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ideal for conquest mission like BF2
The updated version will actually be released as a separate workshop release, that way I'm not screwing up any missions anyone has set up for this release. However, since I'll still be using the separate Map Assets addon for textures etc. the terrain itself won't be large in disk size.
I'll probably be naming it Cape Nevid and tying it into a lore world with my other work.
If you want a cave in Arma, you basically have to dig a trench and cover it objects. And you could model objects that look like ground.. but you can't make clutter(grass etc.) appear on them, unless you manually place them, which is bad for performance.