XCOM 2
Additional Dark Actions
Showing 1-10 of 10 entries
Update: 30 Jun, 2022 @ 8:01pm

Added additional condition to Favour of the Elders: it should no longer proc on Chosen that are already at max level (this causes UI issues and can cause strengths to not appear on the standard UI)

Update: 2 Jan, 2020 @ 10:14pm

Added Mindshielding dark event.

Update: 2 Jan, 2020 @ 10:43am

Fixed ammo dark events not working correctly. Thanks to RedDobe for reporting this.

Update: 1 Jan, 2018 @ 5:09pm

When a Chosen is favoured at maximum level, the game should now still show an image for them.

Update: 27 Dec, 2017 @ 6:14pm

Component required for certain dark events should now work.

Update: 7 Oct, 2017 @ 7:55am

Added Early Avatar Deployment, a SITREP that appears once a Codex has been skulljacked.

Dark Events should now be added to in-progress games, when loading to a save on the strategy layer.

Update: 29 Sep, 2017 @ 9:11am

Favour of the Elders requirements should be checked more robustly now.

Update: 23 Sep, 2017 @ 9:04am

Favour of the Elders
-now rolls between all non-adversary weaknesses.
-now counts as a level up for the Chosen

Update: 22 Sep, 2017 @ 12:08pm

Favour of the Elders
- increased global cooldown requirement to fix issue involving the event procing again.
- Fixed issue with the remove weaknesses part of it: it could remove the Adversary weakness

Update: 13 Sep, 2017 @ 4:09pm