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Underground vault, Vault Complex, Vaut Crustal Rock, Vault FS-101 ect...and all these buildings have the same effect which is +3% research speed...Is this normal?
If you are having trouble getting the planet to start as a tomb world, there could potentially be a mod conflict. I fire an event at the start of the game that changes the world to a tomb world and adds all of the tile blocerks. If there is another mod that changes something at the game start there could be a conflict preventing the tomb world from appearing.
In terms of start bonuses, using the vault dweller start machine empires have a special "vault" building. With the mutated start assimilators and servitors have a secondary species with a tomb world preference.
You should make an AAR; I'd love to see how far your race goes. Also, if you haven't tried it yet, you can restore your homeworld's climate to its former glory for some unity/influence/happiness bonuses (though I'm not sure if that'd fit with your caste system rp).
The Planet Diversity mod figured the UI issue. Check it out, maybe you can find something there to inspire you.
@ODSTbag, I found a mod in the workshop called SciFi Species that adds Fallout portraits. I'm not artist though, so hope thats sufficient for your RP.
@Thedreadedpixel, you should defintely buy the game. Totally worth it.
@Holy Athena, are you suggesting they all evolved together? Or maybe as a Mutant finding the Enclave succeeded in colonizing another world?
Yea, where Rad Roaches, and Mutants have evolved into intelligent enough beings to have created spaceships in the far future, and 2 opposing Human factions, Wastelanders, and Vault Tech.
Because war, . . . war never changes . . .