Killing Floor

Killing Floor

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Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)
   
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File Size
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6.800 MB
25 Sep, 2012 @ 1:15am
1 Apr, 2015 @ 11:34pm
38 Change Notes ( view )

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Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)

In 2 collections by [ScrN]PooSH
Custom Monsters Balance
9 items
Custom Monsters & ScrN Balance Bundle
12 items
Description
Replacement mutator for ScrnMonstersMut (a.k.a. Custom Monsters Balance)
Version 5.00

[www.paypal.com]

  • Adds new specimens: Tesla Husk and Ghost
  • Balances community-made monsters (Brute, Shiver, Jason, HardPat) for better fitting in the game.
  • Fully supports Female Fleshpound and Female FP MKII.
  • Allows adding any custom zed you wish.
  • Allows replacing any stock zed with custom one (or another stock zeds). You can replace Stalkers with Ghosts, Bloats with Sicks, Husks with Hellfires or even Clots with Gorefasts!
  • Allows setting any end game boss you wish.
  • Mixed event zeds: all event zeds in one game.
  • Has built-in configs for Super Zombies and DooM3 monsters.
  • Has the following built-in custom monster profiles (spawning rules): Brute, Jason, Shiver, FemaleFP, Tesla Husk, Sick, Shafter, Goreshank, Fatale.
  • You can replace default custom monster with any other zed the same way as replacing stock zeds. For example, you can replace Tesla Husk with Fatale.
  • Now you can you Balanced (SE - Scrn Edition) or Original versions of Brute, Jason and Shiver.
  • Each custom zed can be voted on or off via MUTATE VOTE ZED console command.
  • Mutator isn't linked to any monster packages and can be used without any of them.
  • Uses ScrnVotingHandlerV4 (included & required).


GHOST
Sandbox name: ScrnMonsters.ZombieGhost
Ghost is a Stalker with enhanced stealth field. Ghosts are much harder to see (almost invisible at distance), and Commandos can see them only from 12 meters (Stalkers - 16m).
Ghost can continuously run'n'hit as Super Stalker (thanks to Scary Ghost for the code), but she doesn't cause bleeding.
Unlike Staker, Ghost always stays cloaked, even when she is hitting the player or dying.


TESLA HUSK
Sandbox name: ScrnMonsters.TeslaHusk
A robot (Circus Husk modification) with a lighting gun. Shoots electrical beams that can chain other targets nearby.
Features:
  • Head (CPU) health raised twice comparing to original Husk. Body health raised x1.5.
  • Faster movement speed.
  • Removed easy stun with sniper weapons. At least 534 damage required to stun it.
  • Doesn't have fire resistance, but doesn't burn either.
  • Destroying CPU (i.e. "decapitating") initiates self-destruct sequence. If Tesla Husk isn't killed yet, it detonates EMP charge in 3 seconds.
  • Chain reaction. Shooting an enemy, electical beam continues to all targets around it (both players and zeds).


BRUTE.se
Sandbox name: ScrnWPCBrute.ZombieBruteSE
  • Fixed spawns. Brutes start spawning from wave 4.
  • Body health raised a bit (makes killing with Hunting Shotgun/AA12 more difficult)
  • Head health lowered almost twice, allowing variety of headshooting techniques, including LAR, M14, SCAR or even Axe (very tough to master), not only Crossbow.
  • Movement speed while burning slowed down from 15% to 30% (now Firebug can really help the team to defeat the Brute).
  • Removed blocking resistance from any weapons, which don't damage the head (flames and explosives).
  • Melee damage resistance raised twice (25% -> 50%), but it is applied only when Brute is blocking (no matter where the melee hit is landed). This allows Berserker to kill Brute with precise Axe secondary hits to the head, but this is quite hard to master.
  • Head made 50% resistant to shotgun damage to compensate head's nerf and high shotgun pellets' headshot multiplier (x1.65).


SHIVER.se
Sandbox name: ScrnWPCShiver.ZombieShiverSE
  • Fixed spawns. Shivers start spawning from wave 1.
  • Shiver can't teleport while burning. Otherwise firebug was totally useless perk in games with Shiver.
  • Body health now is scaled through player numbers. Shiver had constant 650hp. Now his base health is 300 with 20% addition per player. Makes Shivers able to kill in solo mode or in small-team games.
  • Assault rifles have addition decapitation bonus, so Shivers now are Commando's #1 target.
  • Fixed head hitbox. 3rd time :)


JASON.se
Sandbox name: ScrnWPCJason.ZombieJasonSE
  • Fixed spawns. Jasons start spawning from wave 6.
  • Fixed a bug, when first attack reset damage multiplier to normal. Before this Jason, starting with 2nd hit, made the same damage on all difficulties as on Normal.
  • Fixed raged behavior. Now if Jason was raged, he won't stop until he's dead or team gets wiped. No more slow-mo after burning.
  • [HoE] Jason is immediately unstunned from bodyshots made by sniper weapons.
  • Fixed stun animation bug


Female FleshPound
No changes made. Added here to support ScrN voting.


HardPat
Sandbox name: ScrnMonsters.HardPat
Hard Mode Patriarch, made by Marco, is included in this mutator. Made compatible with new KF squad system and players are able to vote it on/off via MUTATE VOTE console command.


Requirements
Requires ScrnVotingHandlerV4 (included).
(Optional) ScrnMonsters (Tesla Husk, Ghost, HardPat) included.
(Optional) You need an to subscribe to Brute, Shiver, Jason and/or Female Fleshpound workshop items to add them to the game.
(Optional) You need an to DooM 3 Collection to use DooM3 config.

Mutator isn't whitelisted. I suggest using it along with ServerPerks and ScrN Balance mutators.


INSTALLING
1) Subscribe to Custom Monsters and ScrN Balance Bundle collection.
2) When starting a solo game or listening the server, add Zed Manager.
2a)DO NOT ADD ORIGINAL MUTATORS that came together with monster packages like Add Brutes.
3) Enjoy! ;)


Credits
Tesla Husk is made by PooSH and The Janitor.
Ghost is made by PooSH. Thanks to Scary Ghost for some code fragments.
Brute, Shiver and Jason were made by WolfPackClan [WPC] members (Hemi, Benjamin, Braindead).
Female FP by Hipnox, Whisky and PooSH.
HardPat made by Marco.
Refer their workshop items for the details.
153 Comments
madman 12 Apr @ 5:25pm 
How do I get this to work? MUTATE VOTE HELP does nothing in console.
I STAPLE TAPEWORMS ON MY 18 Dec, 2024 @ 2:11pm 
oh thank you
[ScrN]PooSH  [author] 18 Dec, 2024 @ 11:42am 
This is an outdated mod. I suggest using ScrN Brutal KF Bundle instead:

https://steamhost.cn/steamcommunity_com/groups/ScrNBalance/discussions/2/483368526570475472/
I STAPLE TAPEWORMS ON MY 18 Dec, 2024 @ 5:11am 
how do you actually use this?
TakeoWolfe 21 Jun, 2024 @ 5:13pm 
can I use this to add the aliens from aliens killing floor mod and the demons from doom3 demons at the same time? (if I use the alien adder it disables demons and vice versa but does this allow me to add the aliens without enabling their respective mutator?)
Temu Employee 29 Sep, 2020 @ 2:06pm 
ty for the reply :Alberts:
[ScrN]PooSH  [author] 29 Sep, 2020 @ 8:48am 
Zed Manager is a standalone mutator and can be used without ScrN Balance.
Temu Employee 28 Sep, 2020 @ 3:59pm 
Hey can i just use this without scrn, i just want some custom non scrn zeds to spawn in.
[ScrN]PooSH  [author] 1 May, 2020 @ 2:49am 
Sure you can. You need to write a zed definition (ScrnZedInfo), then put it into waves (ScrnWaveInfo). The default ScrnWaves.ini file has a detailed description and plenty of examples.
lagartija 1 May, 2020 @ 2:09am 
Thanks PooSH, I've been playing around with that. But for instance, I got an (old enough) custom zed. Is there a way to add it by using the ScrnWaves file?