Starbound

Starbound

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Useful Guns
   
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10.422 KB
10 Jul, 2017 @ 6:00pm
14 Apr, 2018 @ 10:37pm
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Useful Guns

Description
A simple mod that removes the use of energy from the primary ability of ranged weapons. Does not support bows and crossbows. Now using a new implementation. If there is any issues or you would like to make a mod support suggestion, let me know.

Supported Mods:
Should support most weapon mods out there.
For Frackin' Universe, use my new mod, because my attempt failed.
21 Comments
Raven 25 Sep, 2021 @ 5:22pm 
jesus christ this mod is old
DraLUSAD 26 Nov, 2018 @ 12:52pm 
Hello, can you do a patch for Elithian Races, some Weapons like the Avikan Missle Pod uses energy, even whiles this and FU useful gun mods are installed
Vivikus 18 Mar, 2018 @ 11:19pm 
Not sure if it's clashing with my other mods (I use a bunch). Problem temporarily solved. Read below:

Firearms are totally glitching out. I click to fire and my game freezes for about 15 seconds. Then I'm able to move around, but my guy is frozen looking in the direction. I can then switch weapons or tools and he begins to move correctly.

If I switch back to a firearm he freezes again but this time the game doesn't freeze.

I unsubbed and resubbed and it fixed the problem so I think another mod is clashing with it.
I'm going to play with the mods I have and see which one is effecting it. This might be just a bad load and the reload worked fine. So if anyone else has had this problem, try to unsub and resub.
Ninja 5tyl3  [author] 8 Mar, 2018 @ 8:27pm 
I've been away from Starbound for awhile, but now I'm back.

@h0ax Even with "Manufacturer's Touch" I can't get the same result. I would need your mod list to troubleshoot. The Erchius Eye is my fault which I can easily fix.

@coldReactive (Iyeru) I will begin to look into that.
coldreactive 20 Feb, 2018 @ 9:45pm 
"Built in support for Frackin' Universe."

The current FU starting pistol in the human ship doesn't follow this, and still uses energy.
h0ax 21 Jan, 2018 @ 10:15pm 
This mod's helpful, but also seems to have some interesting interactions. I've noticed a number of my guns are turning out to use no energy even on their alt fire as well, usually with guns that have Explosive Shot as their alt. I think that may be an interaction with the "Manufacturer's Touch" mod, likely in that MT changed the typing for Explosive Shot to act as a primary fire for a particular brand of weapon.

Amusingly, the Erchius Eye also doesn't use energy on its primary fire now, so you get a 1 in 10 chance to receive a unique deathbeam weapon with an alt-fire that doesn't even fire fast enough to drain energy in any meaningful way. I also have a Weapon Upgrade mod, so I have a good chance to keep this deathbeam well into endgame if I'm careful.
WaspBot75 12 Nov, 2017 @ 4:24am 
thank you
Ninja 5tyl3  [author] 11 Nov, 2017 @ 5:55pm 
New update is finally out. Should work with many mods now.
WaspBot75 29 Oct, 2017 @ 3:21pm 
please add a weapon megapack
Merick 23 Aug, 2017 @ 12:16pm 
Why not use the Guns'n'Ammo resource and give all the guns a major damage buff to balance things out?