Crashday Redline Edition

Crashday Redline Edition

Deathday Part 1
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Update: 14 Oct, 2020 @ 4:18pm

[Ambiences]
-Added: -A slightly tweaked/updated version of Orange Evening
-Dark Sky: "Upscaled" sky texture (resized and sharpened),
-Noon: -Tweaked colors, making it less orange, -Added unused desert ambient sounds, -Added new desert backgroud texture
-Morning: -Tweaked colors, less blue and more yellow, including the sky texture, -Added new desert backgroud texture
-Sunset: -Slightly tweaked ambient-color, less blue, -Added new desert backgroud texture
-Evening: -Reduced sun brightness, -Tweaked general ground color, less saturated, -Added new desert backgroud texture

[Cars]
-Fixed collision meshes on: Cadillac Fleetwood (1980), Chevrolet Chevelle (1970)
-Restored unused tuning parts, for example: -Rear cover for the '52 Pickup, -Blower with the Hotrod Engine Kit for the Checker Marathon or -No bullbar option for the Superbee Charger
-Balancing: All cars changed in a way or another, for better competition between them.

[Tiles]
-New textures for the city billboard, featuring advertisements of cars from the era
-Improved texture for the Raceway Starting Grid, to blend better with connecting tiles
- Fixed missing .tex files

[Interface]
-Updated HUD elements: -Worn Radar and Speedometer
-Updated Menu elements: -New 'overlays' (on the bottom and top of the screen), using Flatout beta menu pictures and giving it a 1.0 Crashday feel with the line effect, -New buttons (for the sliders and options), -Updated Gamemode pictures and added Minigame ones
-Added misc localization changes (maybe a couple of easter eggs with it :P) [English only]
-Ingame scoreboard car icon now properly colored

[Misc]
-New 'Flag' for Hold The Flag, barrels of fuel/:oil:, with 'Hold The Flag' now being called 'Fuel Run'

[Small Fixes]
-Proper transparency on The Last V8's headlights
-15" Offroad Style 1 now using correct model
-Empty slot for compatibility on last vinyl for Wolf
-Corrected dynamic spawn height for gas station tile
-Fixed top asphalt part of the 'Huge Ramp on Country Road' tile
-FIxed barrel texture in 'Residental House 1' tile

Update: 13 Sep, 2017 @ 2:21am

- Corrected "add_massadd" values
- Revised vehicle display names
- Revised career mode preset vehicles
- Revised minigame mode preset vehicles
- Revised car classes
- Added new game-mode preview screenshots
- Added AI setups for 29 vehicles
- Fixed flag positions for 32 vehicles
- Fixed bomb positions for 33 vehicles
- Fixed nitro positions for 26 vehicles
- Fixed bumper cam for 9 vehicles
- Fixed hood cam for 6 vehicles
- Fixed driver position for 3 vehicles
- Fixed base color for 23 vehicles
- Changed "glass2" texture of 4 vehicles (temp. fix)
- Fixed "Armour III" of Dodge Charger '71 showing up under "Crashpower" section
- Fixed name of Hellman Avenger's first armour kit
- Edited the name of Dodge Diplomat's third performance kit
- Edited the name of Dodge Challenger's second sidekit
- Removed "add_class" value from Winnebago's performance kits
- Increased "anti-roll" value of Winnebago & Bus
- Increased brake strength for 9 vehicles
- Fixed wrong center of gravity of Hemi Cuda and VW Bug
- Fixed damping issue of AMC Gremlin
- Fixed damping issue of Pontiac Ford Thunderbird's "Tougher springs"
- Fixed damping issue of Buick LeSabre's "Extreme Offroad suspension"
- Edited vinyl names (Empty slot) Oldsmobile Delta 88 & Checker
- Edited suspension names of Checker Marathon
- Edited Lamborghini Countache's handling
- Edited center of gravity for GMC Sierra Monster
- Fixed the damping issue of Diplomat's suspension kits
- Fixed the damping issue of Ford Econoline's suspension kits
- Added missing shaders for car wreck dynamic tiles
- Increased the mass of traffic light dynamic tile