RimWorld

RimWorld

Smokeleaf Industry
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Update: 19 Nov, 2017 @ 6:44pm

Updated to Beta 0.18

Smokeleaf Industry v1.5
Changelog:

-ModCheck added. Thanks Nightingale!
-Compatibility patches included with main mod now.
-Stack limit for drugs increased to 400.
-Stack limit for Fibers, Buds, and Seeds increased to 400.
-Adjusted Hemp Fabric stats.
-New Trimming Tools texture.
-Hemp Fiber is now "Woody" stuff and can be used in corresponding recipes.
-Hemp Fiber can be used as a fuel, similar to wood logs.
-Hemp Fiber moved to Raw Resources.
-Added some base items to Outlander and Orbital traders.
-Added Hemp Stalk Flooring.
-Various small fixes.

MSI-VG Patch v1.2
Changelog:

-Updated for new VG modules.
-Moved Smokeleaf Butter and Hemp Milk recipes to Food Prep Tables.
-Added Hemp Fabric to Electric Loom.
-Added Smokeleaf Brownie/Cookie recipes to Electric Oven.
-Removed Bulk Joint recipe.

MSI-VG Patch v1.1
Changelog:

-Added all VG Fruits to the NutriLeaf Bar recipe.
-Added SI Hemp Milk to all VG milk using recipes (ie: cheese, ice cream, etc.)

MSI-VG Patch v1.0
Changelog:

-Removed VG's Hemp Cloth and it's recipe. (Note=This causes a def-linked translation error in the log. It doesn't
seem to affect anything, though. For another example of this, see Fertile Fields. It's VG compatibility patch uses
the same method to remove items, and it doesn't appear to have added any problems. If it does, please report it.)
-Hemp Fabric must now be made at the Loom.

-Added VG "Flour" to all SI "Hemp Flour" using recipes (ie: cookies, brownies).
-Added SI "Hemp Flour" to all VG "Flour" using recipes (ie: Bread, Piza, etc.).
-Moved Hemp Flour to the "Ingredients" category.
-Hemp Flour must now be ground at the Milling Stone.

-Added all VG fruits to the Smokeleaf Smoothie recipe.

-Added Sugar to the Smokeleaf Cookie recipe.
-Increased cookie output to 3 (regular recipe) and 15 (bulk recipe).
-Smokeleaf Cookies and Brownies must now be baked in the Oven.

-Changed Biofuel recipe to be equivalent to Hempoline's recipe.
-Added a bulk recipe for Biofuel.
-Added Biofuel as a compatible fuel to the Hempoline Generator.
-Removed Biofuel as a fuel source from all workbenches.

Update: 18 Oct, 2017 @ 7:04pm

Updated to v1.4b

Changelog:

-Fixed infused meal food type.

Update: 17 Oct, 2017 @ 6:13pm

Updated to v1.4

Changelog:

-Fixed Hempoline being mineable. (thanks ptx and Kori)
-Fixed total stone block count being used for hempcrete blocks.
-Fixed Edibles addiction bug. (thanks Vlad0mi3r)
-Fixed Crafting Spot recipes.
-Adjusted Terrain costs/workToBuild.
-Added new Terrain type. Hempcrete Plate (requires Industrial Smokeleaf Processing)
-Added new Facility type for trimming stations (including the Drug Lab). Trimming Tools (requires Industrial Smokeleaf Cultivation)
-Added Hemp Milk. Added to any recipe requiring Milk. (requires Industrial Smokeleaf Processing)
-Added new edible. Nutrileaf Bar (requires Industrial Smokeleaf Processing)
-Smokeleaf Butter and Hemp Milk require refrigeration.
-10x Trimming recipe re-added to Cultivation Bench.
-Added 2 new traits: Stoner - Resistant to effects of addiction.
Smokeleaf Farmer - Growing and workSpeed boost.

Update: 4 Oct, 2017 @ 4:28pm

v 1.3b update - 10/4/2017 7:28:26 PM.

Changelog:

-Moved some things around in order to make the Vegetable Garden Patch a little easier to make.
-Doubled smokeleaf trimming recipes ( ie: 2 smokeleaves = 1 bud, seed and fiber, etc).
-Doubled smokeleaf rolling and trimming recipes at the Crafting Spot (ie: 4 buds = 1 joint, etc). I think this better represents the Neolithic level of knowledge. There would be some extra waste until they perfected all their methods (Drug Production research).
-Re-added smokeleaf rolling and trimming recipes to the Drug Lab and Cultivation Bench at the normal recipe. (ie: 2 buds = 1 joint, etc).
-Fixed some spelling mistakes. (thanks Orion TH)
-Fixed a strange bug where an empty list was necessary in the drug addiction def. (thanks ttamttam, this would have taken me forever to figure out.)

Update: 27 Sep, 2017 @ 7:30pm

Updated to v1.3: The Return of the Crafting Spot

Changelog:

Made compatible with tribal starts:

-Research Smokeleaf Cultivation and Smokeleaf Processing tech level set to Neolithic
-Returned smokeleaf joint recipe to the Crafting Spot and added a (x5) recipe.
-Removed all joint recipes from Drug Lab.
-Added smokeleaf trimming recipe to the Crafting Spot and added a (x5) recipe.
-Hempcrete now requires Smokeleaf Processing and Stone Cutting to be researched.
-Stone terrain now requires Smokeleaf Processing and Stone Cutting to be researched.
-Hemp fabric now requires Smokeleaf Processing and Complex Clothing to be researched.
-Hemp carpet now requires Smokeleaf Processing, Complex Clothing, and Carpet Making to be researched.

Fixed drug tolerances/addictions:

-All drugs should have about a 7 day tolerance stage loss time and 30 days of addiction (vanilla settings for all drug addictions).
-All Edibles should have about a 3-4 day tolerance stage loss time and 15 days of addiction.
(Let me know if there are still problems with this, but it has been pretty consistent in my tests.)

Other fixes:

-Lots of recipe adjustments. Mostly small tweaks to try and prevent late game stockpile issues.
-Added (x10) trimming and rolling jobs to the Cultivation Bench.
-Medicinals Lab is now unlocked by researching Smokeleaf Pharmacology.
-Space Bucket power raised to 350.
-Grow lamp power lowered to 1250.
-Added (bulk) recipes for everything.
-Changed (bulk) recipe research requirements to be the same as the single recipe.
-Adjusted smokeleaf medicines to make each a bit more useful.
-Adjusted drugs balance, including smokeleaf joints.
-Other things I didn't write down...


Note: The Grow Lamp default plant can't be changed as far as I can tell. So...that's not working and probably won't.

Update: 24 Sep, 2017 @ 5:55pm

Updated to v1.2

Changelog:

-Adjusted market values
-Added Workgiver for Cultivation Bench (smh...)
-Made Grow Lamps default plant Smokeleaves
-Tweaked and added recipes

Update: 23 Sep, 2017 @ 6:31am

Updated to v1.1

Changelog:

-fixed crafting requirements
-moved some things around
-fixed some descriptions
-fixed smokeleaf butter
-tweaked generator
-fixed smoking animation orientations
-fixed research requirements
-tweaked some recipes

Update: 23 Sep, 2017 @ 6:27am

upload misfire...

Update: 21 Sep, 2017 @ 9:11am

[Auto-generated text]: Initial upload.