan, 2018 @ 3:14am 
does this require a certain game
Kohaii 22 Jan, 2018 @ 2:07am 
Try and lead spawn and it crashes...
Judge_1987 24 Oct, 2017 @ 4:11am 
This map crashed my GMod :C
ayham151 21 Oct, 2017 @ 5:39am 
any required game?
Bob Ross 28 Aug, 2017 @ 10:01am 
The specific back corner of one of the tunnels when looked at is what crashes you.
LegendofRobbo  [author] 3 Aug, 2017 @ 9:25pm 
buggered if i know, i didn't even recompile it so it should have the exact same stability as the original map
SlayeR- [BE] 3 Aug, 2017 @ 1:40pm 
same for me my game keeps crashing.
LegendofRobbo  [author] 18 Jul, 2017 @ 1:17am 
shouldn't be, unless you have weird mods installed that corrupt textures
Tyran 18 Jul, 2017 @ 12:00am 
Hey there!

My Gmod seems to keep crashing when I try to explore this map. Is the map incompatible with anything?