Starbound

Starbound

Pandora's Box (Legacy - Read description)
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Update: 17 Jun, 2019 @ 10:51am

Update: 16 Jun, 2019 @ 2:10pm

Update: 15 Jun, 2019 @ 8:16pm

Update: 14 Jul, 2018 @ 7:55pm

V3.5.1 (Hotfix) - Just a quick hotfix to fix an issue that cropped up with my patch to NPC capture pods with 3.5.

Update: 12 Jul, 2018 @ 6:03pm

ANNOUNCEMENT

As you may or may not be aware, this will be the last update for Pandora's Box (at least for now...)
It's time for me to take a breather. Think of this as a hiatus, with an undetermined end. I will be keeping an
eye on things... and will update the mod with fixes if Starbound updates come along and break things.

I want to thank you all for using the mod... It really means a lot to me that so many of you enjoy using it.

All that said, I'll see you later! (Changelog for this update is below!)


Additions

--New monster: Aliep
Alieps are members of the Gleap family, found in (newly generated) alien biomes. They have five eyeballs, and use them to observe their prey.
Alieps rely on abrupt leaps and retaliations to attack prey. The more you attack it, the more it lunges at you. Be careful!

--New monster: Oculemic
Oculemics may look like Oculemons, but don't be fooled! This is merely mimicry. They will leap at you if you get too close.
You can find these monsters in (newly generated) eyepatch biomes.

--New monster: Helmidge
When Nutmidgelings are unable to find members of their own species, they seek other means of protection. In newly generated forests, you
may be able to find Nutmidgelings that have donned a nut shell to protect their noggins. (Like this, they are known as Helmidges.)


--New "weapon": Toy Hammer
The Toy Hammer can be purchased from Shoptop. This hammer does no damage, but has decent knockback and a quick windup.
It may be useless in combat, but it could at least be handy for crowd control, and knocking things away without harming them.


Adjustments

--Pandora has had it's base health dropped from 10k, to 8k.
--All Pandora construct monsters (Pandoras, Pandora Cores, Pandorbs, and Pandites) have a handful of immunities to various
Frackin Universe status effects. You're welcome :D
--The Capturenaut pack now accepts augments!
--You can now aim vanilla shields (except for the riot shield), and PB shields in Pandora's Box

Fixes

--Fixed a bug with the Pandora's Monsters collection.
--Pandora construct projectiles now have sound. (Some of them didn't have any for some reason. lol)

Update: 12 Jun, 2018 @ 7:24pm

V3.4 (Universal Push) - --Erchits and Erchlings are back, but don't worry: We've given them a stern talking to.

It's not nice to gather in massive groups and kill players' fps, so we are forcing them to abide by some new rules:

-Erchits and Erchlings will only agro if the player has fuel. If they lack fuel, they will fade back into their own dimension
-Both ghost types will be mindful of the amount of ghosts in the surrounding area, and will despawn accordingly if things get too hot.
(Credit goes to JCUnown for this new behavior!)

--The pet renamer and personality repairer are being phased out in favor of a new all-in-one object known as the Pet Utility.

At the pet utility, you can rename your pet, give it a personality (if it's lacking one), and fix broken pet pod portraits. This object
will take the place of the pet renamer in new starter bags, in Shoptop's shop, and as a craftable. (Personality repairers and pet renamers
will now be unobtainable. They will sit in the assets for awhile until they circulate out of user's inventories and what not. I recommend you delete
them, as they will eventually be removed at a later date.)

(While the objects doesn't really use any assets from Frackin, and the scripts are largely Hubnester's work, the idea for the handling of fixing
pet pod portraits came from the Frackin Universe Pet Image Repairer object.. so I feel like thanks is warranted anyway!)

--Erchits are now catchable

--Respective capsulepop capsules now stack up to 99.

--Biome patches have been adjusted across the board where applicable to potentially work a little better.
(I've gotten reports of issues with how they were before, so I've adjusted them to be more in line with
other biome patch files. Unfortunately, these changes will only affect new biomes/planets.)

--Normix is no longer an underground spawn. You can now find them in Gardens.

--Gummini can now be found in future garden biomes. Unlike the previous time they occurred in garden biomes, when
they spawned in groups, this time they spawn solo.

--Hemogoblin, Nutmidgeling, and King Nutmidgeling variations have been removed. Nutmidge has also had it's variations
purged, and reworked. (I recommend owners of pre-existing versions of these monsters put them through the new Pet utility
to fix any broken pod portraits)

--Capsulepop Capsules now work a little bit differently...

Before, you would always get one item per capsule... now, on rare occasions you can potentially get 2! Be warned though. On rare occasions,
capsules can also have *nothing in them* now... Better hope you're lucky!

--Fixed an issue causing Mister Wisper Eggs to not yield a Mister Wisper when they hatched.

--You can now acquire hats for all fennix family members from the capsulepop.

--Crabcano variations have been redone. They now have a total of 81 variations. (Previous Crabcano pets will
need to be run through the new Pet Utility to fix any inconsistencies in pet portraits)

--Gleap variations have also been redone. They now have 125 variations!

Update: 1 Jun, 2018 @ 7:07pm

V3.3.1 (Universal Push) - --Erchits and Erchlings will no longer spawn on moons (for now. Need to rework them.). Also adjusted the Alien Disease effect.

Update: 12 May, 2018 @ 8:01pm

V3.3 (Universal Push) - --Implemented Beetoise. Beetoise are a highly physically defensive Crustoise relative often found in
Jungles and Mushroom biomes. They have a fast shell spin attack (Which can be hard for them to control!)

--Magmatop and Magtoise are now immune to lava (Like they should have been really. lol)

--Implemented Hivetoise. Hivetoise are distant relatives to Crustoise that inhabit Hive biomes.
They act as the worker drones, performing maintenance and repairs on the Hive.

--Orbides will no longer spawn in newly-generated Midnight biomes

--Shoptop's Shop animation now has more frames leading up to the 'adjust stache' part of the animation.
This means he won't adjust his mustache nearly as often.

--Fixed a minor action figure goof on my part.

--Crafting materials added by the mod will now appear in the crafting tab of your inventory.
(Any that are still in the main tab for existing characters can be moved to the crafting tab when you take the item out of your
inventory.)

--Implemented new teleport flags. You can craft them at an upgraded spinning wheel, in the objects tab! They come in 9 colors.

--Added a new codex to Shoptop. (He sells it after the Erchius Mining Facility mission.)

--The mod's Collection system is now handled differently. Rather than utilizing Custom Collections, it utilizes a clone of the system accessed via an active item you can buy from shoptop (it comes from the starter bag for new characters.) (Some assets were used, with permission from Frackin's Collection system for this system. There's also some Custom Collections files present for any future situation where I would need to use that functionality. Credit goes to Frackin Universe and Custom Collections for any instances of assets from those respective mods.)

Update: 28 Apr, 2018 @ 12:14pm

V3.2.1 (Hotfix) - --Fixed the issue causing some crash to ship errors. (Was a goof on my part. Those planet's should be fine once this
hotfix is live lol)

Update: 27 Apr, 2018 @ 7:15pm

V3.2b (Universal Push) - --Implemented Scorched Roomba.

You probably remember the Roombas found in USCM bunkers back in beta. Up to this point, they've only had presence
in PB as ship pets. Well that changes this update!

Scorched Roombas can be found in Scorched Cities. They're hostile, and are pretty much reworked as a monster.

(You'll also be able to get the classic look of the Roomba from Pandora Boxes.)

--Implemented Skull Gummi. Encountered in Bone biomes and underground Bonecave biomes.

--Updated the pet renamer with an improved script (Courtesy of Hubnester)

--Decreased Trapogo spawns (Again. lol)

--Implemented Magtoise. Magtoise is a volcanic relative to Crustoise. While Crustoise can also be found in Volcanic
and Magma biomes, Magtoise are a bit different. Their shell is extremely hot, and will inflict burning on touch.
They can also hide in their shells unlike their more common cousin.

--Implemented Nocttoise. Nocttoise is a relative to Crustoise that loves the dark. They're native to Midnight biomes,
but can also be found in some other surface biomes during the night, much like Nocttops. Nocttoise can hide in
their shells too.

--Adjusted biome patches to compensate new monsters.

--Toxix will no longer spawn in newly generated Alien biomes. (For real this time!)

--The Portable Monster Field Guide now displays controls in the description. (User suggestion)

--Sluirm and Shnail are now harvestable as pets