Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another good use is when I farm perk points out of alchemy/smithing. When I level up, I teleport myself to a specific trainer, get my training, then teleport back in my home so I can continue spam-crafting.
This is a good spell and a great mod.
That said, from what I do remember the extra marks should be activated by simply having the conjuration mastery perks. So if you want to unlock them, try using the console to give yourself the old perks.
player.addperk 000f2ca7
player.addperk 000c44bb
player.addperk 000c44bc
player.addperk 000c44bd
player.addperk 000c44be
Also: I think it's an excellent mod which provides exactly the transport solution I was looking for without being at all intrusive or immersion-breaking. Thank you for making it. :)