Distance

Distance

[MENU] Foggy Night Road
Showing 1-10 of 13 entries
< 1  2 >
Update: 5 Jul, 2024 @ 9:53pm

v2.6

- Rain splats in the garage are now accurately shown based on the height of the object.

- Car interior camera has an entirely new navigation display, with the compass being animated.

- Navigation display does have some bugs that I'm working out. It will occasionally crash, but fixes itself? Not sure that's how tech works.

- You found a can of Nitroni-Crush RED! Sip slowly, you'll be here awhile...

- Removed some kind of test setup for the car animation that was off-screen in the garage.


Bug Fixes

- Removed Herobrine.

Update: 18 Aug, 2023 @ 2:24pm

v2.5

This map must've been updated without submitting it to the workshop, because the local version did not match what I last recall submitting. All submission photos were changed out since I no longer use Spectrum, along with that color scheme, in favor of the Catalyst. Some of the angles didn't exist anymore, either. Again, many MANY thanks to fzeroman for providing me with the unused key to that vehicle. <3

- The car spawner was moved out of the parking space at the store. I'm not sure if the last version had the store for the garage, but it definitely does now.

- Level image was changed completely, since the HellValleySkyTree objects are no longer a visible part of the level.

- At least in terms of the last version I had, the car spawner did not have the CarHeadlightsZone on top of it. So they were on while driving, but not while parked. The car will now have the headlights enabled in the garage.

- There is no longer a separate area for use of the level image camera, as it is actually in the scene for the garage. This should have reduced the file size a little.

- My local version had the lightning flashes and sounds disabled. Why? Idk. They're enabled again, and it works properly on the garage, since that scene uses a static version of the canyon walls.

- Lightning flashes are significantly shorter when outside the garage compared to inside. This has to do with me having to scale the biodome responsible for showing the lightning so that it wouldn't affect the garage scene (animated skybox compared to static). The garage and menu use different lightning biodomes to achieve this, and honestly I do not feel like fixing the time differences.

- More lightning sounds play at once, along with more firework explosion sounds.

- With the removal of the HellValleySkyTrees from their home in the level image (and skybox in general), I wanted to add something else to watch you. Don't blink or you'll miss it. You can see it from the menu or garage.

- Garage scene was moved around to avoid being affected by the menu lightning biodome, but you literally won't notice the difference in location.

- For some reason there was an AudioEventTrigger that used the string
Stop_All. I assume it was for testing something, but it's gone.

Known Bugs

- The secret thing that watches you animates while on the road, but not in the garage. Both are set to Always Animate, so I'm not sure what the issue is.

Bug Fixes

- Removed Herobrine.

Update: 17 Sep, 2019 @ 11:29pm

v2.4

- First cinematic camera was removed, added two more in it's place.

- Adjusted animations of some cameras.

- The canyon walls in the skybox are no longer static. They now animate, to further give the illusion of movement down an endless road.

- Making the walls in the normal scenes animate caused a problem for the garage, since the road and ground weren't animated. I fixed this by animating the ground and road, and using the default skybox there, too.

- Stacked a decorative car on top of the car spawner and made the wheels rotate, so that the garage car looked like it was moving, too. A few texture conflicts aren't hurting anyone.

- Made the big decision to remove the HellValleySkyTrees, as it would hard to animate and keep them on screen from the animated cliff tops. They're still present in the level, just way out of view. You'll need the editor to find them.

- Added rain splats that animate as well.


Bug Fixes

- Removed Herobrine.

Update: 13 Jun, 2019 @ 1:23am

v2.3

- Adjusted biodome settings to make the sky light up a bit more naturally.

- Increased lightning trigger animation speed to simulate faster lightning flashes (7 sec delay, 3 sec trigger animation).

- Added a Play_FireworksExplosion audio event trigger to make the crackle of thunder as well.

- You can now only see the HellValleySkyTrees during the lightning flashes.

- Made a fourth, out of view mock-up road scene for the level image.

- Removed old animator audio objects used for audio.

Update: 11 Jun, 2019 @ 3:19pm

v2.2

- Stole the rain particles from White Lightning Returns, and replaced the old rain.

- Replaced clunky animator audio with AmbientAudioObjects to make rain sounds.

- Modified the biodome and lightning quads from WLR to make lightning flash in the sky.

Update: 18 May, 2019 @ 2:42pm

v2.13

Bug Fixes

- Changed the boost audio of the main decorative car to Always Animate, eliminating the glitch of said audio not playing after the first time you equip this menu and exit the garage. It will now always play.

Update: 13 May, 2019 @ 4:04pm

v2.12

- Unticked the setting for the clouds in the skybox "Is Static," so that they animate again, and so some of the creatures are actually visible in the cameras.

Update: 13 May, 2019 @ 3:43pm

v2.11

Bug Fixes

- Re-enabled the cockpit cinematic camera as a menu camera, forgot to do that, oops.

Update: 13 May, 2019 @ 3:25pm

v2.1

- Added more detail to the cockpit shot, with a mockup speedometer and compass, and wheel visualizer.

- Fixed the headlights in front of the actual carspawner, as they were off center.

- Changed the distance text from infinity to random, garbage text.

- Added a slight animation to said text.

- Added text saying next direction.


Bug Fixes

- Removed Herobrine.

Update: 12 May, 2019 @ 9:38pm

v2.01

- Added another camera to the inside of the decorative car, showing a frustrating GPS screen.