XCOM 2
Additional Dark Actions
33 Comments
PhilipFryJunior 30 May @ 1:08am 
How does this mod interacts with CI + Grim Horizon?
☥¤§ÑîGHTMÃRɧ¤☥ 26 Apr @ 1:36pm 
there needs to be a way to shoot down UFOS in the chosen dlc like there was in the original xcom games.
Coley 6 Oct, 2024 @ 11:28am 
So, I was wondering if the Chosen Strength UI in-mission displays more than 5 strengths correctly, and by that I mean the box that encompasses the list of strengths. IIRC, by default they can have 5 strengths at max level, so I was wondering how having the additional 2 from the Favour of the Elders Dark Event would affect it.
Unrealtairo 28 Sep, 2023 @ 10:11am 
Can Advanced UFO be added into the config (True false or 0/1) and also the Avatar?

The avatar showing up right after codex breaks BA at the endgame

(You don't know this til 10s of hours later, its right on the better advents plus mod info page too)
Kinsect 5 Apr, 2023 @ 3:08pm 
Does this work with Covert Infiltration?
olsongc 1 Nov, 2022 @ 9:44pm 
What determines the stats that a Chosen gets from the "level up" gained from "Favored of the Chosen"? Wondering why the jump from 60ish HP to nearly 100Hp.
Enigmatic 16 May, 2020 @ 6:52pm 
Good, finally makes Legendary less of a breeze.
~Swinton 4 Apr, 2020 @ 11:59am 
I love the idea for the mod, but I'm running into a strange issue, probably an interaction with some other mod - I don't think the additional Dark Events are loading correctly in my game, I'm getting 1 or 2 a month that show up as literal blanks (no title, no picture, no text) and then immediately trigger out of the monthly review sequence, to no apparent effect.

Wish I could point toward what might be breaking it, I don't have any other Dark Event mods... aside from one that makes the Defense Matrix protect against Sabotage. Maybe a UI mod?
Crazy_Nurse69 1 Apr, 2020 @ 9:08pm 
there is a glitch in this mod. the 2nd chosen always have a missing strength. However this mod is painfully fun
RedDobe 3 Jan, 2020 @ 8:14am 
Looking forward to trying out the mod with the new changes. Thanks RM for the quick fixes!
RedDobe 2 Jan, 2020 @ 8:49am 
@RM - Have been using this mod for a while now, and I noticed that the ammo perks are never being added to advent in the game. After looking through the config files I figured out why. The config for XComDarkEvents points to the wrong class. AdditionalDarkActions.RM_HackRewards_AmmoDarkEvents
The class name is actually X2HackRewards_ADE.
I hope that you can get this updated.. Thanks.
yes_commander 24 Nov, 2019 @ 3:29am 
I'm going to try lowering +IntAvengerWatchChance=50 to 5. I restart a lot to test new mods, and when using this I get a guaranteed avenger defense when I'm only 6-8 weeks into a new campaign, without fail. Since avenger def can apparently ignore force level rules and just throw things at you that are intended for later points in the campaign, it can be a campaign ender. Hopefully lowering the WatchChance setting will help delay the appearance of the defense mission to a point where I feel it fits campaign progress better.
darkdill 24 Apr, 2019 @ 2:18pm 
I think that this one might cause a problem when used with other mods. I'm currently stuck on the Advanced UFO Hunter mission (Avenger Defense) because when I try to have the Avenger take off, the game CTD's. This doesn't seem to happen with regular UFO interceptions, just the Advanced UFO Hunter one.

Additionally, trying to use the ForceCompleteObjective console command during this mission doesn't work, so I can't bypass the issue.

I'm guessing this is a result of a screwup due to some interaction between this mod and another mod (maybe ABA).
John Shepard 6 Apr, 2019 @ 3:31pm 
literally makes the Chosen too OP XD
⚡Judge Zed⚡ 6 Mar, 2019 @ 6:30am 
I had a Chosen Dark Action that gave a bunch of my soldiers "Fear of the Chosen" trait, was that from this mod? Cuz it was awesome
Alyfox 16 Feb, 2019 @ 1:58am 
6-8 at a time? You must be some sort of masochist :O
Dęąth Viper 17 Dec, 2018 @ 9:04pm 
can you make a mod that makes there be like 6-8 dark events active at a time. and make them approach faster?
silverleaf1 1 Jul, 2018 @ 11:58am 
Support in the Mod Config menu might work well with this mod. Some players are concerned about the Chosen dark events but allowing customization via Mod Config would allow all players to use the mod the way desired.
SerenityNow 1 Mar, 2018 @ 6:52pm 
Any way to deactivate the chosen activities? They seem quite brutal to me.
Tillorn 29 Nov, 2017 @ 6:44pm 
I found Bug, if "Avenger Watch" is active. This stupid game send 2 UFO. and all ufos intercept you in ocean) mission "defend Evenger" starting 2 times but together. after compliting 1(i think 2ND) mission avenger and 1 UFO stay in ocean, and game not reacting after this.
Panopticon 1 Oct, 2017 @ 10:17am 
Link is broken due to the parentheses clipping into it
Skye 29 Sep, 2017 @ 8:35am 
I believe so. The Warlock was favoured before the last update. I didn't notice when the Assassin got favoured though.
RealityMachina  [author] 29 Sep, 2017 @ 8:31am 
Was this with an action that occurred early on in your campaign before the updates?
Skye 29 Sep, 2017 @ 8:10am 
Is it possible for more than one Favoured Chosen to be around? It seems like both my Assassin and Warlock are favoured at the same time.
Boisegangpc 15 Sep, 2017 @ 9:34pm 
I have a quick suggestion(s) for Chosen Activity: Silence The Resistance(Destroy a random Radio Relay) and Iron Grip(causes a Resistance Cell to go into hiding, forcing you to make contact with them again).
Dyspro 15 Sep, 2017 @ 12:49pm 
That's frigging awesome, subbed!
RealityMachina  [author] 15 Sep, 2017 @ 12:48pm 
They can all be active, yes.
Dyspro 15 Sep, 2017 @ 12:47pm 
How does this work with Grim Horizon? Can I potentially have an ADVENT trooper that has all of those ammo buffs, or are they eligible for only one at a time?
MysticFelines 13 Sep, 2017 @ 8:33pm 
yeah, Tracker Rounds and Smart Rounds should really have their names swapped
The Tactical Exorcist 13 Sep, 2017 @ 6:37pm 
Small thing here: Tracker Rounds and Smart Rounds...they just seem to need their names swapped. An insignificant detail, I know, but in /my/ head, it just doesn't seem quite right, as is.
Boisegangpc 13 Sep, 2017 @ 5:01pm 
I have an idea for the Chosen Activity: One that PERMANENTLY increases their HP and Armor by maybe 10 HP and 1 Armor. They don't really feel like bosses, as you barely get to fight them if you're extremely quick.
MrShadow 13 Sep, 2017 @ 4:36pm 
Are the ammo dark events permanent dark events or monthly? And is there any function with maybe MCM to turn certain ones on or off?
Dreyfus0414 13 Sep, 2017 @ 4:32pm 
can only one chosen gain the favor of the elders?