Arma 3
Nevid [WIP]
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Update: 15 Dec, 2017 @ 9:49pm

- Fixed configs(oops).
- Reworked the satellite map and surface mask(ooo it looks prettier).
- Added some bumpiness to the dirt roads.

Update: 12 Dec, 2017 @ 11:55pm

- Worked most of the south-western side of the island.
- Reworked some vegetation.
- Added a bit to the hilltop commercial area.
- Adjusted some roads and added gaurdrails.
- Worked some of the canals.

Update: 15 Oct, 2017 @ 12:10am

24191 objects

- Split files up into different PBO's: WRP, configs and roads, layers.
- Created a separate addon to hold ground textures, road textures, and some evironment files.
- Altered a lot of height in places, especially the road on the north western side.
- Added buildings to the north western village.
- Added a bunch of fortress walls to act as channel and support walls, however the ones I placed diagonally are going to have to be changed because, of course, the player model clips into them.
- Changed some roads.
- Changed and added some road decals.
-Adjusted some trees.

Update: 3 Sep, 2017 @ 2:04am

Object count: 23,695

- More buildings, a couple more roads, fences and walls, etc.
- Added a lot more design objects, giving the towns a lot more detail and look more lived-in.

Update: 20 Aug, 2017 @ 6:56am

18175 total objects

- Added walls and other detail objects.
- Reworked some roads, added some driveways.
- Reworked sat and mask.
- Added placenames(most are temporary and need to be given final names).

Update: 10 Aug, 2017 @ 8:52pm

15918 objects

- Placed coastal vegetation.
- Placed, adjusted, removed some roads.
- Placed and adjusted some buildings.
- Placed lighting.

Update: 6 Aug, 2017 @ 6:05pm

- Fixed the random spire of terrain that somehow slipped in...
- Lightened the sat map a bit.
- Got rid of the icon error.

Update: 5 Aug, 2017 @ 10:51pm

13,310 objects

- Altered terrain again.
- More buildings, roads, rocks, etc.
- Updated sat and made it more dark.
- Changed loading image.

Update: 24 Jul, 2017 @ 10:39pm

- More buildings.
- Adjusted roads and terrain.
- Added some dirt roads.
- Adjusted the coast and ocean depth(still need to fix textures in places).

Update: 21 Jul, 2017 @ 5:31pm

- Changed the terrain up some more, adjusted some roads, changed some roads, added some roads, removed some roads.
- More buildings and other objects.
- Adjusted some vegetation.
- Changed the sat and mask maps again.