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I think this is incompatible with Empires Expanded, there is a bug where "economic policy" from this mod is starting off automatically set to "criminal market" and then disappears with no policy set at all.
I narrowed it down, for my game at least, to those two mods; appreciate your mod and it is a staple of my playthroughs, just wanted to report this and hope it helps
I don't quite understand the context, could you re-explain? I very much want to help troubleshoot the bug
In one of the updates we got a report that linux crashes started happening again. You've confirmed it's not a fluke. However it seems to work on proton I heard.
I'll investigate the code and see if one of the lines simply need to be commented out so it no longer causes crashing.
We have more details in the discord
Yes, that needs to be addressed still
Added to mod description at the bottom:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482485357
Tropical Planet ey? Should make a resort world! Just buffed it
I had to completely uninstall and delete/resub all mods.
I was both able to start a new game and also load a save file and select a tropical planet!
Thank you for still checking it though. I really like the mod.
I just loaded a game perfectly fine as a tropical nation of the United Worker's Steel Conglomerate
I would try a new save just to be sure, it's probably something specific to your save. If it was consistent, I'm sure it would be happening every time I and everyone else clicks a tropical world.
Although if more people report it, or you can reproduce it on a new save, let me know
The UI mod updated a few days ago as well however it only started crashing today right after ethics and civics updated
I need still need to fix civics that provide secondary species. I think this bug has been reported on our discord
Can build Resort World Cruises as long as you own a Resort World:
- Cruise Ship will give any planet it visits the modifier 'Luxurious Goods' for two years
- Cruise Ships will give planets it visits the modifier 'Resort World Branch' for as long as it remains in the same system
- Can be set to randomly roam within a single system; distributing luxurious goods to planets within
- Now has special interaction with Resort Worlds (your capital can be a resort if it is the ocean paradise world)
- Ocean Paradise Resort Worlds are allowed to specialize into angler zones
- Angler Tourist jobs for Resort Worlds
- Starts with Resort Worlds technology
- Guarantees rare crystal & sculpturing technology
Angler Zone (Aquaculture) Adjustments:
- Now allows new building "Oceanic Industries", which gives pearl diver jobs but can be built in agriculture zones if specialized for anglers
That's why I volunteered to keep it maintained
- Utopian Abundance error hotfix
- Barbaric Hedonists allowed
- Agrarian Idyll small rework
- Readability and code relevance hotfix
- Peaceful Traders and Spirit of Freedom - hotfixes
- Peaceful Commonwealth hotfix
- Ruthless Capitalism is now yellow gov civic
Coggernaut hotfixes:
- Fixed Clone Army giving relic worlds as colonies too
- Also removed restriction forcing relic-world habitability (Clones don't adapt to relic worlds via evolution)
Any suggestions are welcomed and will help me finish this easier!