Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

4Fun
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Update: 14 Feb, 2021 @ 9:57am

Update: 13 Feb, 2021 @ 10:27am

Update: 13 Feb, 2021 @ 5:49am

Update: 27 Apr, 2020 @ 6:48am

fixed backfire issure, then marines takes damage from already dead marine

Update: 18 Dec, 2019 @ 12:06am

added first person: *fp 1, *fp 0, *help fp commands
fp issures like "unable to throw grenade" or "broken rolls" MAYBE will be fixed or disabled in future

Update: 7 Oct, 2019 @ 6:35am

4fun2
fixed melee damage against doors
added sound and particle for a boss egg death
added *help chat command and notification at the start of the mission

Update: 18 Sep, 2019 @ 12:52am

4fun:
fixed rifle and added more damage for underslung grenade, longer regen
changes in sniper and railgun
started script optimisation
4fun2:
balanced blink
both:
bug fixes
changed first symbol from "/" to "*" in chat commands, added more commands:
*blind 1 and 0 - enable/disable buzzers poison
*knockdown 1 and 0 - 0 means no delay between knockdowns from shieldbugs, antlions and big drones, 1 means default delay, where you can run after first knockdown

Update: 9 Sep, 2019 @ 11:51am

fixed chainsaw in 4fun2
added /ff chat comand, /ff 1 enabled friendly fire, /ff 0 disabled friendly fire
added test energy shield (blink)

Update: 8 Sep, 2019 @ 11:54am

-removed challenge versions like "light" or "x2, x6". Now exists 4fun and 4fun2 only.

-added chat command /carnage x, there x is carnage scale number from 1 to 16. Another commands (lake first person, simple hack, revive, etc) will appear latter (maybe).

-added prespawn: "populate map with aliens at random positions"

-rewrited spawn changer script and scripts of all aliens

-added hp gradation for fat aliens - gradation of difficulty there "brutal" - as was before, "easy" must be realy easy (maybe)

-added healthbars

-fire buzzer can deal damage to max 2 marines

-added bee instead of queen. Then you see in chat "something dangerous nearby" it means what egg was spawned closely to marine, which say this. This egg will grow up 45 seconds and after, bee will appear. It spits auto aimed shit and teleports to marine, if you will be too far.

-fixed mission auto restart

4fun:

-fixed grenade heal aliens

-nothing else changed, maybe another day, month, year...

4fun2:

-adrenaline mortar modified to more similar with default mortar, space to spit, shift does nothing for now

-changed bfg, now it can shot upper/lower aliens. Knockdown marines. Changed ball speed and damage

-changed railgun/bfg reloading: after shot it recharges 60 seconds, doesnt matter if its active or second weapon. In backpack it shows blue light, till reload.

-added damage limit for sniper rifle, increased distance for explosion and reloading time

-another damage fixes

-heavy rifle alt fire: shots with grenade, which crarm aliens. They are fighting on your side for a short time

-added invulnerability frames on rolling start

-removed dot against doors, while you stay close

-added melee effect, which hits aliens in small aoe and deals damage to doors. Aoe increases then power fist equiped

-changed wildcat skill: gains invisibility for 5 seconds

-wolfe skill: added sound for devastator shots. Added red bullets for minigun. They are passing through all aliens and even shieldbug's shield. Auto aiming on buzzers

-sarge skill: places defensive bubble. Inside this bubble, while somebody shoots, aliens pushes outside. Destroys ranger's spit and reflects mortar shells

-med guns have limited heal, regenerates 60 sec after use

-armor doesn't have 20% defense, changed particle

-fixed tesla

-fixed flashlight

-rewrited weapon ammo regeneration script, weapons doesn't have regen while droped and have another regen interval

-added something like crash protection then a lot of aliens dies in same time from grenade for example. It doesn't protect on 100%, it's may just help it several cases

-script optimisation and another things

Update: 24 Dec, 2018 @ 3:30am

4fun2:
changed regen for grenade launcher and railgun from 60 to 30
changed time scale for adrenaline
changed sniper rifle damage: aoe damage and damage depends on max health of alien which get damage first, it means, what you need more aim to heavy aliens to deal more damage. Reduced radius from 380 to 310