Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 29 Oct, 2017 @ 1:02pm

Patch 0.92

//Hey there, has been some time, right? Well, look down there, nearly 14 days and I have added, welp, work worth of 1 day! Ofc, I have taken a break of 11 days due to my illness, but I still wasted two days with a spell that I then scrapped and threw away!
Yep.
I did that.
Luv u gays - *guys!

Added Skill:
Death's Arrival
//But Desgun-Samaaa, where is stitching corpseeee?
Welp, I worked at it, (nearly)finished it, thought it sucks and threw it away.
Oh, don't worry, you will still get it in the future... Just no near one, cus, no fun working at it, gotta work on something else first. :)

Fixed:
Summonings were immune to poison(Poison-Status didn't work properly due to that)

Others:
Some fine tuning here and there
Changing "Negative Burst"'s Damage to Poison and making it hit allies(Yep).

Update: 16 Oct, 2017 @ 12:06pm

Patch 0.91 HOTFIX

Fixed:
Bone Armor didn't apply any armor due to a failure on my part when I added the icon for it(I hate myself).
I am very sorry for the inconvenience.

Don't forget to resubscribe to the mod to force the update!

Update: 16 Oct, 2017 @ 1:58am

Added Skill:
Raise Elder Lich(+2 Elder Lich Spells)
Elder Lich's Spells:
Lightning Bolt, Fire Bolt, Fireball, Raise Lesser Skeleton Warrior(Max 4), Cause Fear

Fixed:
Negative Burst didn't show up at vendors

Others:
Some fine tuning here and there
Implemented a bunch of custom Icons(Created by "Moofinz" and "Tie-Poly", thanks a lot!)

The update itself is smaller than expected for 2 days of work, that's mainly due to some problems I had with the elder lich's effects and A.I. which didn't use some of the skills. It also had some issues with the summoning of the skeletons which I had to remake quite some time in order to make it fit.
Please tell me if there are any issues with the Elder Lich or anything else.

Update: 13 Oct, 2017 @ 10:28pm

Patch 0.90.5 HOTFIX

Fixed:
Negative Burst wasn't dealing any damage, this has been caused by the push-distance entry.
Apparently a spell can't directly deal damage and push your enemies away at the same time, I know a workaround for it(Using a status for the damage), but creating it would have taken a little bit too much time. Tho, this will be added in the next patch.

Update: 13 Oct, 2017 @ 12:47pm

Patch 0.90.5

Added Skill:
Negative Burst

Fixed:
Spectral wave and Stare Of The Overlord made the game's turns in a fight stuck due to an error in the Surface-entries(I deleted them, apparently they need them to function. Thanks to "Unkown_One", he mentioned the possibility and made me check it earlier. I deleted them ages ago, but no one reported them as not working, so I didn't expect that to be the cause. Saved me probably around 30 minutes to an hour)
Grasped Heart wasn't doing it's damage on turn and also had some many other weird bugs. The cause is unkown, editor had problems with it tho, reloading it fixed it.
"Death's touch" got bonuses from High Ground... not anymore.

Balancing:
Increased the damage of "Grasp Heart"
Increased the damage of "Death's touch"


Others:
Due to a bug with "Action: Crush Grasped Heart", the requirements have been turned down to 0, since you can't use it without "Grasp Heart" anyway.
Also, for people who have lost "Action: Crush Grasped Heart" due to the bug, there has been created a copy, which can be crafted by using "Grasp Heart" and any other skillbook.

Update: 12 Oct, 2017 @ 12:32am

Patch 0.90

Added Skill:
Bone Armor

Fixed:
Spectral Wave wasn't craftable due to a bug in the editor.


Balancing:
Decreased Lifetime of -
Lesser Skeleton Warrior by 1 turn
Lesser SKeleton Archer by 1 turn
Small Bonecrawler by 3 turns
Increased CD of
Summon Multiple Lesser Skeleton Warriors by 1 turn(This will possibly be reverted in the future)

Update: 10 Oct, 2017 @ 11:03am

Patch 0.89 HOTFIX #2

Fixed:
Bone Rejection wasn't craftable due to an error in the recipe...

- I deeply apologize for the inconvenience.

Update: 10 Oct, 2017 @ 6:32am

Patch 0.89 HOTFIX:

Fixed:
Spectral Wave had the wrong range and angle.

Update: 10 Oct, 2017 @ 6:18am

Patch 0.89

Added Skill:
Spectral Wave.
Spectral Swipe was planned, but I didn't manage to create some well fitting "swipe" effects, so I decided to change it to a wave.

Fixed:
Greater Skeleton Warrior does now have his stats back.
Bone Rejection doesn't scale with your weapon anymore.


Balancing:
Increased Armor, Magic Armor, Vitality and Damage of the "Greater Skeleton Warrior"


Adjusted:
Slightly changed the effect of "Stare of the overlord"
Added Effects for "Spectral Wave" and "Bone Rejection"

Others:
Increased the loremaster of the summonings, hopefully giving them a better decisionmaking.

Update: 9 Oct, 2017 @ 3:16pm

Patch 0.88.5

Added Skill:
Bone Rejection(Currently using some custom effects and some native effects. Native effects will be changed at patch 0.89 and pool of blood on hit will be added.)

Reason for early Release:
Changed way to create Skulls since severed heads are very limited and Skullpiles/Bonepiles seem to be bugged most of the time.