Darkest Dungeon®

Darkest Dungeon®

Druid - Class Mod
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Update: 15 Jan, 2019 @ 7:32am

Sacrificial Knife gave a stress reduction buff, it was supposed to be a stress debuff.
Fixed it.

Update: 14 Jan, 2019 @ 8:42am

fixed a small typo involving the dagger trinket, all should be good now.

Update: 14 Jan, 2019 @ 8:23am

fixed typo in the image file of the Sacrificial Knife trinket.

Update: 14 Jan, 2019 @ 8:16am

accidently left an extra , in the code. that's what you get for copypasting, fixed now.

Update: 14 Jan, 2019 @ 8:07am

added trinkets

Update: 13 Jan, 2019 @ 3:00pm

Some balancing changes, please let me know what you think!

- lowered the SPD by 2
(8 speed always felt a bit much, 6 is still speedy but she is no longer one the the quickest classes)

- increased the Druid's HP to be on par with the highwayman.
(with more health you can take more advantage of drain life and the other heal over time effects. this was also done to compensate for the SPD nerf)

- Summon Thorn can now be used from the third rank but has a small chance to cause bleeding to yourself.
(this ability always felt a bit useless, it should now be a more viable damage tool, the bleeding shouldn't be a big deal with all the healing the Druid is able to dish out.)

- Healing Mist will now only increase your dodge by 4, increasing the rank will only increase the duration now.
(Healing Mist always was one of the Druid's best abilities, for the healing alone, this nerf changes the max dodge you are able to gain from this ability from 36 to 24, still a pretty big buff but a bit less silly.)

- Cleasing Rain stress heal change is now no longer guaranteed.
(change to stress heal starts at 25% and ends at 85%.
the blight/bleed heal was always the focus of this ability and the stress heal was always meant to be a little perk, however in it's original shape the reliable party wide stress heal was often more powerfull than Cry Havoc which only healed stress.

- Updated the Equipment art
(it should be a bit more easy to quickly see at what equipment level your Druid is now.)

I've also started on the trinkets for those who are wondering, I expect them to be finished sometime next week.

Update: 29 Jun, 2018 @ 12:41pm

Some Balance tweaks.

- you can now use Tremors from the second rank.

- increased the duration of healing mist by 1 turn. (this should make the skill more usable at low levels and more effective to stack at higher levels.)

Rejuvenate now heals more upfront at higher level. (instead of healing 1 it now heals from 1 to 1-2, 2, 2-3, 3.)

Update: 24 Jun, 2018 @ 12:54pm

Added in the new stall detection to the healing / buffing skills

Update: 24 Jun, 2018 @ 12:50pm

adjusted healing mist so that it doesn't aply the Dodge buff 4 times.

Update: 24 Jun, 2018 @ 12:38pm

Messed up while typing code, fixed the typo, class should work now