Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

4Fun
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Update: 4 Apr, 2018 @ 12:38pm

Update: 2 Apr, 2018 @ 3:33am

Update: 2 Apr, 2018 @ 1:40am

fixed backfire asw_barrel_explosive causes error
changed damage agains door while marine stay near - max door health/40 (damage is reduced when door is fully sealed)

Update: 1 Apr, 2018 @ 11:00am

fixed collision of sentry
added script which destroys all bots at begin of the mission
some changes and fixes in all alien scripts
added particles under special drones
increased time interval for revive
reworked alien_selection.txt
chainsaw - regen begins at 1/2 hp
increased vindicator damage
added aoe for minning laser and 50calmg, it can be picked up in lobby
wildcat skill cures infestation
medic skill revives all incapacitated marines
removed aoe from sniper rifle
disable radiance damage against doors
added slow damage against doors if marine stay near door
removed all carnage balance for maps
added new difficulties of challenge:
hard mode -
[4fun2|x2]
[4fun2|x3]
[4fun2|x6]

balanced spawn(reduced spawn of wanderers and horde wanderers: spawn chance = 0.2, reduced prespawn) -
[4fun2|20%|x2]
[4fun2|20%|x3]
[4fun2|20%|x6]

disabled new types of drones, reduced spawn -
[4fun2|light|x2]
[4fun2|light|x3]
[4fun2|light|x6]

x2, x3, x6 is carnage scale

added timer for drones, red parasites and buzzers - after this timer alien will be killed
fixed invulnerability script
fixed wildcat skill, now inv. time can save from damage of parasite
fixed red particle still in marine after revive mistake
another bug fixes
maybe forgot to write about something, but anyway, nobody reads this, so nvm =)

Update: 27 Mar, 2018 @ 5:54am

new buzzer

Update: 25 Mar, 2018 @ 4:46am

radiance burns doors
another changes

Update: 25 Mar, 2018 @ 4:44am

Update: 24 Mar, 2018 @ 10:58am

now marines can't destroy doors

Update: 24 Mar, 2018 @ 3:43am

trying to balance sentry
reworked chainsaw script:
added small aoe, gains hp for every hited target in this aoe, but only if your curent hp <= 1/3 of maximum hp
increased grenades count to 2
reduced carnage for "diema surface bridge" to 2 on brutal and 3 on another difficulties
removed chainsaw + armor combo
reworked Wildcat amp skill - refill time 1.5 sec, activation of amp gains 0.5 sec of boosted speed and frames of invulnerability (gains to Wildcat good mobility)
increased devastator damage

Update: 23 Mar, 2018 @ 7:57am

buzzer fix