Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

balance update [DISCONTINUED]
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Update: 4 Jan, 2019 @ 10:35am

Mirror tower spam-click bug removal test

Update: 30 Dec, 2018 @ 1:17am

Phoenix Crush damage increased from 40 to 50.
Phoenix now have 100% bonus damage vs other myth units.

Update: 21 Nov, 2018 @ 6:51am

modified medit once more

cant seem to reproduce goldless medit spawn, assuming problem is solved?

Update: 21 Nov, 2018 @ 6:47am

Modified mediterranean map script

Update: 2 Oct, 2018 @ 2:32am

Now correctly changes Wall hitpoint upgrades for the stone wall upgrade, from 600 to 500 hp.

Fixed a changelog typo, Fortified wall is 500 hp, reduced to 400, not 600 to 500.

Update: 30 Sep, 2018 @ 5:29am

Update: 29 Sep, 2018 @ 4:37am

REMOVED: Time shift cost reduced from 200/100 to 75/75 wood/gold for Towers and Palaces.

Walking Woods Oak no longer has more crush damage than the rest. (bug fix)
Eldhrimnirs Kettle now reduces the einherjar special attack duration from 4 to 3 seconds.
Einherjar speed buff changed from 3 to 3.8, to 3 to 3.5.

Update: 20 Sep, 2018 @ 4:31am

slightly adjusted some map scripts.

Update: 30 Aug, 2018 @ 3:39am

General

Stone Wall, Fortified Wall, Great Wall and Citadel Wall effects reduced from +600 HP each to +500 HP each. Iron Wall effect reduced from +500 HP to +400 HP.
Incorporating more changes from the minor bug fix mod, https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1198734663/2828702372996948576
Secrets of the Titans research time reduced from 90s to 75s.
Scarab pendant now only does +50% damage to all siege units (not myth), rather than 100%. (previously only egypt siege towers)

Egypt:

+1 attack for Khopesh Swordsman, bonus damage also affects caravans
Pharaoh and Son of Osiris empower rates on wonder build speed reduced from +75% to +30%
Priests empower rate on wonder build speed reduced from 30% to 25%.
Citadel Center now gets affected by masons hack armor improvement, aswell as make the garrison capacity and accuracy the same as normal town centers, previously less/weaker

Greek:

The Argo no longer benefits from armory upgrades twice

Atlantean:

Architects increases Tartarian Gate pierce armor from 60% to 85% and Sky Passage pierce armor from 80% to 85%
Mirror Tower attack increased from 20 to 25, but limit reduced from 10 to 5.
Heroic Renewal regeneration reduced from 2.5 HP/s to 2.25 HP/s.
Arcus and Turma Hero now benefit from burning pitch correctly, instead of having more than intended bonus damage vs ships.
Timeshift cost moved back to 200w 100g (this change was impossible to implement anyway)

Chinese:

Reverted the train speed nerf for Scout Cavalry
Earth dragon pierce armor increased from 60 to 70%.
Earth dragon Range increased from 6 to 7.
Earth dragon obstruction radius reduced from 2.6 to 1.9
Geyser can now also be placed on water.
Cataphract now correctly has 2x bonus vs siege. (previously incorrectly implemented)
Fu Xi Towers and Castles now have a 50% blessed construction cost, rather than 20%.
Villager all food gather rate restored to original value, wood and gold remain -5%.
Garden gather rate nerf removed.

Norse:

Bogsveigir now correctly display they can be upgraded at the longhouse.

DM:

Tower Limit reduced from 20 to 16
All healing rates from unit/building actions increased by 25%
Atlantean TC build speed reduced by 10% (both citizen, and hero) (reverting prior buff by devs)

Update: 26 Jun, 2018 @ 2:58am

Mirror towers are now affected by weapon upgrades from the armory.
Fire siphons now have a base 12 pierce damage.