Stellaris

Stellaris

Ethics and Civics Classic (4.0 Fixed*)
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Update: 6 Jul @ 8:49pm

Resort Words Update!~

Can build Resort World Cruises as long as you own a Resort World:
- Cruise Ship will give any planet it visits the modifier 'Luxurious Goods' for two years
- Cruise Ships will give planets it visits the modifier 'Resort World Branch' for as long as it remains in the same system
- Can be set to randomly roam within a single system; distributing luxurious goods to planets within

Update: 6 Jul @ 3:00am

Ocean Paradise Origin Updated:
- Now has special interaction with Resort Worlds (your capital can be a resort if it is the ocean paradise world)
- Ocean Paradise Resort Worlds are allowed to specialize into angler zones
- Angler Tourist jobs for Resort Worlds
- Starts with Resort Worlds technology
- Guarantees rare crystal & sculpturing technology

Angler Zone (Aquaculture) Adjustments:
- Now allows new building "Oceanic Industries", which gives pearl diver jobs but can be built in agriculture zones if specialized for anglers

Update: 4 Jul @ 12:23pm

More French Loc thanks to Emmanuel DH

Update: 4 Jul @ 12:09pm

EnriadHodor Hotfixes:
- Utopian Abundance error hotfix
- Barbaric Hedonists allowed
- Agrarian Idyll small rework
- Readability and code relevance hotfix
- Peaceful Traders and Spirit of Freedom - hotfixes
- Peaceful Commonwealth hotfix
- Ruthless Capitalism is now yellow gov civic

Coggernaut hotfixes:
- Fixed Clone Army giving relic worlds as colonies too
- Also removed restriction forcing relic-world habitability (Clones don't adapt to relic worlds via evolution)

Update: 29 Jun @ 12:07am

Many Job Fixes

Noble/Aristocrat variants of jobs

Barbaric Despoilers Civic:
- now is an advanced form of Slave Guilds civics
- unlocks special story if paired with clone army

Clone Army Origin:
- Now starts with size 30 Relic World (felt fitting, and is a buff)

Letters of Marque Civic:
- Added Pirate swap for Soldier jobs (Theme)
- Pirate Captain trait (previously material liberator trait), soldiers now also produce energy if governor

Pirate Lord Civic:
- No more elections
- New pirate lord selected upon death

Update: 19 Jun @ 12:49am

Hotfixes:
Many Policy fixes
Slavery fixes
Primitive Army fixes (they only had defense armies)
Research Coop Fix

Update: 18 Jun @ 5:04pm

Balance Update:
Anarchist Ideals --> Now has edict that allows factions to split production of research & unity
Crowdsourcing --> Now has edict that allows factions to produce research instead of unity

Anarchist Ideals & Crowdsourcing research bonus reduced by 50% (This was from player feedback)

Hotfix:
Primitive Uprisings should no longer have never-ending wargoals

Update: 13 Jun @ 8:34pm

Anarchist Ideals Civic has been MASSIVELY reworked and is now a Gov Civic

Update: 13 Jun @ 3:06pm

Hotfix:
Food Alloy Civic Fixed
More Job Fixes
Warrior Culture Civic --> Added leader capacity +3

Chinese Localization Added (Thank you MiracleKagari!)

Update: 13 Jun @ 9:04am

Farmer District Hotfix!

Warrior Culture Civic:
- Leader Trait is now a Destiny Trait:
~Soldiers also produce minerals & food now
~Rival Bonus while Fleet Commander
~Army Upkeep -50%
~Council Modifier now does amenities instead of food