Starbound

Starbound

Useful Guns
21 Comments
Raven 25 Sep, 2021 @ 5:22pm 
jesus christ this mod is old
DraLUSAD 26 Nov, 2018 @ 12:52pm 
Hello, can you do a patch for Elithian Races, some Weapons like the Avikan Missle Pod uses energy, even whiles this and FU useful gun mods are installed
Vivikus 18 Mar, 2018 @ 11:19pm 
Not sure if it's clashing with my other mods (I use a bunch). Problem temporarily solved. Read below:

Firearms are totally glitching out. I click to fire and my game freezes for about 15 seconds. Then I'm able to move around, but my guy is frozen looking in the direction. I can then switch weapons or tools and he begins to move correctly.

If I switch back to a firearm he freezes again but this time the game doesn't freeze.

I unsubbed and resubbed and it fixed the problem so I think another mod is clashing with it.
I'm going to play with the mods I have and see which one is effecting it. This might be just a bad load and the reload worked fine. So if anyone else has had this problem, try to unsub and resub.
Ninja 5tyl3  [author] 8 Mar, 2018 @ 8:27pm 
I've been away from Starbound for awhile, but now I'm back.

@h0ax Even with "Manufacturer's Touch" I can't get the same result. I would need your mod list to troubleshoot. The Erchius Eye is my fault which I can easily fix.

@coldReactive (Iyeru) I will begin to look into that.
coldreactive 20 Feb, 2018 @ 9:45pm 
"Built in support for Frackin' Universe."

The current FU starting pistol in the human ship doesn't follow this, and still uses energy.
h0ax 21 Jan, 2018 @ 10:15pm 
This mod's helpful, but also seems to have some interesting interactions. I've noticed a number of my guns are turning out to use no energy even on their alt fire as well, usually with guns that have Explosive Shot as their alt. I think that may be an interaction with the "Manufacturer's Touch" mod, likely in that MT changed the typing for Explosive Shot to act as a primary fire for a particular brand of weapon.

Amusingly, the Erchius Eye also doesn't use energy on its primary fire now, so you get a 1 in 10 chance to receive a unique deathbeam weapon with an alt-fire that doesn't even fire fast enough to drain energy in any meaningful way. I also have a Weapon Upgrade mod, so I have a good chance to keep this deathbeam well into endgame if I'm careful.
WaspBot75 12 Nov, 2017 @ 4:24am 
thank you
Ninja 5tyl3  [author] 11 Nov, 2017 @ 5:55pm 
New update is finally out. Should work with many mods now.
WaspBot75 29 Oct, 2017 @ 3:21pm 
please add a weapon megapack
Merick 23 Aug, 2017 @ 12:16pm 
Why not use the Guns'n'Ammo resource and give all the guns a major damage buff to balance things out?
Ninja 5tyl3  [author] 18 Aug, 2017 @ 10:14pm 
Next update will be using a new method that gets rid of the current bug with this mod. It will be incompatible with any mod using a similar method. I am currently trying to have compatibility with Frackin' Universe built in.
SMB128 12 Aug, 2017 @ 5:27pm 
one mod that could really do with 0 energy cost is the Splatoon species mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734855883
MrX 9 Aug, 2017 @ 1:03am 
For some reason, every time I start a game, guns from mods drain energy.
Re-subbing to the mod fixes it though.
Ninja 5tyl3  [author] 30 Jul, 2017 @ 3:27pm 
@SMB128 It should work now.
Ninja 5tyl3  [author] 29 Jul, 2017 @ 9:57am 
@SMB128 I will look into it once I get back to my computer. I have an idea of what I did wrong.
SMB128 29 Jul, 2017 @ 7:47am 
you may wish to check how you're implementing the removal of energy usage https://pastebin.com/eGi3q86j
Ninja 5tyl3  [author] 28 Jul, 2017 @ 7:13pm 
@SMB128 I have made Frackin' Universe guns "useful".
SMB128 26 Jul, 2017 @ 10:37am 
could you remove the energy usage from Frackin Universe guns as well?
HighTierMortal 11 Jul, 2017 @ 12:37pm 
Barrets armory has been deleted
mack 11 Jul, 2017 @ 5:46am 
@Yuki I'm not sure if the current engine allows it. There is one called Guns'N'Ammo but that is outdated and so would need rejuvenating. If you want, Barret's armory on the Chucklefish forums has a similar thing but with custom guns and without ammo as an item, but is essentially this mod with an ammo counter.
*Yuki* 10 Jul, 2017 @ 9:32pm 
is it possible to make mod, that will constantly use items instead of energy? (like ammo or so)