XCOM 2
[WOTC] Bio Troops
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Update: 20 Jan, 2018 @ 12:07pm

test upload

Update: 6 Jan, 2018 @ 3:07pm

Just noticed that the Bio Rocket Trooper was not using his rocket. Seems there was a small change in the last update that caused it to stop working. Its fixed :)

Update: 6 Jan, 2018 @ 12:09pm

just a edit to the Adv Shotgun and Adv SMG weapon materials to cut down on the mods total file size. From 444MB to 371MB.

Update: 26 Dec, 2017 @ 4:24pm

Bio Viper's Acid Death Explosion ability is back from before WOTC. Not only does she bleed Acid but will explode and deal Acid damage around heself.

Update: 23 Dec, 2017 @ 2:42am

Bio Vipers Bio Acid Blood ability has been fixed and she can now spew Acid blood when she takes damage. This will be a 3 tile radius. So take care to not be too close to here when she takes damage.

Update: 22 Dec, 2017 @ 7:07pm

good upload. Fixed a visual issue with the Bio Rocket and acid showing where it should not.

Update: 22 Dec, 2017 @ 7:07pm

bad upload

Update: 21 Dec, 2017 @ 12:43am

Bio Viper's Toxic Spit now has a 14 tile range up 2 from 12. But now also has a reduced target radius down 1 from 4 to 3 radius. The Bio Assault Trooper no longer has wall smash as it was destroying to many mission objectives (not intended) but now has Blast Padding to reduce 66% of all explosion damage done to him.

Update: 11 Nov, 2017 @ 12:28pm

found a error on my part on the Adv Bio Trooper M3. Some how when making the Bio Beasts mod and messing with this mod to make them work together, i "some how" added the Rage ability to that trooper and he was able to Rage out on his fellow Advent lol. Was shown a few videos of this happening and was really surprising to see. BUT no more raging Bio Troops lol.

Update: 5 Nov, 2017 @ 5:45pm

Updated the Bio Viper some. She no longer has the Acid trail as it was doing far more damage to its own units than XCom. At least till i can figure out a better way to add the Acid trail. Her Acid death explosion has also been disabled for now as with the Expansion, the Perk packeg for it was broken. Working on getting that restored ASAP.

However, the Bio Viper how has a new Spit ability. Her Spit still poisons, but it now has a chance to miss some targets. Its not set to auto hit everyone anymore, like the base poison spit does. BUT, those hit will now take Blinding effects for 2 turns. The efffects of her new "Toxin Spit" Will poison and blind any targets that are hit.