XCOM 2
Even More Maps! [WOTC]
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Update: 23 Jul, 2021 @ 4:46pm

-Added 2 new plots
plot_CTY_LgObj_CornerCanal_EMM_01 (City Center)
plot_CTY_SmObj_CornerCanal_EMM_01 (City Center)

-Added 2 new special plots
plot_TWN_SmObj_SplitHouse_EMM_01 (Smalltown)
plot_TWN_LgObj_WarehouseParking_EMM_01 (Smalltown)

-Added 5 new parcels
sm_Cottage_Vacant (Smalltown)
md_ParkingLot_01 (Smalltown)
md_Warehouse_02 (Smalltown)
lg_Warehouse_01 (Smalltown)
lg_ObCourse_01 (Shanty)

-Added multiple PCPs for Wilderness plots

-Made minor adjusteds to placement of cover and deco on multiple PCPs

Update: 4 Apr, 2021 @ 2:10pm

Actually included the content meant for the previous hotfix oops lol

Update: 4 Apr, 2021 @ 1:44pm

HOTFIX: Potential fix for PCPs on CanalAve being selected differently than what's setup in the map editor

Update: 20 Mar, 2021 @ 9:17am

HOTFIX

-Fixed typo in parameters for cottage_03 that may have prevented it from spawning. Thanks to Dragon32 for pointing this out

Update: 19 Mar, 2021 @ 8:00pm

-Disabled all new supply extract plots and parcels
-Added 4 new types of cliff PCPs (Indents)
-Added 2 new plots (1 Shanty, 1 Slums)
-Added 4 new Wilderness PCPs (Large [trees])
-Fixed overlapping objective parameters on an ABN parcel (AdventFOB)

This is the prelude to a larger update

Update: 13 Jul, 2019 @ 7:04pm

-Made some changes to PCP parameters on a Supply Extract map

Update: 8 Jun, 2019 @ 8:54pm

-Removed problem parcels resulting in Extract Supply missions spawning zero supply crates
-Added 4 new PCPs for Wilderness biomes

Update: 25 Apr, 2019 @ 9:14pm

-Added new PCPs for various environments
-Added new Parcels for Supply Extract missions

Update: 21 Mar, 2018 @ 6:02pm

-Fiddled with some things. Maybe fixed issues players were having with excluded parcels being selected for Landing

Update: 11 Mar, 2018 @ 5:33pm

-Changed available mission types for a few Suffer maps to prevent bugged spawns