Starbound

Starbound

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Useful Guns
   
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10.7.2017 klo 18.00
14.4.2018 klo 22.37
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Useful Guns

Kuvaus
A simple mod that removes the use of energy from the primary ability of ranged weapons. Does not support bows and crossbows. Now using a new implementation. If there is any issues or you would like to make a mod support suggestion, let me know.

Supported Mods:
Should support most weapon mods out there.
For Frackin' Universe, use my new mod, because my attempt failed.
21 kommenttia
Raven 25.9.2021 klo 17.22 
jesus christ this mod is old
DraLUSAD 26.11.2018 klo 12.52 
Hello, can you do a patch for Elithian Races, some Weapons like the Avikan Missle Pod uses energy, even whiles this and FU useful gun mods are installed
Vivikus 18.3.2018 klo 23.19 
Not sure if it's clashing with my other mods (I use a bunch). Problem temporarily solved. Read below:

Firearms are totally glitching out. I click to fire and my game freezes for about 15 seconds. Then I'm able to move around, but my guy is frozen looking in the direction. I can then switch weapons or tools and he begins to move correctly.

If I switch back to a firearm he freezes again but this time the game doesn't freeze.

I unsubbed and resubbed and it fixed the problem so I think another mod is clashing with it.
I'm going to play with the mods I have and see which one is effecting it. This might be just a bad load and the reload worked fine. So if anyone else has had this problem, try to unsub and resub.
Ninja 5tyl3  [tekijä] 8.3.2018 klo 20.27 
I've been away from Starbound for awhile, but now I'm back.

@h0ax Even with "Manufacturer's Touch" I can't get the same result. I would need your mod list to troubleshoot. The Erchius Eye is my fault which I can easily fix.

@coldReactive (Iyeru) I will begin to look into that.
coldreactive 20.2.2018 klo 21.45 
"Built in support for Frackin' Universe."

The current FU starting pistol in the human ship doesn't follow this, and still uses energy.
h0ax 21.1.2018 klo 22.15 
This mod's helpful, but also seems to have some interesting interactions. I've noticed a number of my guns are turning out to use no energy even on their alt fire as well, usually with guns that have Explosive Shot as their alt. I think that may be an interaction with the "Manufacturer's Touch" mod, likely in that MT changed the typing for Explosive Shot to act as a primary fire for a particular brand of weapon.

Amusingly, the Erchius Eye also doesn't use energy on its primary fire now, so you get a 1 in 10 chance to receive a unique deathbeam weapon with an alt-fire that doesn't even fire fast enough to drain energy in any meaningful way. I also have a Weapon Upgrade mod, so I have a good chance to keep this deathbeam well into endgame if I'm careful.
WaspBot75 12.11.2017 klo 4.24 
thank you
Ninja 5tyl3  [tekijä] 11.11.2017 klo 17.55 
New update is finally out. Should work with many mods now.
WaspBot75 29.10.2017 klo 15.21 
please add a weapon megapack
Merick 23.8.2017 klo 12.16 
Why not use the Guns'n'Ammo resource and give all the guns a major damage buff to balance things out?