Stellaris

Stellaris

Tomb World Start Systems
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Update: 20 May, 2018 @ 2:43pm

Version 2.2

CHANGES

  • Updated to 2.0*. Will need to do a triple check to make sure it's working as intended.

Update: 7 Dec, 2017 @ 6:59pm

Version 2.1

CHANGES

  • Updated to 1.9*

Update: 12 Nov, 2017 @ 7:01pm

Version 2.0

*****MAJOR UPDATE*****
In this update the code was completely rewritten from the ground up. Homeworld Restoration event was optimized for late game lag and Species Ledger bug was fixed. This is compatible with CURRENT SAVE games. For NEW GAMES using the Nuked Sol Start, the start system may need to be changed to get the same benefits.

CHANGES

  1. Code overhauled to follow 1.8.3 code structure. Mod now uses proper on_action events to trigger game_start setup (including adding buildings, mutating species, and adding unique techs). Almost every file was rewritten.
  2. Mutant start is now called Mutated start. Changed due to investigating an x-men type game start mod.
  3. 3 new Sol System based system initializers were added, including Vault Earth, Wasteland Earth, and Mutated Earth.
  4. Nuked Sol Start's bonuses were depreciated. Now Vault Earth and Mutated Earth will contain these features.
  5. Changed Homeworld Restoration event's trigger to on_action on_terraforming_complete for optimization.
  6. Changed event chain for Homeworld Restoration for MTTH in days to years.
  7. Added @io's Spanish translation for majority of mod. Mutated Start and tomb world Earth starts are new text, still in English.

Bug Fixes
  1. Fixed species ledger issue.

Known Bugs
  1. Unique texture for Earth sometimes appears upside down. Known to happen when using a non-continental game start.

Update: 11 Oct, 2017 @ 5:17pm

Version 1.9

Bug Fixes

  1. Fixed code for change_dominant_species to match updated code structure.
  2. Fixed Vault Dweller start reporting incorrect research boost percentage.

CHANGES
  1. Added @io's Spanish translation for "Nuked Sol Start". TBD the rest of the mod.

Known Bugs
  1. Species Ledger duplication bug for mutant and syncretic evolution starts.

I'm amazed, we've reached 1000 concurrent subscribers today! Hope to keep updating this mod for your enjoyment!

Update: 27 Sep, 2017 @ 8:22pm

Version 1.8

CHANGES

  1. Added unique Vault Dweller start for machine empires (except for servitor empire which replaces science lab building).
  2. Added "pc_nuked" preference for machine secondary pops when using the Mutant start
  3. Added unique "vaults" for the exterminator and assimilator civics.
  4. Redid nuked_sol_start event and initializer to accomodate upcoming Codominant Evolution mod.

Bug Fixes
  1. Fixed code for Tomb World restoration event not firing due to Hive Mind government changing
  2. Fixed missing start messages
  3. Other code cleanup

Known Bugs
  1. Species Ledger duplication bug for mutant and syncretic evolution starts.

Update: 22 Sep, 2017 @ 9:32pm

Version 1.7

CHANGES

  1. Updated to 1.8.0 Capek
  2. Reworked start system initializers to match updated start system initializers in vanilla.
  3. Reverted syncretic evolution features. There is no longer a unique setup for the Mutant start. Looking into alternatives.
  4. Added ability for synthetic dawn and hive mind custom tile blockers to appear
  5. Now I can play as Skynet

PLANNED FIXES
  1. Clean up the code
  2. May need to tweak the restore homeworld event
  3. May need to revist Nuked Sol Start

Update: 9 Sep, 2017 @ 7:56am

Version 1.6

BUG FIXES

  1. Fixed reduced cost tile blockers not showing up on tomb world Earth.

Update: 8 Sep, 2017 @ 8:20pm

Version 1.5

CHANGES

  1. Revamped code from scratch for the tomb world start creation game start event (tombstart_game_start_new). Newly revamped file should be robust when 1.8 Capek comes out (always statements in tombstart_game_start_new.5 vs tombstart_game_start_new.501). Need to re-evaulate if Mutant start should be kept in the current spirit or revised.
  2. Made tile blockers have reduced costs to match game start costs to rebalance tomb world starts. Bomb Crater now costs 40 mineral & 40 energy, City Ruins & Radioactive Wasteland now costs 60 minerals & 60 energy.
  3. Reduced research boost granted by Vault Complex from +5% to +3% for balancing. *
  4. Added more flavor text for Vault Complex building. Now there are at least 6 different names.
  5. Earth has a new custom nuked texture at game start. I didn't like the old one. When Earth is terraformed to continental preference, mod will restore default continental texture. *Note there is some conflict with the Cockroaches of Earth mod, so they do not use this custom texture.

*Note, except for the items with a ' * ', all of the other changes require a new game to see the effect.

Update: 30 Aug, 2017 @ 7:43pm

Version 1.4

CHANGES

  1. Added event chain which asks player to terraform homeworld if 25 years have passed since he/she researched Climate Restoration.
  2. Earth has a new custom nuked texture at game start. When Earth is terraformed to continental preference, mod will restore default continental texture. *Note there is some conflict with the Cockroaches of Earth mod, so they do not use this custom texture.

Update: 26 Aug, 2017 @ 8:47pm

Version 1.3

BUG FIXES

  1. Fixed bug with missing home planet tile blockers. Will need to start a new game to have tile blockers.
  2. Fixed minor spelling mistake for "Home World is Restored" event for languages other than English.

CHANGES
  1. Changed "radsuit" to "environmental suit" in "Home World is Restored" event.
  2. Restored Hive Mind ethic unique start message text since the generic tomb world start flavor text did not seem to fit.
  3. Hive Mind empires can no longer receive a bonus from restoring their homeworld (will consider possibly changing in the future).