Stellaris

Stellaris

10x System Scale
Showing 81-90 of 170 entries
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Update: 9 Feb, 2020 @ 9:53pm

- Fixed planet names in Fallen Empire systems.
- Fixed a misaligned asteroid belt.
- The Preserve is a Gaia World again; the habitat thing wasn't as good as I thought it would be.

Update: 6 Feb, 2020 @ 7:42pm

- Improved gas giant spawning in P-type binary and trinary systems.
- Gas giants generally have more moons now.
- Tweaked one of the trinary star combinations.

Update: 4 Feb, 2020 @ 8:43pm

- Improved naming of primitive planets; they can now be named after the species living there.
- Improved appearance of White Dwarfs.
- Minor bugfix for binary/trinary asteroid systems.

Update: 31 Jan, 2020 @ 8:55pm

- Empires can now start in binary/trinary Brown Dwarf systems.
- Added a new custom initializer, "Random Trinary III": the player's homeworld orbits a pair of stars, but a third is also present in the system.

Update: 25 Jan, 2020 @ 9:14pm

Alpha Centauri A now has a small asteroid belt between its first and second planets.

Update: 22 Jan, 2020 @ 9:02pm

- Slightly reduced the average number of planets per system (1 is the minimum number instead of 2).
- "Class D White Dwarfs" are now just called "White Dwarfs".
- Disabled one of the new trinary star combinations (Black Hole, Black Hole, White Dwarf) from random spawning due to bugginess.
- The guaranteed habitable world at Alpha Centauri can now orbit any of the three stars instead of just star A.

Update: 11 Jan, 2020 @ 6:05pm

Minor bugfix.

Update: 10 Jan, 2020 @ 2:44pm

- Redesigned a few of the trinary and quaternary systems.
- Repairing the Ruined Dyson Sphere will now properly freeze its planets.

Update: 3 Jan, 2020 @ 10:21pm

- Spaced out binary/trinary stars a bit more.
- Added missing energy/physics deposits to White Dwarfs and Orange Giants.
- Various minor bugfixes.

Update: 28 Dec, 2019 @ 9:13pm

Minor bugfix.