Left 4 Dead 2

Left 4 Dead 2

OBO: SMG, Silenced - MAC-11 Upgrade script
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 9 Feb, 2022 @ 7:56am

-Slowed Deploy Duration to 0.42 seconds from 0.35.

Update: 7 Feb, 2022 @ 1:40am

LONG-OVERDUE UPDATE
-Reduced damage to 28 from 29.
-Increased PenetrationPower to 61 from 50.
-Fixed a few errors in weapon stats.
-Reverted ammo type change back to the vanilla SMG ammo. This seems more applicable to this type of weapon, having more ammo to feed the beast, and using my Dead World gamemode mod will still enable headshot gore effects. Might edit this later, but it seems a fitting change.

Update: 3 Oct, 2019 @ 4:11am

-Increased damage from 29 to 30, raising DPS from 580 to 600, one of the highest of all guns, but still fires 20 rounds a second.
-Reduced vertical kick from 1.02 to 0.875 (Vanilla was 1.0).
-Reduced spread per shot from 0.85 to 0.8 (Vanilla was 0.4).

Update: 29 May, 2019 @ 10:40am

Decreased vertical recoil by 15%. Decreased spread recoil by 15%. Should be a little bit uncontrollable now, instead of very uncontrollable.

Update: 25 May, 2019 @ 7:00am

UPDATE:
Removed reload speed edit to prevent odd animation glitches during reload.
Increased deploy delay (time after switching to weapon before you can shoot) from 0.3 seconds to 0.35.
Improved description

Update: 18 Nov, 2018 @ 10:14pm

Completely reworked the weapon's damage and fire rate. It is now a bullet hose with slightly less damage per shot, but will still kill Commons in the same number of shots. Also adjusted vertical recoil and crosshair firing spread.

Update: 9 Oct, 2017 @ 6:42am

Tightened movement spread a bit, finishing the rule of SMGs having more movement accuracy than Assault Rifles.

Update: 9 Oct, 2017 @ 2:55am

Slightly improved move spread.

Update: 4 Oct, 2017 @ 6:47am

Major update to magazine size, as it was too little to be practical at 40.

Update: 27 Sep, 2017 @ 1:56am

Deploy duration tweak.