Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Great Wall tile improvement
66 Comments
LONEWOLF109 27 May, 2023 @ 9:23am 
can this be built in circles
Tech Osen 21 Feb, 2023 @ 4:12am 
So the game says the wall can't be destroyed by natural disasters, only pillaged. But it's apparently not coded to withstand forest fires. So using this mod to build through forests has a great risk of losing the wall, and the not being able to rebuild due to border expansion. :steamsad:
thecrazy13 22 Jul, 2021 @ 4:38pm 
really needs to be updated
akivane 17 May, 2021 @ 6:51am 
please!update !
Reattera 23 Feb, 2020 @ 3:21am 
can you update it for GS please?
秦皇绕柱走 5 Jan, 2020 @ 5:20am 
great wall should built on mountains.
Remove Sniper from TF2  [author] 1 Oct, 2019 @ 9:11pm 
No, AI can't do that.
Daemon Trooper 1 Oct, 2019 @ 10:02am 
Does the AI make those glitches, or is it forbidden to build on ressources ?
Remove Sniper from TF2  [author] 2 Sep, 2019 @ 11:27pm 
it's possible to make them buildable on top of resources, but that causes the resource do visually disappear. So I don't think that should be possible when it causes a "glitch" like that.
Venboven 2 Sep, 2019 @ 9:51am 
Can you make them able to be built on top of luxury and strategic resources? And also remove the requirement for it having to be built inside borders? I don't want to waste my good tiles on walls.
摸鱼王 13 Aug, 2019 @ 8:16am 
awesome work! and can you disable the only build on border requirement? thx:steamhappy:
the wandering jew 28 Jun, 2019 @ 8:49am 
this mod doesnt work
Limbo 25 Jun, 2019 @ 8:52pm 
Nice job bro!:steamhappy:
Angelhearth 5 May, 2019 @ 3:43am 
Is this, from database.log, this mod?

[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273950.003] [Gameplay]: While executing - 'insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') values (?, ?);'
[2273950.003] [Gameplay]: In XMLSerializer while inserting row into table insert into Improvement_ValidFeatures('ImprovementType', 'FeatureType') with values (IMPROVEMENT_GREAT_WALL, FEATURE_FOREST, ).
[2273950.003] [Gameplay]: In XMLSerializer while updating table Improvement_ValidFeatures from file GameData1.xml.
[2273950.003] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
[2273953.507] [Gameplay] ERROR: near "Tec": syntax error
[2273953.559] [Gameplay] ERROR: near "VALUES": syntax error
[2273953.657] [Gameplay] ERROR: unrecognized token: "'TECH_ADVAN"
blackmoon 10 Apr, 2019 @ 8:52am 
finally, the great wall gets what it mean to be
GiuseppeIII 21 Mar, 2019 @ 5:45pm 
Hey Masked Man! To add you as a co-author on the altered version of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1689573766 , you need to accept the friend request I sent you.
GiuseppeIII 20 Mar, 2019 @ 2:47pm 
Thanks! I appreciate it!
Remove Sniper from TF2  [author] 20 Mar, 2019 @ 2:45pm 
sure thing
GiuseppeIII 20 Mar, 2019 @ 2:28pm 
Hey Masked Man! I am trying to create a mod collection for civ 6 that shows the way I play the game. However, I have made edits to this mod for my game, so I was wondering if I could post these edits as a separate mod, while giving you full credit of course so people using my collection wouldn't have to make the edits themselves. I would of course link back to the original mod and add you as an co-author.
Malata Societa' Official 4 Mar, 2019 @ 9:28am 
you can update for gathering storm??????
=[NK]= Col. Jack O'Neil 1 Mar, 2019 @ 3:16pm 
This should work. Ignore the notification and try it
[WotNS] FanaticDK 1 Mar, 2019 @ 1:08pm 
Please please please update for gathering storm!
Monado 17 Feb, 2019 @ 5:49pm 
Will this be updated for GS?
星野アイ 16 Feb, 2019 @ 4:54am 
求更新!:steamhappy:
reeses4brkfst 15 Feb, 2019 @ 6:24pm 
@Scribe, does this not work? I haven't tried it yet.
Scribe of Nekoti 15 Feb, 2019 @ 8:26am 
Is this getting an update?
Desucrate 9 Jan, 2019 @ 8:13pm 
thank you for the response :)
Remove Sniper from TF2  [author] 8 Jan, 2019 @ 3:53am 
certainly. must be a conflict with other mods.
Desucrate 8 Jan, 2019 @ 12:34am 
Having this mod on crashes my game, is this verified to be working?
Rel3elskum 16 Jul, 2018 @ 11:07am 
Can u not build it on floodplains? i had a nice pretty wall on YnAMP and couldnt build it on floodplains..
Glemt 27 May, 2018 @ 10:54pm 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think < This doesn't work, unfortunately. Would love if this mod would allow the wall to be built outside our territory. Being able to build it on tiles with woods and rainforest is absolutely gorgous
Remove Sniper from TF2  [author] 4 Apr, 2018 @ 6:30am 
Don't think I can do that.
Pan matematyk 4 Apr, 2018 @ 5:08am 
Would it be possible to make Great Wall work like a road - setting max movement cost along the Wall to 1?
Remove Sniper from TF2  [author] 19 Mar, 2018 @ 1:06pm 
in improvements.xml, in the <improvements> column, there's a row for IMPROVEMENT_GREAT_WALL, which states that BuildOnFrontier="true", you should change this to "false" I think
Jessy2299 19 Mar, 2018 @ 1:02pm 
Not realy good at modding but what should i change in mod file to remove the border requirment ?
Remove Sniper from TF2  [author] 6 Mar, 2018 @ 12:09am 
You still have to put it along the border.
Jessy2299 5 Mar, 2018 @ 8:11pm 
Does it allow to build it anywhere in your territory and not only on your faction border ?
Remove Sniper from TF2  [author] 15 Feb, 2018 @ 4:56am 
Yes to both, but in the case of building over resources, the resource graphics disappear from the tile. I thought that was weird, so didn't allow it to happen in this mod. But you can always just harvest the bonus resource to clear the tile and make room for the wall.
Foreshadowing Peanuts 15 Feb, 2018 @ 3:30am 
Is there any way to make it possible to build wall links over bonus resources, or to build it anywhere in your territory instead of right on the border?
Remove Sniper from TF2  [author] 9 Feb, 2018 @ 7:51am 
Yeah it works
Cosmic Fox 9 Feb, 2018 @ 7:45am 
Does this work with R&F @up?
blkbutterfly 20 Jan, 2018 @ 10:39am 
I really like these changes to the Great Wall. How come Firaxis didn't originally make it like this I wonder?
Remove Sniper from TF2  [author] 5 Sep, 2017 @ 1:23pm 
sure why not.
Vincible Man 5 Sep, 2017 @ 1:22pm 
Is this compatable with the Summer 2017 Update?
Trump#M.A.G.A. 4 Sep, 2017 @ 3:00pm 
The WALL WILL BE never be completed.
Trump/Pence2020

Remove Sniper from TF2  [author] 30 Jul, 2017 @ 6:25am 
Doesn't crash in hotseat on my machine.
oskarneval 30 Jul, 2017 @ 6:14am 
The game crashed when using this mod in hot seat
Remove Sniper from TF2  [author] 25 Jul, 2017 @ 2:47pm 
What was the issue?
oskarneval 25 Jul, 2017 @ 2:45pm 
Had some trouble using this in hot seat. Is it fixable?
The Big Red Cheese 21 Jul, 2017 @ 11:55pm 
So the Aztec don't have to pay so much