Wallpaper Engine

Wallpaper Engine

Customizable Module Visualizer
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更新: 2018年2月11日 @ 14時06分

Fixed :

- Language codes were in wrong format, so translations didn't work

更新: 2018年2月7日 @ 12時37分

Fixed:

- A bug where clock offset + perspective would glitch the clock's position

更新: 2018年1月12日 @ 10時40分

- Background wobble is BACK, this was a feature that was available in my old visualizer wallpaper, but I neglected to transfer/re-write it for this one. Now it's available again :)

- Background Image/Video can now be set to 'Scale to fit', instead of the default 'cover'. This will create 'black bars' surrounding the image, but might be better in some scenario's (portrait images)

- Added Equalizer ( can boost/ dampen certain frequency ranges, this will have an effect on effects for the visualizer, but NOT on the background -- for example, if you turn the bass very low, 'bounce on beat' for the background is not affected, but 'bounce on beat' for the visuals is! )

- Confetti now spawns from a circle, instead of a point. This enables you to set a 'spawn circle radius' ( so they will spawn from a circle's edge, instead of the center of the screen )

- Perspective now support 'static perspective', so you can set the perspective yourself, and it is not effected by your cursor movement

- Some various little bugs fixed

更新: 2017年8月29日 @ 22時07分

- Minor bugfix

更新: 2017年8月28日 @ 23時55分

FIX :

- Background hue reset/timeout/fade duration are now mapped to the right setting :D!

更新: 2017年8月27日 @ 10時50分

Small bugfix :

- When clearing the background image or video, it is actually removed :P

更新: 2017年8月27日 @ 10時29分

UPDATE :

- HueShift (perm) can now be reset when no sound is playing
- Hide when no sound for visuals now comes with a fade-in/-out effect.

更新: 2017年8月17日 @ 6時58分

FIX :

- Hide when no sound, should work properly now

更新: 2017年8月17日 @ 6時39分

UPDATE :

- Changed a lot in channel selection and options. Should have complete freedom now to have the visuals als you'd like :

> Channel options : Stereo ( L + R ), Left, Right
> Channel render : Normal, Mirror ( 1x normal + 1x normal reversed ), Repeat ( 2x normal )
> Channel mirror : Reverses the channel data ( also before mirror is applied )

Note that when Stereo is set, Mirror and Repeat don't actually mirror and repeat the data, but will show L + R channels as seperate 'blocks'

更新: 2017年8月16日 @ 7時00分

UPDATE :

- Added visual effects to Visualizer ( available under extra )
Visualizer now supports : Bounce on beat, Blur on beat, Hi-light on beat, Hue shift, hue rotation, hue shift on beat (temp), hue shift on beat (perm).

CHANGED :

- FPS changed to HTML version ( instead of drawn version ), this is because all the Hue-shift effects would also change the box of the FPS counter ( so green would not be green anymore -- hehe ). But also made a bit more info available ( background / main canvas split, resolution )

-> will add color to it soon

FIX :

- Sometimes background would be set, even though it was disabled in settings. This should not happen anymore ( and background settings should be respected correctly )