Children of a Dead Earth

Children of a Dead Earth

40 ratings
Compensator-Class (SuperUltraMegaUberDreadnought)
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11 Jul, 2017 @ 6:46pm
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Compensator-Class (SuperUltraMegaUberDreadnought)

Description
(That little speck in the thumbnail? That's a Gunship. This ship is easily the most absurd and unusable thing I've ever made, but I had fun with it. Be warned, because your framerate will not survive.)

A group of apparently underworked Ninja Aerospace engineers dreamed up this ship to, by all indications, stave off boredom. While the resulting plans are totally useless, the ship they describe is rather impressive. It is 3.56 kilometers long, armed with a planet-killing 649 gigatons of nuclear ordnance, and built about as sturdily as a mountain. The cost is something of a barrier to its production, however.

Mass: 154,000 kt (slightly large)
Cost: 4,730,000 Mc (you could probably buy Jupiter for this)
dV: 1.24 km/s (so getting it around will require a few tankers)
Propellant: more or less all of the methane that has ever existed

Armor: Two layers of two meters of beta titanium each, separated by ten meters of nitrile rubber. I have tried everything up to throwing a 6 kt Civetta-class battlecruiser into this at 3.48 km/s, and still haven't even penetrated the outer layer.

Ordnance:
--1000x Keres II fireship: Converted capital ships with their crew sections replaced with nuclear bombs. LOTS of nuclear bombs. Each ship/missile/drone has a yield of 649 megatons, enough to kill a fleet, and a decent set of guns. 8.74 km/s dV ensures the enemy can't escape.

Kinetic:
--10x 1 GW 80mm superheavy MAC: A big coilgun taking advantage of bugs to launch an 8 kg slug at 9.92 km/s, giving a 393 megajoule impact energy. Slow rate of fire, though.
--20x 100 MW 9.8mm railgun "Sidewinder": The big brother of the main guns on many NA ships, firing 15 g slugs at 10.1 km/s.
56 Comments
kOiGuh 31 Oct, 2024 @ 1:33pm 
New update for this game has most likely compromised the entire game integrity when you load this abomination.
Akumu9K 16 Sep, 2024 @ 5:37pm 
You sir are going to hell for this thing.
TrafficAccident 5 Mar, 2024 @ 7:22pm 
i7-12700f, RTX 3070. Crashes when I try to load it, probably a game side issue rather than a CPU power issue.
DeciNinja  [author] 5 Dec, 2023 @ 11:50am 
I do not know. CoaDE works in mysterious ways.
PanJan 5 Dec, 2023 @ 7:13am 
Hmm, I used to be able to play with it but now it crashes the game immediately, even if I try to load a sandbox with the compensator class alone. I wonder what changed, I don't have community materials or anything installed...
lvye233314 13 May, 2023 @ 5:17am 
3.56 km long and 156 Mt, it's really GIGANTIC!!!
But i couldn't use it because of the high temperature of the moderator in the nuclear reactor, so i change the reactor (i haven't learnt how to moderate the model yet) and fix its new problem.(I don't sure whether the reason is i added some community material packs)
When i play the ship, i also found a problem that the armor layer was invisible.
lvye233314 13 May, 2023 @ 4:58am 
@Brent1123
i could open it in the sandbox in the very limited condition that i couldn't set too much entities or my game would be crashed.
i5-3470, 8GB RAM, 660ti
Brent1123 17 Apr, 2023 @ 7:45pm 
How does anyone play with this ship? My game crashes to desktop when I try to load it. i7-7700k, 32gb RAM, 3080 GPU
vitalik1700 28 Sep, 2022 @ 8:43am 
Fireships are really cool. Thanks for all the nice overpowered modules they pack. Especially railgun.
DeciNinja  [author] 16 Apr, 2022 @ 7:12pm 
@ButterSquids
You are completely correct. Looks like I got that wrong 5 years ago.