Arma 3
Stargate_waugh_Lord
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Update: 15 Oct, 2017 @ 12:33am

SMALL UPDATE 15/10/17
Added Same textures to the Replicator Block as the Replicator
Added Damaged Replicator found in Props- WL STARGATE OBJECTS - SG1 PROPS
Added Replicator (static) found in Props- WL STARGATE OBJECTS -SG1 PROPS
Added Replicator found in Props- WL STARGATE OBJECTS - STARGATE UNITS
Added this setvariable ["WL_safe",true]; so unit wont be attacked by Replicators
Added If you want to kill all Replicator this addaction ["kill all Replicators",{ reps = _this select 0 nearObjects ["B_Pilot_F",200];{_x setdamage 1} foreach reps} ];

Update: 10 Oct, 2017 @ 1:47am

Reorganized location of objects
Props- WL STARGATE OBJECTS -
STARGATE TECHNOLOGY
STARGATE SHIELDS
STARGATE GOA'ULD OBJECTS
SG1 PROPS
MISC OBJECTS

Props - WL STARGATE ATLANTIS -
SGAA ATLANTIS OBJECTS
ATLANTIS OBJECTS
Changed
Fixed Weapon Rack will only spawn staff weapon once in game
Fixed Quantum Mirror geometry
location for this addaction ["shield ON", "\WL_SG_Shields\scripts\spaceshipShieldON.sqf"];
----------------------
location for this setObjectTextureGlobal [0, "\WL_SG_Tech\data\mirror_CO.paa"];
-------------------
Sorted models in to there own PBO to make it easy on me so some locations Changed

out of Carters pack

Added Drone Chair And base (can turn on and off)
Added Atlantis console (can turn on and off)
Added Asgard Stone
Added Merlin device (can turn on and off , has scripts to make all units in 5 meters of device invisible
Once turned off a unit will be visible anywhere on the map )
Added Obelisk (eyes of the gods)
Added Asgard Console (static for now but will added script to beam around the map)

Update: 10 Oct, 2017 @ 1:43am

Update: 10 Oct, 2017 @ 1:39am

Update: 29 Sep, 2017 @ 11:26pm

Added new script for ZPM hub .Can now place ZPM in hub and once taken it will place in inventory
Added Orbanian Naquadah Reactor script and retextured
Added Staff Weapon Rack with two staffs
Added Quantum Mirror Retextured and added hiddenselections

Update: 26 Sep, 2017 @ 1:04am

small update 26/09/17

Added Replicator Block player addItem "WL_Replicator_Block";
Added Replicator Block for static model found in Editor- WL STARGATE OBJECTS - SGI Items
Added script for Goauld tower to get to top and back to ground
Added script for Goauld Brazier fire

Update: 24 Sep, 2017 @ 1:36am

Added Ba'al's throne
Added Goauld Brazier
Added Goauld tower
Added Goauld transport crate closed
Added Goauld transport crate open
Added Mothership Dashboard
the models are all static


Added this setVariable ["shieldon", true]; to fly passed the Tobin Mine with out them going off
Added this setVariable ["shieldon", nil]; to reset the above

Update: 17 Sep, 2017 @ 1:55am

Small UpDate: 17/09/2017

Added DeathGlider Shields

To use just add this addaction ["shield ON", "\Stargate_waugh_Lord\scripts\spaceshipShieldON.sqf"];
this addaction ["shield OFF", "\Stargate_waugh_Lord\scripts\spaceshipShieldOFF.sqf"];
to the init of the DeathGlider . You dont need to place the shield on the map as it will spawn to the DeathGlider

Update: 15 Sep, 2017 @ 11:53pm

Added Tobin mine from stargate sg1 season 4 episode 14, Serpent's Venom
Added small script for when ICECOOLWRX releases the M4C862 Aliens.



The mines won't move like in the episode but will detonate if a AIR unit is in a radius of 40.
40 is a lot if unit is on the ground but in the air it gives you more of a chance of killing the Air unit
and also mean you dont need lots of mines

The script is in the Orbanian Naquadah reactor once turned on the M4C862 Aliens will become friendly and fly around the reactor and if you turn it off they become hostile.
I will ended up making then fly away to a radius of 80 .

Update: 9 Sep, 2017 @ 11:16pm

Added another ZPM which is portable class name "SGAA_ATLANTIS_ZPM_portable";
Added Throne and pillars for system lords to rule from
Added Inventory image for the ZPM
just a note : there is now 2 ZPM one which is static and other is portable