Children of a Dead Earth

Children of a Dead Earth

Compensator-Class (SuperUltraMegaUberDreadnought)
56 Comments
kOiGuh 31 Oct, 2024 @ 1:33pm 
New update for this game has most likely compromised the entire game integrity when you load this abomination.
Akumu9K 16 Sep, 2024 @ 5:37pm 
You sir are going to hell for this thing.
TrafficAccident 5 Mar, 2024 @ 7:22pm 
i7-12700f, RTX 3070. Crashes when I try to load it, probably a game side issue rather than a CPU power issue.
DeciNinja  [author] 5 Dec, 2023 @ 11:50am 
I do not know. CoaDE works in mysterious ways.
PanJan 5 Dec, 2023 @ 7:13am 
Hmm, I used to be able to play with it but now it crashes the game immediately, even if I try to load a sandbox with the compensator class alone. I wonder what changed, I don't have community materials or anything installed...
lvye233314 13 May, 2023 @ 5:17am 
3.56 km long and 156 Mt, it's really GIGANTIC!!!
But i couldn't use it because of the high temperature of the moderator in the nuclear reactor, so i change the reactor (i haven't learnt how to moderate the model yet) and fix its new problem.(I don't sure whether the reason is i added some community material packs)
When i play the ship, i also found a problem that the armor layer was invisible.
lvye233314 13 May, 2023 @ 4:58am 
@Brent1123
i could open it in the sandbox in the very limited condition that i couldn't set too much entities or my game would be crashed.
i5-3470, 8GB RAM, 660ti
Brent1123 17 Apr, 2023 @ 7:45pm 
How does anyone play with this ship? My game crashes to desktop when I try to load it. i7-7700k, 32gb RAM, 3080 GPU
vitalik1700 28 Sep, 2022 @ 8:43am 
Fireships are really cool. Thanks for all the nice overpowered modules they pack. Especially railgun.
DeciNinja  [author] 16 Apr, 2022 @ 7:12pm 
@ButterSquids
You are completely correct. Looks like I got that wrong 5 years ago.
ButterSquids 16 Apr, 2022 @ 1:19pm 
I ran some numbers, and it seems like the coilguns deliver 393 Megajoules of kinetic energy. someone check me on that though.
Chaos Corvid 7 Aug, 2021 @ 12:58pm 
Ridiculous meme value of the main ship aside, the fireships are unironically really good and don't cost too much.
Ironclaw 17 Jul, 2021 @ 12:49pm 
Completely crashed my game. :steamthumbsup: Well done!
25x800mmsabot 19 Oct, 2020 @ 7:03pm 
now this is some Star Wars type shit lol
DSD 10 Aug, 2020 @ 3:31pm 
@DeciNInja
"It's not madness to be ahead of my time."
Said time being when CPUs reach the THz range :P
GabD 11 May, 2020 @ 9:45pm 
In summary: "What if Warhammer 40k's Imperium of Man designed scientifically-accurate spacecrafts".
DeciNinja  [author] 8 Dec, 2019 @ 3:34pm 
@Fanytastic
Interesting, your specs are similar to mine. Certainly, there's no fixing it.
Fanytastic 8 Dec, 2019 @ 7:41am 
It crashes to desktop when loading in, i7-7700HQ, GTX 1050, 16G RAM.
BeastialityBoy! 5 Sep, 2019 @ 2:23pm 
It just crashes as soon as I load in, Im sad.
italianduck 21 Jul, 2019 @ 8:05pm 
well i tried to launch it against 3 fleet carriers and 3 gunships and my computer crashed but that was probaly because of how cheap my computer is
nuclearstonk 3 Apr, 2019 @ 4:53am 
My poor, poor 1080 can't even run this.
ComanderKerman 2 Apr, 2019 @ 8:45pm 
This is some ksp level fuckery. I love it!
DeciNinja  [author] 8 Feb, 2019 @ 1:00pm 
@Sub Atomic CC
It's not madness to be ahead of my time. Sooner or later, people are going to realize that 4 meters of titanium is the correct amount of armor for any ship.
Sub Atomic CC 8 Feb, 2019 @ 10:04am 
4 fucking meters of titanium armor streched out across over 3 km... You're fucking insane
Innocent Player Banned By PA 10 Jan, 2019 @ 7:50am 
BTW I Have Built an engine to power the dreadnought, far more efficient than those on it currently.
6.35km/s 1.74GN 1430g0 Gimballed 9xMethane MEGA NTR
DeciNinja  [author] 8 Jan, 2019 @ 8:37pm 
@Me1_base
It doesn't crash the game for me. If you can't run it, I don't know of a workaround.
Innocent Player Banned By PA 8 Jan, 2019 @ 7:01am 
I can penetrate 10m of vanadium chromium steel =)
Innocent Player Banned By PA 8 Jan, 2019 @ 7:00am 
How to avoid game crash while loading? I really want to test its ability with nano guided armour piecing shells.
DeciNinja  [author] 13 Nov, 2018 @ 9:17pm 
@Kennanjk I avoid boron filament because I don't like using options that are obviously the best; I like the challenge of finding alternative ways to make good craft. As for why I chose these particular armor materials...umm...this ship wasn't made to be efficient; don't question it.
Kennanjk 13 Nov, 2018 @ 6:56pm 
Why use nitrile rubber and beta titanium when you could use boron filiment which acording to my testing is much better at deflecting shots for cheaper
B4lz4q69 15 Oct, 2018 @ 6:47am 
Oh and I forgot: 150 of my extraordinarily innefective but fun mikro regular cannons
B4lz4q69 15 Oct, 2018 @ 6:46am 
Wow my biggest ship is only 800 metres long... on the other hand, if my computer could take that ships full firing potential (my main weapon for my ships is a coilgun shooting 1.1 gram bullets at about 5 Km/s, which doesn't sound like much, but its reload is 740 mikroseconds and I have something like 40 of them on the ship. I also have 10 high powered railguns)
ImpressiveMediocrity 11 Oct, 2018 @ 8:32pm 
Out of curiosity why beta titanium over VCS or Osmium
Radium_Bullet 5 Jun, 2018 @ 1:43pm 
It took a 15g osmium needle traveling at around 250km/s to penetrate the armor.
OliveFox 30 Apr, 2018 @ 1:22pm 
i tried to make my own version of this, The X5A Megaship, which had 12 km/s of Dv and 116 m of acceleration. but its only 1 km long
Kitsuo 4 Feb, 2018 @ 11:34pm 
Managed to punch some holes in her armor with very acurate railguns from way downtown. firing 5gram 13.4 mm slugs at 25+km/s, Didn't help her that the first volleys went right through the fireship launcher and into the storage container. Made a nice pop but the Compensator was still ticking if ... glowing after.
DeciNinja  [author] 21 Jan, 2018 @ 2:17pm 
@Misc Rank Nik
Range should have been on your side; like I said, it spawned close due to a bug. If your ship had spawned at its own effective range and taken evasive maneuvers, the fight could have lasted a long time. Also, I'd advise you not to take engineering tips from this ship. Any of my reasonably-sized ships (the Poseidon, Giona, Civetta, and Istra classes, respectively) are more optimized.
Misc Rank Nik 21 Jan, 2018 @ 5:06am 
@DecidedlyNinja Thanks for that! Plus you reminded me that I completely forgot to put custom radiators on that ship. Not that properly armoured radiators would have helped at all!

Bit sad it spawned within range, I thought range was going to be on my side (effective range against such a large target would have to be close to 1000km, surely).

If you ever make a mini version of this I'll be excited to play with it. Have a great day.

PS: I'm going to borrow as much knowledge from your design as I can though. Starting with that gigawatt reactor. I'm pretty rubbish at reactors, hopefully I can learn how you made that one (my gigawatt reactor is 9* the price and 4* the mass)
DeciNinja  [author] 21 Jan, 2018 @ 1:12am 
@Misc Rank Nik
CPU melting is a common problem with this ship! The MkII is even worse; even I have never loaded it without crashing!
As for the requested test, the Green Meanie spawned at effective range of the Compensator's guns (when is Qswitched going to fix that bug?) and was riddled with 9.8mm holes very quickly. Cause of death was loss of radiators; the crew module survived due to the strong armor on the nosecone. As expected, the Meanie's railgun slugs and missiles all hit, but didn't visually mar the Compensator's armor.
Misc Rank Nik 21 Jan, 2018 @ 12:53am 
@DecidedlyNinja well thanks for making this cpu melter anyway! Since your PC can actually load your monstrosity, could you have a test of my Green Meanie against it and let me know how quickly my ship dies?
DeciNinja  [author] 21 Jan, 2018 @ 12:40am 
@Misc Rank Nik
I can tell you that your railguns may be able to take out some weapons, but I wouldn't expect them to ever penetrate the hull armor; nothing I've tried could, and I've tried a lot .
Misc Rank Nik 20 Jan, 2018 @ 11:50pm 
So sad! It won't run on my pc :( Evven when in combat with only its "missiles" it ruined framerate, then crashes. I really wanted to see if my railguns could chew through it.
Radium_Bullet 14 Jan, 2018 @ 4:34pm 
I use that reactor for all impractical ship designs :D
Armok: God of Blood 6 Jan, 2018 @ 11:41pm 
This is causing crashes for me when I try to load it.
PTTG 25 Dec, 2017 @ 4:55pm 
I'm going to have to try this myself.
DeciNinja  [author] 7 Nov, 2017 @ 9:59pm 
@killerbannana
Black box modules are cheating, much the same as using console commands to give yourself the best gear and skills at the beginning of an RPG. Also, I built this thing quickly with my eyes on making it big, not useful.
Killerbannana_1 7 Nov, 2017 @ 4:33pm 
Pretty impressive but the game gives you tools to build much better ships... things like balack box weapons engines and power generation (to unlock look in the information area then the section that says unlock everything)
fenfen 11 Oct, 2017 @ 2:59am 
when you repurpose perfectly good ships as missiles with point defence.....
Marshall_B 10 Oct, 2017 @ 9:53am 
I don't know how effective this would be in combat, but you've certainly killed me. :steamhappy:
DeciNinja  [author] 7 Oct, 2017 @ 5:40pm 
Compensator MkII is here! The hero CoaDE doesn't deserve and definately doesn't need, but now has!