Space Engineers

Space Engineers

Whip's Speed Matcher Script
Showing 1-10 of 11 entries
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Update: 5 Nov, 2023 @ 5:06pm

Version 25.0.1
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/84d66d2f1103048691aea53fca8b613b96c0fe94
  • Fix for IMyTextPanel API changes

Update: 31 Jul, 2018 @ 7:26pm

Version 25
  • Fix for keen's stupid negative runtime bug

Update: 14 Jul, 2018 @ 9:42pm

Update: 14 Jul, 2018 @ 8:40pm

Version 24
  • Changed update frequency workaround

Update: 11 Jun, 2018 @ 12:16am

Version 23
  • Reduced update frequency
  • Added exception outout
  • Updated update frequency bandaid
  • Added GetAllowedGrids method to allow program to placed on subgrids
  • Changed how "match" command behaves

Update: 18 Mar, 2018 @ 10:17pm

Version 22
  • Fixed issue where codes would trigger multiple times per tick in DS

Update: 12 Mar, 2018 @ 1:00pm

Version 21
  • Changed dampening method to use the algorithm that keen uses - v20
  • Changed "scan" and "match" commands into toggle functions - v21
  • Added dampener status recognition - v21

Update: 23 Jan, 2018 @ 12:21pm

Version 19
  • Added speed incrementing function
  • Used proper interface peoperties for setting thrust override. This will actually improve precision at low speeds!
  • Removed excess math to improve performance

Update: 22 Nov, 2017 @ 9:43pm

Version 18
  • Code no longer needs a timer to loop! The code triggers itself!

Update: 14 Aug, 2017 @ 8:40pm

Version 15
  • Added thrust ignore name tag - v15
  • Code now checks for thrusters only on the same grid - v15