Sid Meier's Civilization VI

Sid Meier's Civilization VI

238 ratings
Better Great Wall tile improvement
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.499 KB
11 Jul, 2017 @ 3:21pm
12 Dec, 2017 @ 4:46am
2 Change Notes ( view )

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Better Great Wall tile improvement

Description
Allows the Great Wall tile improvement to be built on tiles with woods and rainforest.

Ranged units with the Garrison-promotion will be boosted when standing on a tile with a Great Wall (the promotion originally gives +10 ranged strength when standing in a district or a fort, now also when standing in a great wall tile).
66 Comments
LONEWOLF109 27 May, 2023 @ 9:23am 
can this be built in circles
Tech Osen 21 Feb, 2023 @ 4:12am 
So the game says the wall can't be destroyed by natural disasters, only pillaged. But it's apparently not coded to withstand forest fires. So using this mod to build through forests has a great risk of losing the wall, and the not being able to rebuild due to border expansion. :steamsad:
thecrazy13 22 Jul, 2021 @ 4:38pm 
really needs to be updated
akivane 17 May, 2021 @ 6:51am 
please!update !
Reattera 23 Feb, 2020 @ 3:21am 
can you update it for GS please?
秦皇绕柱走 5 Jan, 2020 @ 5:20am 
great wall should built on mountains.
Remove Sniper from TF2  [author] 1 Oct, 2019 @ 9:11pm 
No, AI can't do that.
Daemon Trooper 1 Oct, 2019 @ 10:02am 
Does the AI make those glitches, or is it forbidden to build on ressources ?
Remove Sniper from TF2  [author] 2 Sep, 2019 @ 11:27pm 
it's possible to make them buildable on top of resources, but that causes the resource do visually disappear. So I don't think that should be possible when it causes a "glitch" like that.
Venboven 2 Sep, 2019 @ 9:51am 
Can you make them able to be built on top of luxury and strategic resources? And also remove the requirement for it having to be built inside borders? I don't want to waste my good tiles on walls.