XCOM 2
[WOTC] Bio Troops
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Update: 31 Oct, 2017 @ 10:36pm

compatability additions added fo Bio Beasts Mod.

Update: 31 Oct, 2017 @ 10:35pm

removed some animation files that were no longer needed.

Update: 14 Sep, 2017 @ 8:36am

quick update. Sory to anyone that "found" extra content in your game in this mod. There was some cosmetic stuff in the mod that I was testing and FORGOT to take out. DONT YELL AT ME!!! IM ONLY HUMAN!!! ;)

ANyway, its been removed and was meant to be added later as another Bio Troops stand alone mod for people that want to Cosplay their soldiers a Bio Troops lol. Update on that later.

Update: 13 Sep, 2017 @ 3:14pm

ok this update adjusted the spawn weights for the Bio Troops. In one case i felt they might not be spawning enough so the spawn weights on them all went up by 2. But in all other cases, the spawn weights have been adjusted down by 5 to 10 in some cases. This is to keep them feeling like they are an elite but rare unit. And we really should not be seeing them as much as other normal run of the mill Advent.

The Bio Rocket has been adjusted as well for both Advent and XCom. Before the rocket could be set on target and never miss like most other heavy weapons. It also had its explosive splash damage, Acid and Gas damage to those cought in the blast. NOW... the rocket can still be placed where you and or the Advent Rocket Troopers shoot it. But now it only does the explosive and Acid damage (Gas has been dropped). And when the rocket explodes and dispences its Acid, those in the blast area might be MISSED by the rockets blast damage. But you are then still standing in a pool of Acid, So either hunker down and wait for the Acid to disapate, and take a chance of being shot at in the open. Or move, take some Acid damage but not left out in the open for easy pickings.

The Bio Assualt Troopers and Rocket Troopers have also had an Armor asjustment. The Bio Assault troopers across the board have lost a pip of armor so the M2 has 2 armor and the M3 has 3 armor. Where as the Bio Rocket Trooper M2 now has 1 armor and the M3 has 2 armor.

Update: 5 Sep, 2017 @ 12:27pm

small animation fixes and updated follower lists to include new enemies added with WOTC.

Update: 4 Sep, 2017 @ 2:16am

Because Firaxis changed the Visualization code on us. The Bio Viper's Death Animation where she would explode into a acid cloud, no longer works as intended. I have pulled that ability off of her till i can rebuild it properly. Other than that, the Bio Viper now has Lightning Reflexes. But the remainded of the mod still functions as it did in Vanilla XCom 2.