Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.5B
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Update: 22 Jul @ 4:25am

Update 3.6.5B
Steel Wave Hotfix update

Allied Forces

Soviet Army
- Updated Shock Army ‘Shock Guards’ upgrade to now provide a 10% boost to munitions income.
- Updated Freedom Fighters veterancies. Vet 2 only gets 1 MP40 instead of 2. Vet 1 gives an MP40. Vet 3 requirement increased. [+15%]
- Updated Martyr Squad’s Oorah ability to now disable camouflage during the ability duration.
- Fixed VDV Assault Squads missing squad_type guard_troops.
- Decreased Armored Rush SU-85 Manpower and Fuel cost. [350/130 > 330/120]

British Army
- Updated Tempest Brimstone to automatically repair any immobility damages.
- Reverted Automata March ability fix attempt until a proper fix is achieved.
- Decreased Trench Ordnance QF 6-Pounder Anti-Tank Gun population. [9 > 7]

US Army
- Updated Dragon’s Breath and Shotgun Teams to now have a sprint ability.
- Updated Dragon’s Breath and Shotgun Teams’ Demolition Charge hotkey. [F > X]

Axis Forces

Ostheer
- Updated Chi-Ri name to ‘Excellent fire support.Fire on the move. Undroppable’
- Updated Pk. Panzersoldaten to now have -20% accuracy on their STGs.
- Updated Pk. Panzersoldaten veterancy 2 and 3 to now have +10% accuracy bonuses each.
- Updated Guastatori Squads to now come with gas masks.
- Updated Italian Heavy Body Armor Package to now include a -10% maximum speed debuff for infantry.

OKW
- Updated GW38 Team to now have a minimum range. [10]
- Updated WL. Rangers veterancy 1 bonuses to now include a -10% received accuracy bonus.
- Updated WL. Rangers Veterancy 3 bonuses to now have +15% maximum HP and -10% received accuracy bonuses.
- Updated Chemical Sniper to no longer have the Mind Control rounds until a replacement ability is ready.
- Fixed a bug where WL. Rangers’ Veterancy 3 was increasing their received accuracy by +15%.
- Increased Emplaced Infrared Spotlight manpower cost. [150 > 250]
- Increased Emplaced Infrared Spotlight fuel cost. [0 > 10]
- Increased GW38 Team Weapon burst duration. [+0.25s]
- Increased WL. Rangers manpower cost. [300 > 380]
- Increased WL. Rangers base weapon accuracy. [+10%]
- Decreased GW38 Team Weapon scatter. [-30%]
- Decreased WL.Rangers target_size [0.87 > 0.85]
- Decreased Fencer Team’s Booster Sprint recharge time. [35 > 25]
- Decreased Fencer Team’s Weapon Override munition cost. [40 > 20]

General/Cross-Army Changes
- Updated Panzerkraft AI to now have slightly increased resources to make up for dumdum.
- Decreased Hard AI munitions income bonus. [1.15 > 1.05]
- Decreased Expert AI munitions income bonus. [1.3 > 1.15]

Update: 18 Jul @ 11:59pm

Update 3.6.5
Steel Wave Patch update

Allied Forces

Soviet Army
- Updated Support Infantry Command structure to no longer transmute into a T1 structure and no longer counts as a annihilation condition.
- Updated Deep-Battle Half-Track Vet 1 bonus to now be a light damage resistance buff.
- Updated Objekt.279 to now be upgradeable with a pintle DShK.
- Removed Armored Rush KV-1 damage bonus from Veterancy 2.
- Fixed BA-10s and BA-11s missing their coax MGs.
- Fixed Zampolit ‘Stand Your Ground’ ability toggle immobilizing unit when active upon reaching Vet 3.
- Fixed 100mm ATGMs not properly applying damage bonus against heavy tanks.
- Fixed SU-100Y becoming a KV-2 when recrewed.
- Fixed Shock Conscripts not getting AT Grenade assault ability with the appropriate upgrade.
- Decreased PT-76 HE AoE near-damage [1 > 0.8]
- Decreased PT-76 HE base damage. [40/60 > 40 flat]
- Decreased Shock Breakthrough Squad cost. [380mp > 360mp]

British Army
- Updated AI to now treat the ‘Arouse Wardstone’ ability as an artillery ability instead of a base ability.
- Replaced delay function of Centurion and Charioteer SABOT rounds ability for a forced reload action.
- Fixed Churchill Bulldog upgrades potentially locking each other out.
- Fixed Automata March from stacking on itself.
- Fixed RAC WC51 having an invisible weapon.
- Fixed Trench Forward Assemblies not having the Observation Post upgrade.

US Army
- Updated Exosuit Team description extra_text
- Updated AC-47 Spooky to automatically repair any immobility damages.
- Fixed WB Combat Salvage Teams getting penalties while salvaging when they are not supposed to.
- Fixed and replaced Exosuit Team sprint script.
- Fixed typo in Warbonds Paradrop Sherman tank ability.
- Fixed several Sherman tank variants from missing the WP shot ability with the appropriate commander.

Axis Forces

Ostheer
- Potentially fixed an exploit.
- Updated Relief Infantry commander ability to now be Osttruppen Dispatch ability.
- Updated Veteran Infantry Squad description to now include italian units.
- Increased Heavy Infantry sniper damage vs structures. [0 > 40]
- Increased Pk. King Tiger 128mm Cannon damage. [215 > 300]
- Incresaed Pk. King Tiger 128mm Cannon reload time. [9 - 11]
- Fixed Heavy Infantry Panzergrenadiers and Super-Panzerschrek teams not having ‘Retreat to Forward HQ’ ability.
- Fixed Kohei Squad missing buildable fuel caches.
- Fixed Pk. Kubelwagen Sniper not correctly stopping at max range when told to engage targets.
- Fixed Ho-Ni Tank Destroyer and O-I Super Heavy from getting twice the amount of LoS gain than they should with the passive.
- Fixed Type 4 O-Ro not benefiting from spotting scopes when purchased.

OKW
- Fixed Chemical Warfare King Tiger Spearhead ability not stating that Hull MG can suppress.
- Fixed Lynx missing the emergency repairs commander ability.
- Fixed GW38 Teams not having voice lines.
- Fixed Biomechanical Panther prioritize vehicle ability not working.
- Increased GW38 Team weapon range. [45 > 55]
- Incresaed Gen.2 Obersoldaten HP [350 > 400]
- Increased Lynx AP damage. [120 > 125]
- Decreased Orbital Hub selection box scale.
- Decreased GW38 Team weapon weapon arc. [60 > 45]

General/Cross-Army Changes
- Fixed Trenches becoming owned when occupied even after exiting the structure.
- Fixed FlaK 36 3.7cm Emplacements not being affected by REC’s Wardstone structure aura bonuses.

Update: 7 Apr @ 10:44pm

Reverted the Realistic Powers Overhaul update

Update: 1 Apr @ 3:42am

Update 1.0.0X (RE-RELEASED)
The Realism Update

A small and fast hotfix for our very special, very legit overhaul!

General/Cross-Army Changes
- All HQ wrecks should now continue to provide the realism parameters to your units instead of disappearing.

British Army
- Fixed Royal Enchanted Corps not getting their realism bonuses due to separate HQ file.


April Fools, you butt-monkeys

Update: 1 Apr @ 2:59am

Update 1.0.0X
The Realism Update

We are happy to announce the mod’s new direction! With this update, we are rebranding to the Realistic Powers!
The Realistic Powers will join the other realism mods in their fields, bringing fast-paced and long-distance action to the alternate history of the Advanced Powers!

Hope you all enjoy the mod’s new direction!

General/Cross-Army Changes
- Updated the mod to now be named “The Realistic Powers”
- Updated all units and structures to gain +75% increased sight.
- Updated all units and structures to gain +100% weapon range.
- Updated all units and structures to now receive +100% more received damage from all sources.
- Updated all vehicles to gain +150% more armor.
- Updated all factions (excluding AI) with 25% additional manpower income to compensate for increased death tolls.

Known Issues
- Realism Parameters may not affect units spawned in via Cheat Commands.
- Ability ranges are all the same. Too much work to manually update all of them.


April Fools, you butt-monkeys

Update: 7 Mar @ 9:14pm

Update 3.6.4
Steel Wave Patch update

Another decently sized patch update! Couple of fixes and tweaks here and there to prepare us for RESRI's development!

Allied Forces

Soviet Army
- Updated AI to now recognize the Martyr Squad’s true potential.
- Updated Armored Rush T-34-76s to now be upgradeable with side skirts again.
- Updated Civilian Mobs to now be able to deal light melee damage on top of their equipped weapons.
- Updated Ghosts of the Revolution to no longer rely on a single PTRS model. Instead, PTRS is passed on to other models when the operator dies.
- Updated Ghosts of the Revolution description to reflect changes.
- Updated Ghosts of the Revolution rifle and PTRS accuracy profiles. Now they perform better at mid-long ranges and suffer at close-ranges.
- Updated Martyr Squad to no longer be able to re-camouflage as easily when in combat.
- Fixed AI being able to call VDV after unlocking Tier 3 instead of Tier 4.
- Fixed Airborne Guards Veterancy 3 missing a few abilities in its recharge buff.
- Fixed T-34-37 prioritize vehicle ability not working.
- Fixed tunnel variant of Hijackers and Saboteurs requiring the wrong tech upgrades.
- Increased Ghosts of the Revolution population. [7 > 8]
- Increased Hijacking Mob’s Stunning AT Grenade recharge time. [5s > 10s]
- Decreased Hijacking Mob’s Stunning AT Grenade damage. [100 > 50]
- Decreased Saboteur Mob’s passive AT Grenade damage. [12.5 > 7]

British Army
- Updated Trench Warfare Slit Trenches to now spawn an additional passable sandbag cover behind it for infantry to use.
- Fixed Daimler Armoured Car wreck being player-owned.
- Fixed Living Water DoT immobilizing vehicles instead of slowing them.
- Fixed Royal Marine Commandos being unable to holster PIATs.
- Fixed Automata Dolls no longer getting their base speed penalty after reinforcing.
- Decreased Suppression Staff penetration. [30/30/30 > 5/5/5]

US Army
- Updated Greyhound ATGM upgrade description to now include an increase to weapon range.
- Updated Delta Force Operators to no longer be able to re-camouflage as easily when in combat.
- Fixed US Paratrooper Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Cavalry Riflemen Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Rear Echelon Squad formation bugging out when gaining a 7th model.
- Increased cost of the P-47 Mixed Assault ability. [135 > 200]

Axis Forces

Ostheer
- Updated Waffenfabrik Uber Concrete description to no longer include text about losing it. (Since it has no wreck.)
- Reduced AoE Far and Mid damage of Pk. Shrapnel Panzer IV.
- Fixed Heavy Infantry Ostwind being unpurchasable.
- Fixed Chi-Ha prioritize vehicle ability not working.
- Fixed Pk. Infiltration 251 Halftrack hotkey conflict with Camouflage and Dismount.

OKW
- Updated Fencer Heavy Flamers to now insta-kill infantry at 20% HP or below.
- Updated Chemical Warfare Healthrower to now be able to heal the squad wielding it.
- Updated Chemical Warfare Healthrower to now also provide a 25% damage resistance while infantry is being healed.
- Updated Chemical Warfare Repairgun to now also provide a 25% damage resistance while vehicle/structure is being repaired.
- Updated Flammenfusilier Incendiary G43s to no longer have a random chance of critting. Instead, executes at 30% HP.
- Fixed Air Raider Overwatch Mode targeting enemy control points.
- Fixed Fencers no longer getting their base speed penalty after reinforcing.
- Fixed Fencers no longer getting their Barricade System upgrade bonuses after reinforcing.
- Increased Fencers Exoskeleton Legs Upgrade speed bonus. [20% > 25%]
- Increased Fencers Barricade System Upgrade passive damage resistance bonus. [10% > 25%]
- Increased Flammenfusilier Incendiary G43s penetration. (Near/Mid/Far) [1.45/1.3/1.2 > 2.4/2/1.6]

General/Cross-Army Changes
- Updated Kleiner-Baumeister to now be able to retreat. Only gains 25% damage resistance and 15% speed boost when retreating.
- Updated Uber Concrete upgrade description to reword it.
- Updated Super Panzerschreck penetration values. (Near/Mid/Far) [220/210/200 > 200/275/350]
- Updated buildable Trenches and Round Trenches to no longer be able to block medium and heavy vehicles.
- Updated buildable Trenches and Round Trenches to now be neutral instead owned upon completion of construction.
- Updated buildable Trenches and Round Trenches to now also have the same vehicle debuff as the Trench Warfare slit trench.
- Updated some buildable German Round Trenches to now be able to be built on unowned territory.
- Increased Super Panzerschreck range. [50 > 60]
- Increased AI Expert Fuel and Manpower gain. [+35% > +50%]
- Decreased fuel and munition cost for Non-Waffenfabrik Uber Concrete upgrade. [25/80 > 10/40]
- Decreased Pillbox Bunker self damage resistance when infantry are garrisoned. [75% > 20%]
- Decreased Pillbox Bunker damage resistance bonus (excluding green cover bonuses) for garrisoned infantry. [80% > 25%]
- Decreased Pillbox Bunker maximum HP. [1450 > 960]

Update: 3 Mar @ 4:33pm

Update 3.6.3C
Steel Wave Hotfix update

Axis Forces

Ostheer
- Fixed Heavy Infantry upgrades being unpurchasable.

Update: 3 Mar @ 10:31am

Update 3.6.3B
Steel Wave Hotfix update

I did a derp and forgot a thang. Sorry :(

Axis Forces

Ostheer
- Fixed AI not recognizing an ability from the ███████████

OKW
- Updated Orbital Uplink Cannon’s target marker to now be significantly slowed when entering Command/HQ territory.
- Decreased damage of Orbital Uplink Cannon against production/HQ structures. [-87%]


Update: 3 Mar @ 8:35am

Update 3.6.3
Steel Wave Patch update

A decently sized patch update! Giving a little more value to Armored Rush's quality options along with some other goodies and tweaks!

Allied Forces

Soviet Army
- Updated AI to now recognize several new abilities and upgrades from Armored Rush.
- Updated BRDM, BTR-45 and PT-76 to now have amphibious modes.
- Updated BTR-45 to now have its inactive/unused main gun partially hidden.
- Updated BM-14-16 and BM-8-24 to now be able to hold fire.
- Updated SU-57B to no longer be able to fire on the move.
- Updated SU-57B Veterancy 1 to no longer grant bonuses. Instead, states unlocking Aimed Shot.
- Updated SU-100 Veterancy 2 to now provide a range increase for the main cannon. (+10)
- Updated T-54 Medium Tank to now have a ‘Smoke Screen’ ability, similar to the Churchill's Smoke Screen.
- Updated the KV-4 to now have the ‘Tenacity’ passive.
- Updated BTR-45 APC passive to now provide onboard healing.
- Updated the SU-152G to now have a smoke barrage ability.
- Fixed Armored Rush Mechanized Reinforcements ability using old SU-76 squad. (Non-free barrages)
- Fixed Armored Rush Mechanized Reinforcements ability using old T-34-76. (No Desantniki Bonuses)
- Fixed Armored Rush Mechanized Reinforcements ability using old M5 Halftracks. (No Desantniki Bonuses)
- Fixed Five Year Plan: “A Land of Giants” upgrade yellow text missing mention of new ability.
- Fixed Armored Rush T-28, T-34-76 and T-34E being able to fire their main gun even if it’s destroyed if infantry are mounted on them.
- Fixed PT-76 using the wrong UI indicators for its actively loaded ammo type.
- Fixed Hotkey conflict with the Teletank-70
- Fixed Shock Army having the ISU-152-2 from Armored Rush.
- Fixed missing requirement text for Armored Rush Commander KV-8
- Fixed leftover Churchill UI in the T-28 Medium Tank
- Fixed BRDM-1 still being able to fire its rocket pods with a main gun critical.
- Increased Tankodesantniki weapon reload time. [+0.5s]
- Increased SU-57B base reload time. [4s > 5.4s]
- Increased SU-57B population. [5 > 6]
- Increased range of SU-100 ‘Aimed Shot’ ability. [60 > 75]
- Increased penetration of the SU-100 ‘Aimed Shot’ ability. (Near/Mid/Far) [320/310/300 > 350/340/330]
- Increased SU-152G Indirect ability damage.[200 > 240]
- Increased AoE damage percentage of SU-152G indirect ability. (Far/Mid) [0.05/0.15 > 0.15/0.3]
- Increased penetration of SU-15-203 Direct Fire ability. [1000 across all ranges]
- Decreased Tankodesantniki accuracy. [-10% across all ranges]
- Decreased SU-100 base reload time. [9.5s > 8s]
- Decreased fuel and manpower cost of the T-34E [100/350 > 80/320]

British Army
- Updated Motorized Rifle Tommies to no longer have two SMGs.

US Army
- Updated USMC LVT-S to now have a toggle ability that allows it to traverse through water.
- Updated USMC LVT-S .50 cal MGs SFX.
- Updated USMC LVT-S to no longer show mounted infantry on top.
- Updated USMC LVT-S to now have its tracers for its MGs again.
- Fixed USMC MG Bunkers being able to be built on un-owned territory.
- Fixed T40/M18 ‘Whizbang’ still being able to fire one of its weapons with a main gun critical.

Axis Forces

Ostheer
- Updated AI Heavy Infantry to now be given a new shipment of ████████████ and ███████████ for field testing.
- Updated Bergetiger ‘Improved Wreck Recovery’ upgrade to no longer reduce armor.
- Updated Bergetiger ‘Additional Equipment and Training’ to now include a ‘Area Repair’ ability.
- Updated Pk. Elefant Howitzer to now be forced to reload every time it switches firing modes.
- Updated Pk. Elefant Howitzer switch mode description.
- Updated Heavy Infantry Doctrines names and descriptions.
- Updated Heavy Infantry Doctrines to no longer be exclusive from each other.
- Updated Heavy Infantry Doctrines' costs.
- Increased Bergetiger wreck recovery speed on both variants. [+50%]

OKW
- Updated Orbital Support Center’s second Space Station upgrade to now grant the ‘Particle Uplink Cannon’’ ability.
- Updated Orbital Support Center Orbital Dump ability to now only require the first Space Station upgrade.
- Updated Orbital Support Center space station upgrade descriptions.
- Updated Kill-Sat Command to now deploy several more flares.
- Updated CW Super Stug to now be forced to reload every time it switches firing modes.
- Updated Bloaters to no longer debuff other Phoenix Projekt Zombie units, regardless whether friendly or enemy.
- Updated Shamblers to no longer use the old walk speed (Posture Speed) modifier. Instead, uses new one. (Speed Maximum)
- Decreased Wing Divers’ accuracy vs retreating units. [-50%]
- Fixed basic AI Shamblers not being affected by the improved AI behavior introduced last halloween event.
- Fixed Shambler and Hunter attacks not providing the correct amount of XP.

General/Cross-Army Changes
- Updated several GMG hit effects.
- Increased Sundered Armor critical armor reduction. [-30% > -50%]
- Fixed a bug that allowed Wunderkampfers to move at faster speeds than intended.

Update: 23 Feb @ 11:25pm

Update 3.6.2B
Steel Wave Hotfix update

Some oopsie fixes!


Allied Forces

Soviet Army
- Updated Mechanized Streliki description.
- Fixed missing veterancy description on the BTR-45
- Fixed Armored Rush Mechanized Reinforcements using the old Armored Rush T-34-85.
- Fixed Armored Rush Mechanized Reinforcements using the old Armored Rush M5 Halftrack.

Axis Forces

Ostheer
- Fixed Type 3 “Yamatogawa” using the wrong requirement.