Stellaris

Stellaris

Ethics and Civics Classic (4.0 Fixed*)
9,398 Comments
Coggernaut  [author] 15 hours ago 
Would need to coordinate with Empires Expanded for better compatibility. They likely did not account for E&C's economic newer policies
Hey man, wanted to report a potential incompatibility.

I think this is incompatible with Empires Expanded, there is a bug where "economic policy" from this mod is starting off automatically set to "criminal market" and then disappears with no policy set at all.

I narrowed it down, for my game at least, to those two mods; appreciate your mod and it is a staple of my playthroughs, just wanted to report this and hope it helps
Stepover34 12 Jul @ 1:51am 
Thank you
Coggernaut  [author] 11 Jul @ 5:32pm 
Certainly I can work towards compatibility! I just need to coordinate with the modder via discord
Stepover34 11 Jul @ 3:40pm 
would it be possible to allow this mods (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419898929&searchtext=monopolist) unique trade policy to appear when using this mod?
eros10602 11 Jul @ 7:40am 
Mechanical Religion Social System Not Applied Properly Clergy Hate Robots
Coggernaut  [author] 11 Jul @ 6:42am 
@eros10602

I don't quite understand the context, could you re-explain? I very much want to help troubleshoot the bug
eros10602 11 Jul @ 6:09am 
I used a mechanical social system, but there's a phenomenon where the spiritualist faction hates robots.
Coggernaut  [author] 9 Jul @ 5:06am 
Yup, you must activate an edict for crowdsourcing. This allows you to toggle it on and off
Stepover34 9 Jul @ 2:37am 
there is an edict to change to research
闻香识卤菜 9 Jul @ 1:01am 
Author, the concept of crowd-sourcing innovation is not applicable. It still generates cohesion in the support of that faction. Isn't it a research point or a bug?
Coggernaut  [author] 8 Jul @ 3:27pm 
@AdvLeon

In one of the updates we got a report that linux crashes started happening again. You've confirmed it's not a fluke. However it seems to work on proton I heard.

I'll investigate the code and see if one of the lines simply need to be commented out so it no longer causes crashing.

We have more details in the discord
AdvLeon 8 Jul @ 12:08pm 
Unfortunately I'm still getting crashing on Linux at 100%, anyone else? No other mods enabled and verified game files.
Coggernaut  [author] 8 Jul @ 4:51am 
@F0ur

Yes, that needs to be addressed still
F0ur 7 Jul @ 11:33pm 
I find a bug when reform authority type, I couldn't change it to Direct Democracy.
Coggernaut  [author] 7 Jul @ 5:55pm 
@Armedwithpuns

Added to mod description at the bottom:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482485357
Armedwithpuns 7 Jul @ 5:50pm 
does this version work for 3.7 or is there a archival version of this mod for earlier versions?
Coggernaut  [author] 7 Jul @ 5:39pm 
Sweet!

Tropical Planet ey? Should make a resort world! Just buffed it :NC:
Francisco 7 Jul @ 5:22pm 
It worked! :WH3_clasp:

I had to completely uninstall and delete/resub all mods.
I was both able to start a new game and also load a save file and select a tropical planet!

Thank you for still checking it though. I really like the mod.
Francisco 7 Jul @ 4:52pm 
I will try a clean reinstall. Hopefully it works.
Coggernaut  [author] 7 Jul @ 4:50pm 
@Franciso

I just loaded a game perfectly fine as a tropical nation of the United Worker's Steel Conglomerate
Francisco 7 Jul @ 4:08pm 
Thats the issue I cant create a new game if I select an empire whose homeworld is the tropical designation. It crashes straight to desktop. All other types are working :/
Coggernaut  [author] 7 Jul @ 4:00pm 
@Francisco

I would try a new save just to be sure, it's probably something specific to your save. If it was consistent, I'm sure it would be happening every time I and everyone else clicks a tropical world.

Although if more people report it, or you can reproduce it on a new save, let me know
Stepover34 7 Jul @ 3:48pm 
I'm using this combo with more mods and I've not experienced crashes, maybe one of the mods hasn't updated corrected
Francisco 7 Jul @ 3:46pm 
Could it be related to UI Overhaul Dynamic + Ethics and Civics Classic com patch being much older?

The UI mod updated a few days ago as well however it only started crashing today right after ethics and civics updated
Francisco 7 Jul @ 3:44pm 
This was my only mod that updated today and ever since then I cant select tropical worlds. It CTDs right away.
Axis 7 Jul @ 1:03pm 
@Stepover34 I put it into another playset, that seems to have worked.
Coggernaut  [author] 7 Jul @ 7:59am 
@kobt

I need still need to fix civics that provide secondary species. I think this bug has been reported on our discord
kobt 7 Jul @ 5:07am 
Choosing to Syncretic Evolution origin, the second race cannot colonize, indicating that the second race belongs to a species without intelligence, but the original game allows the second race to colonize.:sotsad:
Coggernaut  [author] 6 Jul @ 8:54pm 
Resort Words Update!~

Can build Resort World Cruises as long as you own a Resort World:
- Cruise Ship will give any planet it visits the modifier 'Luxurious Goods' for two years
- Cruise Ships will give planets it visits the modifier 'Resort World Branch' for as long as it remains in the same system
- Can be set to randomly roam within a single system; distributing luxurious goods to planets within
Stepover34 6 Jul @ 3:34pm 
is the playset active? and is the mod in the active playset?
Axis 6 Jul @ 3:14pm 
Why can't I pick 5 points in ethics and only the usual 3? Is this a me-issue? I re-subscribed, verified the game files and checked that I have the mod on when starting the game.
General Sherman 19 6 Jul @ 2:56pm 
i have done that. A friend and I deleted stellaris files and verified. no change
Stepover34 6 Jul @ 2:54pm 
if that doesn't work verify game files
Stepover34 6 Jul @ 2:53pm 
unsubscribe and resubscribe
General Sherman 19 6 Jul @ 2:51pm 
The mod is still displaying in playset saying Megacorp civic update when it should say 4.0 fixed.
Coggernaut  [author] 6 Jul @ 3:05am 
Ocean Paradise Origin Updated:
- Now has special interaction with Resort Worlds (your capital can be a resort if it is the ocean paradise world)
- Ocean Paradise Resort Worlds are allowed to specialize into angler zones
- Angler Tourist jobs for Resort Worlds
- Starts with Resort Worlds technology
- Guarantees rare crystal & sculpturing technology

Angler Zone (Aquaculture) Adjustments:
- Now allows new building "Oceanic Industries", which gives pearl diver jobs but can be built in agriculture zones if specialized for anglers
Grand Admiral Thrawn 5 Jul @ 1:15pm 
Currently this mod is causing a bug where all workers ascend into specialists, creating resource shortages and entire planets with zero workers.
Coggernaut  [author] 5 Jul @ 2:24am 
It's my favorite mod too :steamhappy:

That's why I volunteered to keep it maintained
fast 5 Jul @ 1:44am 
while I won't be running this for my next big modded game (a friend needs to learn base game first) I'm so glad and thankful you are keeping this alive into 4.0, probably my favorite mod out there.
Coggernaut  [author] 4 Jul @ 10:38pm 
Clerks will be reworked in the future. Just many things that are higher priority than reworking clerk-jobs
fa3po 4 Jul @ 2:27pm 
I've noticed the mod adds clerks back in. is it inteded or a bug as they were largely removed from the game in 4.0.
Rephil 4 Jul @ 2:13pm 
You are Amazing! :steamthumbsup: :steamhappy:
Coggernaut  [author] 4 Jul @ 1:07pm 
EnriadHodor Hotfixes:
- Utopian Abundance error hotfix
- Barbaric Hedonists allowed
- Agrarian Idyll small rework
- Readability and code relevance hotfix
- Peaceful Traders and Spirit of Freedom - hotfixes
- Peaceful Commonwealth hotfix
- Ruthless Capitalism is now yellow gov civic

Coggernaut hotfixes:
- Fixed Clone Army giving relic worlds as colonies too
- Also removed restriction forcing relic-world habitability (Clones don't adapt to relic worlds via evolution)
Coggernaut  [author] 4 Jul @ 12:59pm 
Thank you!
Coggernaut  [author] 4 Jul @ 12:59pm 
Sure! I don't know much about that element of gameplay, so I look for players feedback to make changes or adding new things.

Any suggestions are welcomed and will help me finish this easier! :steamhappy:
Stepover34 4 Jul @ 12:53pm 
do you mean make one for suggestions about direct democracy ascension authorities?
Stepover34 4 Jul @ 12:53pm 
@Coggernaut the issue post has been made
Coggernaut  [author] 4 Jul @ 12:52pm 
Oh! That is something that needs to be added. Could you make a specific post just for that Direct Democracy Authority Swaps? Thank you so much for making posts
Stepover34 4 Jul @ 12:50pm 
also are unique ascension authorities for direct democracy something you are working on?