Space Engineers

Space Engineers

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Fiam-Giante -⦓⦅MAKO⦆⦔- MOD FREE
   
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Type: Blueprint
File Size
Posted
Updated
1.845 MB
11 Jul, 2017 @ 6:15pm
16 Jul, 2017 @ 8:29pm
2 Change Notes ( view )

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Fiam-Giante -⦓⦅MAKO⦆⦔- MOD FREE

Description
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃≶Fiam Giante≷▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺Presents⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺

┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄⦓⦅MAKO⦆⦔┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄


Fiam Giante is a Hungarian Slider Car manufacturer.

This model, the Mako, is one of three Super Car designs.

The stock Mako sports a hefty Nitro Boost that kicks in at 45m/s.

It is highly recommended to keep the limit at which Nitro Boost kicks in at 45m/s unless in racing circumstances

The speed at which the Nitro Boost starts can be adjusted.

The Mako is the first to use life like brake lights that turn on when you hold S and/or are idle.

It is also the first to have working Tail Lights that turn on along with your Spotlights when you press L

⋘REMEMBER⋙
To disengage Nitro Boost, simply Hold S until speed is under the limit at which Nitro Boost is activated.
The speed at which Nitro actiaves is displayed on the lcd to the right of the speedometer.


╫A Word From The Producers╫

WIth ART Engineering anything is possible -M➍ HΛWƧΣ

if one is to truly grasp the power of the dark side, thy must learn the ways of Clang. ~RoboDoom


Toolbar:
➤ 1⊢ Decreases nitro engage speed
➤ 2⊢ Increases nitro engage speed
➤ 3⊢
➤ 4⊢
➤ 5⊢ Script-Boot up ◅DO THIS FIRST (Just like turning on a car)
➤ 6⊢
➤ 7⊢
➤ 8⊢ Antenna (On/Off)
➤ 9⊢ Beacon (On/Off)

Don't manipulate the engage speed without booting script first!



Please leave a comment and a like. Really inspires us keep building more awesome (and weird) stuff!
If you want to get in touch with us and hangout here's our discord link: https://discord.gg/cXsdm5C

Signed,
⋦M➍ HΛWƧΣ⋧
◅RoboDoom▻
Popular Discussions View All (1)
0
11 Jul, 2017 @ 9:19pm
PINNED: Questions?
Big Red
51 Comments
TheSilverInfinity 1 Mar, 2018 @ 3:22pm 
yo, you cant supergrid EVERYTHING - only certain blocks obv.
They wouldnt purposely try to super grid large armor blocks on small ships
so those with invinsible ships might just be normal hacking
Pandemic 28 Aug, 2017 @ 12:38pm 
@Sir Andrew III, well I see people using these ships in both types of gamemodes and i cant ever take them down so i have to send out grinding drones which are SUPER HARD to program correctly, I also have news about Incanatus. He's not gonna die. why? cuz i said so.
SirAndrewTheThird 27 Aug, 2017 @ 6:37pm 
@Pandemic, and my condolences to Incanatus.
SirAndrewTheThird 27 Aug, 2017 @ 6:34pm 
@Pandemic, Just one thing. The invincibility we use is not possible within survival. If someone is using our type of invincibility on a survival server, they are either a hacker or an admin.
Pandemic 27 Aug, 2017 @ 5:11pm 
@Sir Andrew III, you do gotta point and all but ima say this for incanatus cuz he got extremely sick and went to the hospital, but he never liked them for the main reason of them being indestructible. its not fair to those who are trying to build something for the first time and they cant finish it because their defences cant take your ships down. I mean like he wouldnt have any other problems if they could be destroyed. I got this proof from public servers/worlds and incanatus did the same.
SirAndrewTheThird 27 Aug, 2017 @ 1:51pm 
And how do we even take credit for things that are not ours? How did we not make our own ships and tech?
SirAndrewTheThird 27 Aug, 2017 @ 1:49pm 
@Incanatus, oh, and one last thing. you say Supergrids are for those who do not take the time to make good builds that obey the game laws. These things do not change how the game itself works, and i know from experience that it takes a LOT of time to use these things in a build. It is very hard to get them right so they even function, and more importantly look good. So dont dis us saying that we are lazy for building with these whenever you havent even tried to work with these for yourself.
SirAndrewTheThird 27 Aug, 2017 @ 1:19pm 
@Incanatus, So all in all, "Im just making you think before you do again. We engineers gotta look out for each other right?" This is what we are doing; helping out the community, trying to help it grow, getting Keen to both fix and improve their game by letting them see for themselves what is possible. And we look out for the community by guarding the things which are too game breaking, and could harm the community instead of helping it. ART develops because we can, but we are careful to make sure we dont destroy the game we know and love. If we did before we thought, then... well lets just say the game would be quite broken, and Space Engineers does not need any more of brokeness.
SirAndrewTheThird 27 Aug, 2017 @ 1:06pm 
@Incanatus, If we just dumped everything we have made onto the workshop, then the community would take advantage, and things would get out of hand with Keen unable to get things under control fast enough. They would either have to make a quick patch to stop all our tech (which would severely damage the game itself, and even then many powerful things would remain) or watch as the community would be quickly be destroyed as unbalanced and overpowered items and weapons reign on the servers removing all fun from the game. The SE community is already in a delicate place. You say to think before we do. I say we already know what we are doing. Asking Keen for some of these features has not really worked. We are letting them see what it could look like if they did add it, without having the hassle of mods.
SirAndrewTheThird 27 Aug, 2017 @ 1:06pm 
@Incanatus, If something game breaking or too screwy is released, it changes the dynamic of the game (most likely not in a good way). If ART is well known, Keen is more likely to see what is happening, and if it gets too bad they will patch it. This has already happened with several of our Technologies. Also, by letting other people develop things on their own, using ART as a way for them to get together and share ideas (of which this is the purpose of ART) allows new items, game breaking or not to be slowly released into the community. This gives Keen the time to improve and patch these things while still making sure they can focus on new features and whatnot.