Stellaris

Stellaris

10x System Scale
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Update: 10 Jun, 2019 @ 8:21pm

Updated to 2.3.1.

Update: 7 Jun, 2019 @ 9:50pm

- Fixed primitive planets not having names.
- Removed one of my new trinary systems, since some of the planets always lost their orbit lines when reloading a game.

Update: 7 Jun, 2019 @ 10:55am

Fixed L-gates not spawning properly.

Update: 6 Jun, 2019 @ 5:20pm

Fixed Marauders not having the habitat preference.

Update: 6 Jun, 2019 @ 1:35pm

- Updated to 2.3.
- Scaled down red giants a bit.
- Disabled Fallen Empire homeworld planets having names, which is broken in 2.3 for some reason. Will fix when I can.

Update: 28 May, 2019 @ 1:43pm

Added quaternary systems (playable and random), because why not?

Update: 26 May, 2019 @ 7:23pm

- Added another trinary system initializer.
- Improved compatibility with my Supernova mod.

Update: 20 May, 2019 @ 12:45pm

- Rebuilt all solar systems, adding more binary/trinary systems.
- Added a bunch of new binary and trinary system types, and two new star icons to represent them.
- Removed the ringed moons, as they were appearing in places they shouldn't.

Update: 9 Apr, 2019 @ 9:44pm

- Fixed Shrouded Worlds sometimes having mineral deposits.
- Fixed a Ringworld event not working properly.

Update: 9 Apr, 2019 @ 9:27pm

- Fixed Fallen Empires being broken for some reason.
- Fixed Ringworlds not adopting your grapical culture once terraformed.
- Randomized those guaranteed habitable worlds a bit, so they won't necessarily be your preferred climate (i.e. humans might find tropical or ocean worlds instead of continental).
- The special Sol system that spawns for the Commonwealth of Man now has Mars as a terraformed UNE colony.