The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dragatus' Teleportation
23 Comments
ASHIGARU 11 Jul, 2017 @ 10:41am 
I teleport directly out of your emperors ass.
Vagrant 2 Jan, 2017 @ 6:32pm 
I like teleporting directly inside my Heartfire home basement after clearing a dungeon.

Another good use is when I farm perk points out of alchemy/smithing. When I level up, I teleport myself to a specific trainer, get my training, then teleport back in my home so I can continue spam-crafting.

This is a good spell and a great mod.
Dragatus  [author] 6 Oct, 2016 @ 8:47pm 
They'll probably lower the cost of all your Conjuration spells by 50% since that's what the perks do. The only way that won't happen is if the author of PerMa modified the perks to have no effect, which I doubt.
Drake Diviner 6 Oct, 2016 @ 4:09pm 
Will try to and see if they will affect anything than your spell, thanks for the tip.
Dragatus  [author] 6 Oct, 2016 @ 1:20pm 
Sorry, but it's been years since I made the mod and I forgot the details and on top of all that I've changed computers and don't have any of the original files anymore. So I'm not sure I can help you.

That said, from what I do remember the extra marks should be activated by simply having the conjuration mastery perks. So if you want to unlock them, try using the console to give yourself the old perks.

player.addperk 000f2ca7
player.addperk 000c44bb
player.addperk 000c44bc
player.addperk 000c44bd
player.addperk 000c44be
Drake Diviner 6 Oct, 2016 @ 6:38am 
I was using this mod for ages now it is a perfect solution to make certain places to be easily accessible in an immersive way. But now i have one question, is there any way to manualy (or i'd rather say "consoaly"...you got it) add Mark points that are gained from conjuration mastery perks. You see, i'm using PerMa and it seems that your Mark&Recall no longer benefits from conjuration perks...though it did back with SkyRe. Thanks in advance.
Ser Davos Seaworth 2 Jun, 2016 @ 12:27pm 
Exactly what i was looking for, thanks!
Ragnar'Khan 16 Dec, 2015 @ 6:58pm 
perfect
SuperEgoNaut 23 Jun, 2015 @ 3:53pm 
I can now confirm that this mod does indeed let you chose which slot to assign a Mark to.
Also: I think it's an excellent mod which provides exactly the transport solution I was looking for without being at all intrusive or immersion-breaking. Thank you for making it. :)
Dragatus  [author] 18 Jun, 2015 @ 11:25pm 
I read the old comments I made and I'm now even more certain that you get to manually pick the mark slot that you wish to use.
Dragatus  [author] 18 Jun, 2015 @ 11:20pm 
It's been nearly 3 and a half years since I touched the mod, so I honestly don't remember how I made it. But if I had to make a guess I'd say it probably lets you manually select which mark to place. I can't guarantee that my guess is correct, but I do think it's more likely.
SuperEgoNaut 14 May, 2015 @ 9:11am 
Just one question: When you select Mark, does it let you choose which Recall "slot" number to assign the mark to, or does it just automatically assign it to an empty slot?
PashaKarat 6 Jan, 2015 @ 5:29pm 
it doesnt work?
Jorge 25 Nov, 2014 @ 8:48am 
@ a fist full of septims
if you get this mod it just defeats the purpose of disabling fast travel
@ LadySky89
There is a mod that i think you would like if you hate loading screens. Its called Open Cities Skyrim, if i remember correctly. It removes the loading screens to enter cities.
........I rode in on horses with my followers and got a huge bounty.
LadySky89 1 Feb, 2014 @ 3:26pm 
This is much better than fast travel... This, and common transport vehicles, are what Bethesda should've put in both Oblivion and Skyrim. Game's immersion would've gained a lot!
Observedhalo 31 Dec, 2012 @ 10:24pm 
This mod is perfect when you have fast travel disabled!
raz334 16 Mar, 2012 @ 5:55pm 
@kwarlord oblivion had several multimark systems as much as 9 marks, check out midas magic for oblivion for 1 and another one i believe was called multimark. they can be found by doing a google search for oblivion Nexus. and many other Skyrim Mods not on steam can be found on Skyrim Nexus (see a pattern?)
shaggyman316 20 Feb, 2012 @ 11:36am 
multiple marks are good for mat gathering. good mod bro.
Totensonntag 20 Feb, 2012 @ 3:35am 
I definitely vote to keep it true to the Morrowind style of only one Mark and Recall. And, if this is the case, there would be no need for naming.
bloofunc 17 Feb, 2012 @ 9:16pm 
I think multiple click through menus would be fine. Now if you could export/import locations from player to player you ould geta virtual trade of interesting places...
kwarlord 14 Feb, 2012 @ 11:30am 
I wish Oblivion had this...
Dragatus  [author] 11 Feb, 2012 @ 8:59am 
Naming your marks is an interesting idea and I might even be able to do it. The hardest part would be figuring ot how to let players enter their own values into a string variable. Once that's been done though, the rest should be easy enough.

As for the number of marks, from what I've seen a message box can have at most 10 buttons and I'm using two for marks (if you can only place 1 mark the mark is placed automatically, you only get the multi mark window if you actually can place multiple marks), one for "cancel", and the first recall is also doubled (though this is purely for aesthetic reasons so I could do away with it). And that leaves us with the currently available 6 marks.

One option would be to implement secondary recall menus in which case you can increase the number of available marks to pretty much any number you want, but the price you pay is having to click your way through multiple menus whenever you recall.

bloofunc 11 Feb, 2012 @ 4:38am 
Definately more like Ultima Online mark/recall. Would be good to be able to use he Mark to mark many locations and name them. Cheers.