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It is possible, I'd just need to rewrite the script to support it as that would dictate a new user interface as well.
any chance you feel like adding that function? :)
Yes
> do to allso follow the altitude and if the other ship changes direction?
No
You need https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=407158161
1. Set up both scripts on your ship,
2. Place a LCD for Speed Matcher
3. Type (TextLCD {Name of Speed Matcher LCD}) into the 'Custom Data' of the cockpit or control seat of your choice
No. Raycast scans physics shapes. If you can stand on it, raycast will hit it. (Nothing scripts can do about it, its just a game mechanic)
Program(433,54): Warning: 'IMyTextPanel.WritePublicText(string,bool)' is obsolete: 'LCD public text is deprecated'
Program(434,8): Warning: 'IMyTextPanel.ShowPublicTextOnScreen()' is obsolete: 'LCD public text is deprecated'
Is this actually a script breaking problem, for one thing? And if it is, is there some quick fix I can apply to correct this issue? Unfortunately I don't know much of anything about script writing.
This script matches the velocity vector of whatever you ping
- It only works from cockpit/control-seat first-person view, not third person
- you have to be very close to your target to engage relative dampeners
if you wiggle your aiming reticle away from your target, it sometimes disengages relative dampeners
question for you @Whiplash141: does this script match just speed with a target grid or velocity (including heading)?
sidenote / suggestion / question: would it be possible to add the following options ? (or make them esparate scripts.. not sure)
- approach (meaning once targeted, you will engage until a specidied distance is reached)
- keep distance (same as speed matching BUT on all axis, including height (very helpful for atmospheric engagements)
thanks in advance
keep up the great work
Ore is this scrip only for small text panels