RimWorld

RimWorld

Smokeleaf Industry
Showing 11-20 of 29 entries
< 1  2  3 >
Update: 8 May, 2018 @ 2:51pm

Updated to v1.10c

Smokeleaf Industry
Changelog:

-Fixed VGP Fabric conflict

Update: 1 Apr, 2018 @ 3:35pm

Updated to v1.10b

Smokeleaf Industry
Changelog:

-Fixed Chemfuel recipe producing Hempoline. (thanks Vlad0mi3r)
-Reduced Hemp solar panel cost. *A note about the solar panels. They still store the same 1700w as the vanilla panels, but they transmit 10x more power when they are active. I didn't have time to make a new class to raise the storage capacity, but will look to do so in the future.*
-Reduced market value of Hempoline.

Update: 11 Mar, 2018 @ 1:34pm

Updated to v1.10a

Smokeleaf Industry
Changelog:

-Changed Autotrimmer power requirement
-Added Sea of Green (SOG - grows faster/less yield) and Screen of Green (SCROG - grows slower/larger yield) growing techniques
-Made nanosheets into "Stuff" - It is slightly stronger than plasteel due to the amount of work to make it.
-Changed Smokeleaf Plant description
-Removed all uses of SI products being fuel sources (except hempoline)
-Made the Space Bucket "Artable" Furniture to add Beauty to it
-Added variant graphics for all smokeleaf plants
-Words

Update: 26 Feb, 2018 @ 3:34pm

Updated to v1.9b

Smokeleaf Industry
Changelog:

-Fixed Cannagar Prereq.
-Fixed Biocoal Prereq.
-Fixed Nanosheet Prereq.
-Adjusted work amounts for Biocoal
-Edibles Category moved to the Drug Category
-Added Chemfuel recipe
-Combined Hempoline recipes into one
-Fixed Hemp Protein(Meat), Flour(Veg), Milk(Veg), and Seed Oil(Veg) not showing in Categories for recipes (thanks ZJK)
-CBD moved to moved to Medicine Category
-Devilsleaf Fabric research requirement lowered to Industrial Smokeleaf Processing
-Bulk Trimming recipes now require the next level of research to unlock, with a couple exceptions (thanks Canute)
-Words

Update: 15 Feb, 2018 @ 4:18pm

Updated to v1.9a

Smokeleaf Industry
Changelog:

-Added "Hemp Biocoal"-can be used as a fuel source for benches and torches. Needed to craft "Hempene" (thanks to fractalesque for the idea)
-Added "Hempene"-an advanced material needed for advanced machinery.
-Added "Hempene Power Conduit"
-Added "Hempene Battery"-an advanced battery that stores more power than a vanilla one.
-Added "Hempene Solar Generator"-and advanced solar generator that produces more power and is slightly larger than a vanilla one.
-Made Edibles into Drugs and removed any nutrition from them. This should stop the 10 jobs in 10 ticks error and the pawns using the edibles to train animals. *This will require you to set up new Drug Policies, as the edibles don't appear in old policies* (thanks to Teknominja, jacobbyte)
-Fixed Hemp Protein. (thanks Vlad0mi3r)
-Made Hemp Biocomposite usable for crafting Components (thanks Madman666)
-Updated patches
-Words (thanks Nova82)

Update: 17 Jan, 2018 @ 6:09pm

Updated to v1.8b

Smokeleaf Industry
Changelog:

-Renamed some conflicting Def names. Ceiling Lamps, Light Fixtures, and stone and wooden planters will have to be rebuilt.

Update: 16 Jan, 2018 @ 6:01pm

Updated to v1.8

Smokeleaf Industry
Changelog:

-Updated to ModCheck 1.6
-Lots of patch optimization
-Added a new texture for mature smokeleaf plants. (Thanks for the reminder JinxVanAshke)
-Added a "Crude Smokeleaf Joint". Replaces the regular joint at the Crafting Spot. *Note: If you have a Crafting Spot that has a bill for joints, you will need to deconstruct and rebuild it.
-Added a "Smokeleaf Cannagar" - a high tier smokeleaf "cigar" made with top shelf ingredients. (Thanks mikki)
-Added a new texture for Devilsleaf Carpet
-Added "Hemp Protein" - now you can survive completely off of Smokeleaf.
-Added two new planter types. Stone (unlocks with "Smokeleaf Cultivation") and Wood (unlocks with "Industrial Smokeleaf Cultivation").
-Added two new grow lights. "Ceiling Lamp" (grows in a 3 tile radius) and the
"Light Bank" (grows plants adjacent to it, draggable). Both can be placed above other objects, but plants will NOT grow directly beneath them. Both unlock with the Grow Lamp (Industrial Smokeleaf Cultivation).
-Adjusted Trimming recipes. The "Crafting Spot" now yields 2:1 (Smokeleaf Leaves to byproducts), the "Drug Lab" now yields 1:1, and the "Cultivation Bench" now yields 1:2 (Buds only).
-The Autotrimmer can process more Smokeleaf much faster and for less power at 1:1. (thanks JinxVanAshke, RyanRim)
-Added "Infused Meals" to the "Meals" category. (thanks Dub Scientist, GrimTrigger and Canute)
-Added "Infused Medicine" to the "Medicine" category.
-Moved "Hemp Fibers" to the "Plant Matter" category.
-Made Fibers, Seeds, and Buds able to be refined into "Chemfuel".
-Shortened the time for "Smokeleaf Lotion" to work. It is still a random chance, but the roll happens more frequently.
-Recipe and values rebalancing.
-More words.

Update: 7 Dec, 2017 @ 1:44pm

update to v1.7a

No major changes.

Update: 7 Dec, 2017 @ 1:31pm

Updated to v1.7

Smokeleaf Industry
Changelog:

-Added support for Architect Icons.
-Added support for Mod Sync Ninja.
-Updated ModCheck to v1.5.
-Optimized patches for speed, thanks to Nightinggale's and kaptain_kavern's tests.
-Adjusted Hemp Fabric stats.
-Added "Devilsleaf Fabric" - A Hemp Fabric/Devilstrand blended fabric.
-Adjusted skill gain for most things.
-Changed drug work skill to "Intellectual" from "Crafting" to keep in line with vanilla drug production.
-Removed crafting requirements for drugs to keep in line with vanilla drug production.
-Reworked skill requirements for medicinal products.
-Adjusted work amounts for most recipes.
-Added more items to traders.

MSI-VG Patch v1.4
Changelog:

-Moved Devilsleaf Fabric to Looms.

Update: 29 Nov, 2017 @ 6:19pm

Updated to b18 v1.6

Smokeleaf Industry
Changelog:

-Updated ModCheck to v1.4
-Fixed Fuel patch. (Thanks Sixdd!)
-Added new Trimming Tools rotatable multi texture.
-Added new floor: Hempcrete Path
-Added renewable metallic material: Hemp Biocomposite (Crafted at a Smithy. It is weaker than steel.)
-Added new ingredient: Smokeleaf Seed Oil (Crafted at a Stove. It is used in some edibles recipes and as an ingredient for biocomposite.)
-Added new edible: Smokeleaf Candy (Crafted at a Stove. It is a slightly cheaper advanced edible.)
-Added Thing Categories for Smokeleaf Drugs and Edibles.
-Various tweaks to drugs, recipes and edibles.
-Slight tweak to colors for things made with Hemp, Hemprete, and Hemp biocomposite.
-Words
-Balancing

MSI-VG Patch v1.3
Changelog:

-Added Smokeleaf Seed Oil to Ingredients category.
-Added Smokeleaf Seed Oil recipe to Food Prep Tables.
-Added Smokeleaf Candy to Sweets Tables.
-Replaced Smokeleaf Seed Oil in Smokeleaf Candy recipe with VG Sugar.
-Added VG Fruits to Smokeleaf Candy recipe.